摘要
文章从虚拟空间、虚拟社会、虚拟交互3个方面对《江南百景图》这一经营类手游所营造的虚拟地方进行解构与评述。在虚拟空间方面,《江南百景图》将一系列地方性文化景观符号化,以一种近似吴派山水画的滤镜重现了历史想象中的江南,并采用丝竹音乐来烘托地方氛围。在虚拟社会方面,《江南百景图》铺设了一个宏观的游戏背景将玩家带入游戏设定,并通过各城市的“探险”任务来拓展社会故事并强化城市印象。同时,采用特殊角色与普通角色这两类分工不同的NPC来丰富虚拟社会网络。虚拟交互方面,玩家与虚拟空间的核心互动方式在于城市的经营、生产以及景观设计,而玩家间的交互则通过游戏官方的引流在微博超话“社区”内实现。该虚拟地方营造的缺陷表现为:虚拟空间的不稳定性、社交关系的脆弱性、受众面和影响的局限性。最后,文章认为是玩家在虚拟中的“栖居”与情感流动,使得虚拟空间成为了虚拟地方。
This paper deconstructs and reviews the virtual place of"Canal Towns"from three aspects:virtual space,virtual society and virtual interaction:In terms of virtual space,the game symbolises a series of local cultural landscapes,recreating the Jiangnan of the historical imagination through a filter similar to that of a Wu School landscape painting,and employing bamboo and silk music to enhance the place atmosphere.In terms of the virtual society,the game lays out a macroscopic backdrop to bring the player into the setting,and expands the social story and reinforces the impression of the city through"adventure"missions in each city.At the same time,the virtual social network is enriched by the use of two types of NPCs,special characters and normal characters,with different roles.In terms of virtual interaction,as a single-player game,the core interaction between the player and the virtual space lies in the management,production and landscape design of the city.The interaction between players is realised through the game's official channeling in the Weibo chat"community".The shortcomings of this virtual placemaking are the instability of the virtual space,the fragility of the social relationship,and the limitations of the audience and influence.Finally,the paper argues that it is the'inhabitation'and emotional flow of players within the virtual space that makes it a virtual place.The conclusions of this paper help to expand the field of research on place and sense of place,and provide a way of thinking about deconstructing virtual places,and provide some reference value for the development and design of future virtual games.
作者
毛佳慧
郭子川
李冉
黄旭
MAO Jiahui;GUO Zichuan;LI Ran;HUANG Xu(School of Geography,Nanjing Normal University,Nanjing 210023,China;School of Architecture,Tianjin University,Tianjin 300072,China)
出处
《华南地理学报》
2024年第1期37-51,共15页
South China Geographical Journal
基金
国家自然科学基金面上项目(42371234)
教育部人文社会科学研究规划基金项目(21YJAZH030)
关键词
虚拟地方
虚拟空间
虚拟社会
虚拟交互
虚拟江南
virtual place
virtual space
virtual society
virtual interaction
virtual jiangnan
作者简介
毛佳慧(1999—),女,河北大城人,研究方向为文化地理学。E-mail:1147715838@qq.com;郭子川(2001—),男,宁夏中宁人,硕士研究生,研究方向为社会文化地理学。E-mail:231302069@njnu.edu.cn;李冉(2000—),女,河北唐山人,硕士研究生,研究方向为城市感知与城市更新。E-mail:2122206038@tju.edu.cn;黄旭(1985—),男,江西樟树人,博士,副教授,硕士生导师,研究方向为心理地理学与文化地理学。E-mail:09432@njnu.edu.cn;通信作者:黄旭(1985—),男,江西樟树人,博士,副教授,硕士生导师,研究方向为心理地理学与文化地理学。E-mail:09432@njnu.edu.cn