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Mode-switching cooperative defense strategy for the orbit pursuit-evasion-defense game
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作者 Yongshang Wei Tianxi Liu Cheng Wei 《Defence Technology(防务技术)》 2025年第2期272-286,共15页
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade... This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives. 展开更多
关键词 Cooperative policy Differential games Orbit pursuit-evasion-defense game Mod recognition
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Two-to-one differential game via improved MOGWO
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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Weapon-target assignment for unmanned aerial vehicles: A multi-strategy threshold public goods game approach
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作者 Wenhao Bi Zhaoxi Wang +1 位作者 Yang Xu An Zhang 《Defence Technology(防务技术)》 2025年第6期221-237,共17页
As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UA... As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UAVs. Existing weapon-target assignment methods primarily focus on macro cluster constraints while neglecting individual strategy updates. This paper proposes a novel weapon-target assignment method for UAVs based on the multi-strategy threshold public goods game(PGG). By analyzing the concept mapping between weapon-target assignment for UAVs and multi-strategy threshold PGG, a weapon-target assignment model for UAVs based on the multi-strategy threshold PGG is established, which is adaptively complemented by the diverse cooperation-defection strategy library and the utility function based on the threshold mechanism. Additionally, a multi-chain Markov is formulated to quantitatively describe the stochastic evolutionary dynamics, whose evolutionary stable distribution is theoretically derived through the development of a strategy update rule based on preference-based aspiration dynamic. Numerical simulation results validate the feasibility and effectiveness of the proposed method, and the impacts of selection intensity, preference degree and threshold on the evolutionary stable distribution are analyzed. Comparative simulations show that the proposed method outperforms GWO, DE, and NSGA-II, achieving 17.18% higher expected utility than NSGA-II and reducing evolutionary stable times by 25% in large-scale scenario. 展开更多
关键词 Unmanned aerial vehicles(UAVs) Weapon-target assignment Public goods game(PGG) Multi-chain markov Strategy update rule
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Analytical game strategies for active UAV defense considering response delays
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作者 Xiaopeng Gong Wanchun Chen +3 位作者 Wengui Lei Jinyang Wang Zhongyuan Chen Yunyun Li 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第12期191-210,共20页
In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this pap... In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies. 展开更多
关键词 Active defense Unmanned aerial vehicles(UAVs) Three-body game Differential game Analytical game strategy Response delays
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Design and pricing of maintenance service contract based on Nash non-cooperative game approach 被引量:1
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作者 SU Chun HUANG Kui 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2024年第1期118-129,共12页
Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satis... Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satisfaction,and ultimately promote sales and maximize profit for the manufacturer.By considering the combinations of corrective maintenance and preventive maintenance,totally three types of maintenance service contracts are designed.Moreover,attractive incentive and penalty mechanisms are adopted in the contracts.On this basis,Nash non-cooperative game is applied to analyze the revenue for both the manufacturer and customers,and so as to optimize the pricing mechanism of maintenance service contract and achieve a win-win situation.Numerical experiments are conducted.The results show that by taking into account the incentive and penalty mechanisms,the revenue can be improved for both the customers and manufacturer.Moreover,with the increase of repair rate and improvement factor in the preventive maintenance,the revenue will increase gradually for both the parties. 展开更多
关键词 maintenance service contract Nash game incentive and penalty mechanism corrective maintenance preventive maintenance
