摘要
                
                    目的基于知识划分理论和查特曼叙事分析框架,探索儿童科普游戏的叙事设计框架。方法梳理了现有设计问题及成因,分析、构建设计理论框架SPGD;基于该框架自主研发一款以“抗生素耐药性”为主题的RPG科普游戏,将其作为科普学习材料进行干预实验,以确保实验数据能够准确反映理论框架的有效性。结果实验数据显示,游戏实例能够有效指导儿童科普游戏叙事设计实践,并保证儿童科普学习的主观体验和客观效果。结论基于SPGD框架开发的科普游戏可以有效提升儿童对特定科普知识的认知效果和科普学习体验。
                
                The work aims to explore the narrative design frame of popular science games for children based on the knowledge division theory and Chatman narrative analysis frame.The existing design problems and causes were analyzed.A design theoretical framework SPGD was constructed;Based on this framework,an RPG popular science game with the theme of"antibiotic resistance"was independently developed and used as a popular science learning material for intervention experiments to ensure that the experimental data could accurately reflected the validity of the theoretical framework.The experimental data showed that the game examples could effectively guide the narrative design practice of popular science games for children and ensure the subjective experience and objective effect of children's popular science learning.The popular science games developed based on the SPGD framework can effectively enhance children's cognitive effect and learning experience of specific popular science knowledge.
    
    
                作者
                    蒋希娜
                    刘佳
                    蒋莹莹
                    侍俊
                    姚曳
                JIANG Xi-na;LIU Jia;JIANG Ying-ying;SHI Jun;YAO Ye(School of Arts&Communication,Beijing Normal University,Beijing 100087,China;School of Art&Design,Beijing University of Chemical Technology,Beijing 100029,China;Unit 32128 of the People's Liberation Army,Jinan 250000,China)
     
    
    
                出处
                
                    《包装工程》
                        
                                CAS
                                北大核心
                        
                    
                        2023年第22期338-347,357,共11页
                    
                
                    Packaging Engineering
     
            
                基金
                    中央高效基本科研业务专项资金(1233300009)
                    2021北京市社会科学基金项目(21JCC025)
                    2022国家社科基金艺术学一般项目(22BC052)
                    2022教育部人文社会科学研究青年基金项目(22YJC760141)。
            
    
                关键词
                    游戏设计
                    交互叙事
                    知识划分
                    儿童科普
                
                        game design
                        interactive narrative
                        knowledge classification
                        popular science for children
                
     
    
    
                作者简介
通信作者:刘佳。