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大学生网游现象及阅读推广对策 被引量:6

Phenomenon of College Students Addicted to Online Game and Strategies of Reading Promotion
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摘要 [目的 /意义]网络游戏对部分大学生的学习产生严重的不良影响,高校图书馆根据大学生网游现象及特点创新阅读推广对策,积极引导他们利用图书馆资源进行自主性学习。[方法 /过程]以苏南地区5所应用型本科院校为调查范围,通过问卷调查和访谈统计分析大学生的网游状况及学习现状等,提出高校图书馆实施针对性阅读推广的具体措施。[结果/结论]高校图书馆创新阅读推广理念,发挥馆员组织的力量,开展多管齐下的创新阅读推广活动,创新第三空间阅读模式,吸引网游学生走进图书馆,寻机引导他们多阅读,进而达到阅读推广的目的。 [ Purpose/significance] Playing online game had a serious impact on the learning behaviors of college students. According to the phenomenon and features of online game of college students, college libraries should make a set of innovation strategies of reading promotion, to prevent and reduce college students to play online game, and to guide them to use library resources for independent learning. [ Method/process ] This paper developed a case study in the range of Applied Undergraduate Colleges in Southern Jiangsu Province, analyzed the status of playing online games, ordi- nary reading and learning, their career planning of the college students, and so on. and proposed the concrete measures of reading promotion to these students. [ Result/conclusion] Libraries could promote the innovation of reading promotion, strengthen librarians' rolesr in reading promotion, establish the online service and reading area, in order to attract students into the library, and direct them to read scientific books. This will help them gradually come into the normal state of reading, and then achieve the efficiency of college study.
出处 《图书情报工作》 CSSCI 北大核心 2017年第4期54-61,共8页 Library and Information Service
基金 2015年度江苏省高校哲学社会科学研究项目"新媒体时代全民阅读推广的组织责任制研究"(项目编号:2015 SJD566)研究成果之一
关键词 高校图书馆 网游 大学生 阅读推广 library online game college students reading promotion
作者简介 梅华(ORCID:0000—0002—8067—6937),馆员,E-mail:mhtjy@cslg.cn; 杨晓湘(ORCID:0000-0003-0032-290X),理科读者服务部主任,副研究馆员; 肖爱斌(ORCID:0000-0002-6923-1478),副研究馆员
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