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Linear-quadratic and norm-bounded combined differential game guidance scheme with obstacle avoidance for attacking defended aircraft in three-player engagement
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作者 Xintao Wang Ming Yang +2 位作者 Songyan Wang Mingzhe Hou Tao Chao 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第12期136-155,共20页
A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes ... A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes a pursuer,an interceptor,and an evader.The confrontation between the players is divided into four phases(P1-P4)by introducing the switching time,and proposing different guidance strategies according to the phase where the static obstacle is located:the linear quadratic game method is employed to devise the guidance scheme for the energy optimization when the obstacle is located in the P1 and P3 stages;the norm-bounded differential game guidance strategy is presented to satisfy the acceleration constraint under the circumstance that the obstacle is located in the P2 and P4 phases.Furthermore,the radii of the static obstacle and the interceptor are taken as the design parameters to derive the combined guidance strategy through the dead-zone function,which guarantees that the pursuer avoids the static obstacle,and the interceptor,and attacks the evader.Finally,the nonlinear numerical simulations verify the performance of the game guidance strategy. 展开更多
关键词 Active defense aircraft Differential game theory Three-player confrontation Energy optimization Acceleration constraint Obstacle avoidance
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Air combat decision-making of multiple UCAVs based on constraint strategy games 被引量:20
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作者 Shou-yi Li Mou Chen +1 位作者 Yu-hui Wang Qing-xian Wu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第3期368-383,共16页
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba... Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach. 展开更多
关键词 game theory Time-sensitive information Constraint strategy games Polytope strategy games Multiple UCAVs Air combat decision-making
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Coordination game model of co-opetition relationship on cluster supply chains 被引量:7
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作者 Zhou Min Deng Feiqi Wu Sai 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2008年第3期499-506,共8页
The research of cluster supply chains is a new direction and a hotspot of the industrial cluster theory. On the condition of the coordination game, the enterprises may be stuck on the non-efficient equilibrium status,... The research of cluster supply chains is a new direction and a hotspot of the industrial cluster theory. On the condition of the coordination game, the enterprises may be stuck on the non-efficient equilibrium status, which becomes an important problem that must be considered on cluster supply chains. A symmetrical coordination game model is constituted to describe the competition and cooperation relationship of the same-quality manufacturers on cluster supply chains. The methods of the non-cooperation game theory and the evolutionary game theory are respectively used to analyze the model, whose parameters' influences under each method are then compared. It can be concluded that the analysis of the evolutionary game theory is more realistic and practical. Finally, three approaches are considered to break away from being path-dependence locked-in non-efficient status during this coordination game evolutionary process, which provide the development of cluster supply chains with an effective forecasting and Pareto optimizing method. 展开更多
关键词 cluster supply chains coordination game non-cooperation game theory evolutionary game theory path-dependence.
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美国Games-to-Teach项目概述及启示 被引量:14
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作者 马红亮 马颖峰 +1 位作者 郑志高 贺宝勋 《开放教育研究》 CSSCI 2008年第5期102-107,共6页
随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里... 随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里程碑意义;该项目集聚了多个学科的学科专家、教育技术专家、游戏设计人员和学习者,是一项旨在开发下一代交互式娱教产品概念模型的研究。本文在介绍了Games-to-Teach项目的研究目标、主要实践性成果(15个概念模型及设计)以及主要研究结论的基础上,提出该项目对我国设计开发教育电子游戏的四点启示:①教育电子游戏具有广阔的教学前景;②教育电子游戏与课程内容的融合可以通过多种方式和途径来实现;③教育电子游戏的设计需要密切结合教与学的理论;④教育电子游戏的设计最好有教学针对性。 展开更多
关键词 games—to—Teach 教育电子游戏 概念模型 设计 启示
