摘要
立足于“剧本杀”的内核与优势,分析博物馆“剧本杀”教育活动的形式流变、发展现状与教育优势,以探寻科普场馆开展多元化教育活动的可行性与迫切性。
With the arrival of Museum 2.0,the preferences and characteristics of the generation Z have gradually become an important consideration for museums in interaction design and exhibition conception.As a new form of educational activity,"scripted killing game",which becomes a new carrier of science popularization activities,reshapes the interaction between visitors and exhibits,enhances immersion narrative styles and enriches the unique cultural experience of visitors,Based on the cores and advantages of script killing game,we will discuss the changes in the form of"script killing game"as educational activities in museums,as well as its development status and educational advantages.Our aim is to explore the feasibility and urgency of diversified educational activities in science museums.
作者
王紫珺
WANG Zijun(Shanghai Nature History Museum)
出处
《科学教育与博物馆》
2024年第2期18-24,共7页
Science Education and Museums
基金
上海科技馆青苗人才培养计划“恐龙寻迹”剧本游项目的阶段性成果。
关键词
博物馆
剧本杀
教育活动
科普载体
参与式博物馆
Museum
Script Killing Game
Educational Activities
Science Carriers
Participatory Museum
作者简介
王紫珺(1995-),女,硕士,助理馆员,主要研究方向:博物馆儿童教育,博物馆跨文化交流。E-mail:-wangzij@sstm.org.cn。