摘要
虚拟场景中移动功能是虚拟现实应用中最基本的人机交互点,沉浸式虚拟交互环境中移动方式成为当前的研究热点,尤其是移动过程中的眩晕感和沉浸感的问题。本文选择了射线传送、慢速平移以及瞬移这三种基于手柄的移动方式,在设计并搭建的两种不同类型的虚拟现实场景中,测试有关速度、沉浸感、眩晕感、重定向等参数。研究表明,在室内开阔场景中,射线传送移动方式眩晕感更小,慢速平移方式更容易操作而且沉浸感更强;在室内狭隘场景中,射线传送移动方式眩晕感较小,而且操作难度远低于其他两种移动方式,但慢速平移方式的沉浸感更好。本文通过上述试验分析,旨在帮助提升虚拟现实环境中的用户体验感。
The movement function in the virtual scene is the most basic human-computer interaction point in the virtual reality application.The movement mode in the immersive virtual interaction environment has become a current research hot spot,especially the problems of dizziness and immersion during the movement.This article selects three handle-based movement methods:ray transmission,slow translation,and teleport.In designing and building two different types of virtual reality scenes,testing parameters such as speed,immersion,dizziness,redirection,etc.Studies have shown that in open indoor scenes,the ray transmission movement mode has less dizziness,and the slow translation mode is easier to operate and has a stronger sense of immersion;in an indoor narrow scene,the ray transmission movement mode has less dizziness and is far more difficult to operate.It is lower than the other two moving methods,but the slow panning method has better immersion.Through the above-mentioned experimental analysis,the aim is to help improve the user experience in the virtual reality environment.
作者
王昱
程明智
程琪
李宗泽
张灵睿
洪宇
刘龙
WANG Yu;CHENG Mingzhi;CHENG Qi;LI Zongze;ZHANG Lingrui;HONG Yu;LIU Long(Beijing Institute of Graphic Communication,Beijing 102600,China)
出处
《北京印刷学院学报》
2022年第2期81-86,共6页
Journal of Beijing Institute of Graphic Communication
基金
北京市自然科学基金(Grant No.1212010)
北京印刷学院重点项目(Grant No.22150117092)
北京印刷学院博士生项目启动资金(Grant No.27170120003/029,27170121001/015,7170121001/048)。
关键词
虚拟现实
移动方式
沉浸感
人机交互
virtual reality
mobility
immersion
human-computer interaction
作者简介
通讯作者:刘龙,88204277@QQ.com。