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GAME再分析资料与NCEP再分析资料在1998年HUBEX试验期的对比分析 被引量:8
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作者 韩荣青 李维京 +1 位作者 胡国权 何金海 《应用气象学报》 CSCD 北大核心 2004年第2期141-151,共11页
1998年夏季中日合作开展了淮河流域能量与水分循环试验 (HUBEX) ,该试验和GAME其他试验的探空加密观测资料作为原始资料的一部分经过同化分析 ,得到了GAME再分析资料。该文就是以 1 998年 6~ 8月我国江淮地区的天气过程为背景 ,对GAME... 1998年夏季中日合作开展了淮河流域能量与水分循环试验 (HUBEX) ,该试验和GAME其他试验的探空加密观测资料作为原始资料的一部分经过同化分析 ,得到了GAME再分析资料。该文就是以 1 998年 6~ 8月我国江淮地区的天气过程为背景 ,对GAME和NCEP两组不同的再分析资料的基本要素场、导数场、降水量场和地面通量场用气候诊断和统计的方法进行了对比分析。结果表明 ,在对流层低层和中高层GAME再分析资料的基本要素场及地面的降水场和通量场较NCEP再分析资料更为准确 ;GAME再分析资料能很好地反映出西南涡东移并影响江淮大暴雨的重要天气特征 ,而NCEP资料则反映不出这一现象。同时还得到 ,GAME再分析资料优于NCEP再分析资料的主要原因是GAME的资料同化系统中加入了包括HUBEX等气象科学试验的探空加密观测资料。因此 ,该文证实了GAME的外场加密观测试验—HUBEX等开展的必要性 ,说明增加观测资料的时空分辨率对于提高我国天气气候的预报准确率具有重要意义。 展开更多
关键词 game 再分析资料 NCEP HUBEX 季风
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校园足球教学与训练方法--基于国外足球Small-Sided Games的解读 被引量:19
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作者 李虎 《广州体育学院学报》 北大核心 2020年第2期124-128,共5页
教学与训练方法的落后已经成为我国校园足球高质量发展和高效率普及的瓶颈。基于丰富我国足球教学与训练方法,提高校园足球普及质量与效率的现实需要,对国外足球小场训练赛(SSGs)的概念、特点、理论基础、训练效果影响因素及实践操作过... 教学与训练方法的落后已经成为我国校园足球高质量发展和高效率普及的瓶颈。基于丰富我国足球教学与训练方法,提高校园足球普及质量与效率的现实需要,对国外足球小场训练赛(SSGs)的概念、特点、理论基础、训练效果影响因素及实践操作过程等进行解读。以期增进广大中小学足球专项教师和教练对该方法的理解和掌握,同时,引导和提高他们对该方法的科学使用。 展开更多
关键词 校园足球 教学与训练 Small--Sided games(SSGs) 解读
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教育网络游戏中NPC与学习者置入感的关系研究——由Games-to-Teach项目想到的 被引量:6
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作者 马颖峰 隋志华 《电化教育研究》 CSSCI 北大核心 2009年第6期109-112,共4页
教育网络游戏中NPC功能的设计对学习者能否对游戏产生持续的关注至关重要,即与学习者的置入感关系密切。本文通过对NPC在教育网络游戏中所能发挥的作用的分析与研究,探讨了如何设计NPC才能使其功能得以发挥进而增强学习者的置入感的问题。
关键词 NPC 置入感 games—to-Teach项目
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Naming Game模型的研究进展及应用 被引量:2
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作者 潘向东 杨建梅 《复杂系统与复杂性科学》 EI CSCD 2009年第2期87-92,共6页
Naming Game模型揭示了智能主体如何通过自组织达成共识,进而促成语言体系的形成。介绍该模型的基本情况和发展脉络,并指出其在语言学、社会学和经济管理领域的应用前景。
关键词 语言动力学 NAMING game 综述 应用
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基于GameFlow模型的教育游戏黏着度分析研究 被引量:12
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作者 马颖峰 王彩惠 《远程教育杂志》 CSSCI 2011年第3期104-110,共7页
黏着度的产生会让玩家对游戏产生感情而愿意追加成本,比如时间、精力、金钱等。为此,增强教育游戏对学生的持续吸引力,即尽可能地提高教育游戏对学生的"黏着度",是教育游戏设计和开发亟待解决的问题。通过分析游戏黏着度产生... 黏着度的产生会让玩家对游戏产生感情而愿意追加成本,比如时间、精力、金钱等。为此,增强教育游戏对学生的持续吸引力,即尽可能地提高教育游戏对学生的"黏着度",是教育游戏设计和开发亟待解决的问题。通过分析游戏黏着度产生的原因,包括审美体验、成就感、归属感和好奇心;进而以GameFlow模型为基础提出了教育游戏黏着度提高的切入点,认为应从注意、挑战、技能、目标、反馈、控制、沉浸和交互几个方面着手;最后提出了教育游戏黏着度的提高策略,详细分析了玩家视角、"叙事"和"交互设计"在教育游戏中的实施方案。 展开更多
关键词 心流 gameFlow 黏着度 教育游戏
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基于GAME-Tibet IOP的青藏高原蒸散研究 被引量:13
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作者 张小磊 杨梅学 《地理科学》 CSCD 北大核心 2010年第6期929-935,共7页
由于缺少足够的观测资料,人们对青藏高原上蒸散问题的认识还不充足。以1998年5~9月"全球能量与水循环亚洲季风之青藏高原试验"加强观测试验期(GAME-Tibet IOP)资料为基础,结合1967~2006年40a的气象站数据,计算了6个样点的... 由于缺少足够的观测资料,人们对青藏高原上蒸散问题的认识还不充足。以1998年5~9月"全球能量与水循环亚洲季风之青藏高原试验"加强观测试验期(GAME-Tibet IOP)资料为基础,结合1967~2006年40a的气象站数据,计算了6个样点的参照蒸散量和潜在蒸散量,并在此基础上估算了实际蒸散量的大小。结果显示,高原参照蒸散有下降趋势,但在试验期内却比40a平均值明显偏高,且和潜在蒸散之间表现出很强的相关性;试验期内气温、太阳辐射强度、风速以及饱和水气压差等环境因子的值均高于40a的平均状况;太阳辐射强度、风速、饱和水气压差的增强是导致参照蒸散量升高的主要原因,其中以后两者对参照蒸散量的影响尤为显著;试验期内旬实际蒸散量在9~23mm之间波动,6~8月份实际蒸散的总量可达123.3~136.9mm,占同期降水量的38.2%~73.4%;蒸散在高原地气相互作用过程中有重要作用。 展开更多
关键词 青藏高原 地表蒸散量 地气作用 game-Tibet IOP
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On the finite horizon Nash equilibrium solution in the differential game approach to formation control 被引量:3
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作者 JOND Hossein Barghi NABIYEV Vasif 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第6期1233-1242,共10页
The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if so... The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if solvable)can be solved numerically by using the terminal value and the backward iteration.To investigate the solvability and solution of these equations the formation control problem as the differential game is replaced by a discrete-time dynamic game.The main contributions of this paper are as follows.First,the existence of Nash equilibrium controls for the discretetime formation control problem is shown.Second,a backward iteration approximate solution to the coupled Riccati differential equations in the continuous-time differential game is developed.An illustrative example is given to justify the models and solution. 展开更多
关键词 formation control differential game dynamic game Nash equilibrium coupled Riccati equations.
