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Optimal competitive resource assignment in two-stage Colonel Blotto game with Lanchester-type attrition
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作者 YUAN Weilin CHEN Shaofei +4 位作者 HU Zhenzhen JI Xiang LU Lina SU Xiaolong CHEN Jing 《Journal of Systems Engineering and Electronics》 2026年第1期242-256,共15页
In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dyna... In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dynamic fighting scenarios,and exists situations where the scenario and rule of the Colonel Blotto(CB)game are too restrictive in real world.To address these issues,a support stage is added as supplementary for pre-allocated results,in which a novel two-stage competitive resource assignment problem is formulated based on CB game and stochastic Lanchester equation(SLE).Further,the force attrition in these two stages is formulated as a stochastic progress to consider the complex fighting progress,including the case that the player with fewer resources defeats the player with more resources and wins the battlefield.For solving this two-stage resource assignment problem,nested solving and no-regret learning are proposed to search the optimal resource assignment strategies.Numerical experiments are taken to analyze the effectiveness of the proposed model and study the assignment strategies in various cases. 展开更多
关键词 resource assignment Colonel Blotto(CB)game stochastic Lanchester equation(SLE) regret match
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Two-to-one differential game via improved MOGWO 被引量:2
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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Mode-switching cooperative defense strategy for the orbit pursuit-evasion-defense game
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作者 Yongshang Wei Tianxi Liu Cheng Wei 《Defence Technology(防务技术)》 2025年第2期272-286,共15页
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade... This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives. 展开更多
关键词 Cooperative policy Differential games Orbit pursuit-evasion-defense game Mod recognition
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic Behavior
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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Self-play training and analysis for GEO inspection game with modular actions
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作者 ZHOU Rui ZHONG Weichao +1 位作者 LI Wenlong ZHANG Hao 《Journal of Systems Engineering and Electronics》 2025年第5期1353-1373,共21页
This paper comprehensively explores the impulsive on-orbit inspection game problem utilizing reinforcement learning and game training methods.The purpose of the spacecraft is to inspect the entire surface of a non-coo... This paper comprehensively explores the impulsive on-orbit inspection game problem utilizing reinforcement learning and game training methods.The purpose of the spacecraft is to inspect the entire surface of a non-cooperative target with active maneuverability in front lighting.First,the impulsive orbital game problem is formulated as a turn-based sequential game problem.Second,several typical relative orbit transfers are encapsulated into modules to construct a parameterized action space containing discrete modules and continuous parameters,and multi-pass deep Q-networks(MPDQN)algorithm is used to implement autonomous decision-making.Then,a curriculum learning method is used to gradually increase the difficulty of the training scenario.The backtracking proportional self-play training framework is used to enhance the agent’s ability to defeat inconsistent strategies by building a pool of opponents.The behavior variations of the agents during training indicate that the intelligent game system gradually evolves towards an equilibrium situation.The restraint relations between the agents show that the agents steadily improve the strategy.The influence of various factors on game results is tested. 展开更多
关键词 impulsive orbital game inspection mission turnbased reinforcement learning modular action self-play
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Variable reward function-driven strategies for impulsive orbital attack-defense games under multiple constraints and victory conditions
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作者 Liran Zhao Sihan Xu +1 位作者 Qinbo Sun Zhaohui Dang 《Defence Technology(防务技术)》 2025年第9期159-183,共25页
This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breac... This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breach the defender's interception to rendezvous with the target,while the defender seeks to protect the target by blocking or actively pursuing the attacker.Four different maneuvering constraints and five potential game outcomes are incorporated to more accurately model AD game problems and increase complexity,thereby reducing the effectiveness of traditional methods such as differential games and game-tree searches.To address these challenges,this study proposes a multiagent deep reinforcement learning solution with variable reward functions.Two attack strategies,Direct attack(DA)and Bypass attack(BA),are developed for the attacker,each focusing on different mission priorities.Similarly,two defense strategies,Direct interdiction(DI)and Collinear interdiction(CI),are designed for the defender,each optimizing specific defensive actions through tailored reward functions.Each reward function incorporates both process rewards(e.g.,distance and angle)and outcome rewards,derived from physical principles and validated via geometric analysis.Extensive simulations of four strategy confrontations demonstrate average defensive success rates of 75%for DI vs.DA,40%for DI vs.BA,80%for CI vs.DA,and 70%for CI vs.BA.Results indicate that CI outperforms DI for defenders,while BA outperforms DA for attackers.Moreover,defenders achieve their objectives more effectively under identical maneuvering capabilities.Trajectory evolution analyses further illustrate the effectiveness of the proposed variable reward function-driven strategies.These strategies and analyses offer valuable guidance for practical orbital defense scenarios and lay a foundation for future multi-agent game research. 展开更多
