摘要
延迟问题是虚拟现实技术面临的首要难题。本文通过分析沉浸式虚拟现实系统预设的人体耦合机制和知觉回路,揭示出现行的虚拟现实技术预设了一种知觉要素之间彼此独立外在的积木模型的知觉哲学,与自然知觉经验"图形-背景"的可逆结构背道而驰。通过对梅洛-庞蒂知觉现象学中"身体虚拟维度"这一主题的挖掘和解读,可得出上述差别带来的后果是:人类身体的虚拟维度在现行的、面向对象而非面向经验的虚拟现实系统中被抑制、坍缩,从而使延迟问题成为必然。
By virtue of the body's virtual dimensions in Merleau-Ponty's phenomenology of perception,we can find that the object-oriented"building blocks model"presupposed by current virtual reality(VR)technology is remarkably different from the reversible"figure-ground structure"of our own natural perceptual experience.The reason why the latency problem is inevitable is that our current virtual reality systems are not experienceoriented,and the function of the body's virtual dimensions is suppressed.Therefore,the ontological origin of virtual dimensions in natural perception should be included in the solution to the latency problem in VR technology.
出处
《哲学研究》
CSSCI
北大核心
2017年第11期114-120,共7页
Philosophical Research