摘要
                
                    结合当前的动画影片可以了解到,虚拟动画属于计算机图形学之中发展态势较为迅猛的领域,其中的关键构成部分就是运动捕获,其使得三维动画制作技术出现了革命性的改变。基于此,本文对表演运动捕捉技术在影视表演动画中的应用进行了研究,首先阐述了运动捕捉技术的概念和发展,继而详细分析了基于光学运动捕捉的动画制作技术,并对空间坐标进行三维重建,继而以篮球运动为例对动画的制作过程进行分析。
                
                It can be seen from the current animation films that virtual animation is a relatively rapid development field in computer graphics,among which the key component is motion capture,which has revolutionized the 3d animation production technology.Based on this,in this paper,the motion capture technology in the application of the film and television animation performance is studied,first expounds the concept and the development of motion capture technology,then analyzed in detail based on the optical motion capture animation techniques,and carries on the three-dimensional reconstruction of spatial coordinates,then in basketball sports,for example the animation production process are analyzed.
    
    
                作者
                    李淑华
                LI Shuhua(School of Drama and Film,Shenyang Conservatory of Music,Shenyang 110000,China)
     
    
    
                出处
                
                    《电视技术》
                        
                        
                    
                        2018年第10期43-45,49,共4页
                    
                
                    Video Engineering
     
    
                关键词
                    表演运动
                    捕捉技术
                    应用
                
                        Performing sports
                        Capture technology
                        Application
                
     
    
    
                作者简介
李淑华(1961—),本科,教授,研究方向:舞蹈表演与舞蹈编导。