摘要
本研究通过一学期的STEAM视域下的小学图形化编程教学实践,发现在教学中存在以下亟需解决的问题:教学目标失位,导致教学出现两张皮现象;教学内容单一,招致学生学习兴趣低迷化;师资队伍薄弱,致使教学形式化问题凸显。本研究在明确内涵与定位后,构建了教学设计框架,并展示了教学案例,以期为一线教育工作者开展STEAM视域下图形化编程教学提供参考。
Through the teaching practice of graphic programming in primary schools from the perspective of STEAM in one semester,this study found that there are the following problems in teaching that need to be solved:the teaching goal is out of place,resulting in two kinds of teaching phenomenon;single teaching content,resulting in low learning interest of students;weak teaching staff,and prominent teaching formalization problems.After clarifying the connotation and positioning,this study constructs the instructional design framework and presents teaching cases,in order to provide references for front-line educators to carry out graphical programming teaching under the STEAM perspective.
作者
刘永蕊
LIU Yongrui(Collge of Teacher Education,Guangxi Normal University,Guilin Guangxi 541004,China)
出处
《信息与电脑》
2024年第16期221-223,共3页
Information & Computer
基金
2024年度广西研究生教育创新计划项目“基于图形化编程的STEAM项目构建”(项目编号:YCSW2024185)。
作者简介
刘永蕊,女,硕士研究生。研究方向:STEAM教育。