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我国单板世界杯金牌获得者和X-Game比赛前三名技术难度的对比研究 被引量:1
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作者 王葆衡 《沈阳体育学院学报》 2008年第6期115-117,124,共4页
通过对我国获得世界杯金牌运动员的技术和X-Game比赛金、银、铜牌获得者技术的对比,找出我国女子运动员在技术难度方面的差距。提出为了实现在冬奥会为国争光的目标,应该在技术上知己知彼,才能清楚在技术方面的攻关方向,为实现目标打下... 通过对我国获得世界杯金牌运动员的技术和X-Game比赛金、银、铜牌获得者技术的对比,找出我国女子运动员在技术难度方面的差距。提出为了实现在冬奥会为国争光的目标,应该在技术上知己知彼,才能清楚在技术方面的攻关方向,为实现目标打下基础。 展开更多
关键词 女子单板 技术难度 X—game比赛
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空间网络的标度性质对Naming Game演化行为的影响
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作者 庄倩 沈哲思 +1 位作者 何琳 狄增如 《复杂系统与复杂性科学》 EI CSCD 北大核心 2016年第3期19-25,共7页
鉴于社会网络结构对于信息传播、共识形成等社会行为的重要影响,在有限能量约束条件下,通过添加距离服从幂律分布的长程连边,构造出具有标度性质的空间网络。在此空间网络上,讨论了引入无意收听机制的Naming Game模型的演化行为。研究发... 鉴于社会网络结构对于信息传播、共识形成等社会行为的重要影响,在有限能量约束条件下,通过添加距离服从幂律分布的长程连边,构造出具有标度性质的空间网络。在此空间网络上,讨论了引入无意收听机制的Naming Game模型的演化行为。研究发现,存在一个最优的幂指数,使得该空间网络上的Naming Game模型收敛时间最短,当能量约束足够大时,这一最优幂指数趋于1.5附近。本研究说明,社会关系网络中的空间性质对于社会集体认同的形成有很大的影响。 展开更多
关键词 空间网络 标度性质 NAMING game 收敛
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Game theoretic analysis for pricing-based incentive mechanism in non-dedicated cooperative relay networks 被引量:1
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作者 张闯 赵洪林 贾敏 《Journal of Central South University》 SCIE EI CAS CSCD 2015年第10期3977-3989,共13页
In non-dedicated cooperative relay networks, each node is autonomous and selfish in nature, and thus spontaneous cooperation among nodes is challenged. To stimulate the selfish node to participate in cooperation, a pr... In non-dedicated cooperative relay networks, each node is autonomous and selfish in nature, and thus spontaneous cooperation among nodes is challenged. To stimulate the selfish node to participate in cooperation, a pricing-based cooperation engine using game theory was designed. Firstly, the feasible regions of the charge price and reimbursement price were deduced. Then, the non-cooperative and cooperative games were adopted to analyze the amount of bandwidth that initiating cooperation node(ICN) forwards data through participating cooperation node(PCN) and the amount of bandwidth that PCN helps ICN to relay data. Meanwhile, the Nash equilibrium solutions of cooperation bandwidth allocations(CBAs) were obtained through geometrical interpretation. Secondly, a pricing-based cooperation engine was proposed and a cooperative communication system model with cooperation engines was depicted. Finally, an algorithm based on game theory was proposed to realize the cooperation engine. The simulation results demonstrate that, compared with the system without pricing-based incentive, the proposed system can significantly improve the ICN's metric measured by bit-per-Joule and increase the PCN's revenue. 展开更多
关键词 selfish nodes non-cooperative game cooperative game cooperation bandwidth allocations pricing-based cooperation engine
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