摘要
                
                    随着科技的不断发展,影视动画制作也有了越来越多的新技术。其中,运动捕捉技术的广泛应用,创造了诸多深入人心的虚拟角色,让观众感受到更多美的享受。虚拟捕捉技术,与传统3D动画截然不同,它是通过对真实人物形象的动作、表情的捕捉,进而制作形成的。该文首先针对运动捕捉技术做简要介绍,其次就其在影视动画中的应用展开深入探讨。
                
                With the continuous development of science and technology,there are more and more new technologies in film and television animation production.Among them,the wide application of motion capture technology,created a lot of popular virtual characters,let the audience feel more enjoyment.Virtual capture technology,and traditional 3 D animation is very different,it is through the action of the real character image,the capture of the expression,and then made.This paper firstly introduces the technology of motion capture and then probes into the application of body in film and television animation.
    
    
                作者
                    牛敬德
                NIU Jingde(Tianjin Vocational University,Tianjin,300410,China)
     
    
    
                出处
                
                    《创新创业理论研究与实践》
                        
                        
                    
                        2020年第5期141-142,共2页
                    
                
                    The Theory and Practice of Innovation and Enterpreneurship
     
    
                关键词
                    运动捕捉技术
                    影视动画
                    应用
                
                        Motion capture technology
                        Film and television animation
                        Application
                
     
    
    
                作者简介
牛敬德(1982-),男,天津人,硕士,讲师,研究方向:艺术设计。