关键词 Orbital attack-defense game Impulsive maneuver Multi-agent deep reinforcement learning Reward function design
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Multi-round dynamic game decision-making of UAVs based on decision tree
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作者 WANG Linmeng WANG Yuhui +1 位作者 CHEN Mou DING Shulin 《Journal of Systems Engineering and Electronics》 2025年第4期1006-1016,共11页
To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on ... To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on game the-ory and the confrontation characteristics of air combat,a dynamic game process is constructed including the strategy sets,the situation information,and the maneuver decisions for both sides of air combat.By analyzing the UAV’s flight dyna-mics and the both sides’information,a payment matrix is estab-lished through the situation advantage function,performance advantage function,and profit function.Furthermore,the dynamic game decision problem is solved based on the linear induction method to obtain the Nash equilibrium solution,where the decision tree method is introduced to obtain the optimal maneuver decision,thereby improving the situation advantage in the next round of confrontation.According to the analysis,the simulation results for the confrontation scenarios of multi-round air combat are presented to verify the effectiveness and advan-tages of the proposed method. 展开更多
关键词 unmanned aerial vehicle(UAV) multi-round con-frontation dynamic game decision decision tree.
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Weapon-target assignment for unmanned aerial vehicles: A multi-strategy threshold public goods game approach
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作者 Wenhao Bi Zhaoxi Wang +1 位作者 Yang Xu An Zhang 《Defence Technology(防务技术)》 2025年第6期221-237,共17页
As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UA... As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UAVs. Existing weapon-target assignment methods primarily focus on macro cluster constraints while neglecting individual strategy updates. This paper proposes a novel weapon-target assignment method for UAVs based on the multi-strategy threshold public goods game(PGG). By analyzing the concept mapping between weapon-target assignment for UAVs and multi-strategy threshold PGG, a weapon-target assignment model for UAVs based on the multi-strategy threshold PGG is established, which is adaptively complemented by the diverse cooperation-defection strategy library and the utility function based on the threshold mechanism. Additionally, a multi-chain Markov is formulated to quantitatively describe the stochastic evolutionary dynamics, whose evolutionary stable distribution is theoretically derived through the development of a strategy update rule based on preference-based aspiration dynamic. Numerical simulation results validate the feasibility and effectiveness of the proposed method, and the impacts of selection intensity, preference degree and threshold on the evolutionary stable distribution are analyzed. Comparative simulations show that the proposed method outperforms GWO, DE, and NSGA-II, achieving 17.18% higher expected utility than NSGA-II and reducing evolutionary stable times by 25% in large-scale scenario. 展开更多
关键词 Unmanned aerial vehicles(UAVs) Weapon-target assignment Public goods game(PGG) Multi-chain markov Strategy update rule
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Air combat decision-making of multiple UCAVs based on constraint strategy games 被引量:23
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作者 Shou-yi Li Mou Chen +1 位作者 Yu-hui Wang Qing-xian Wu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第3期368-383,共16页
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba... Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach. 展开更多
关键词 game theory Time-sensitive information Constraint strategy games Polytope strategy games Multiple UCAVs Air combat decision-making
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Analytical game strategies for active UAV defense considering response delays
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作者 Xiaopeng Gong Wanchun Chen +3 位作者 Wengui Lei Jinyang Wang Zhongyuan Chen Yunyun Li 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第12期191-210,共20页
In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this pap... In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies. 展开更多
关键词 Active defense Unmanned aerial vehicles(UAVs) Three-body game Differential game Analytical game strategy Response delays
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美国Games-to-Teach项目概述及启示 被引量:14
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作者 马红亮 马颖峰 +1 位作者 郑志高 贺宝勋 《开放教育研究》 CSSCI 2008年第5期102-107,共6页
随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里... 随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里程碑意义;该项目集聚了多个学科的学科专家、教育技术专家、游戏设计人员和学习者,是一项旨在开发下一代交互式娱教产品概念模型的研究。本文在介绍了Games-to-Teach项目的研究目标、主要实践性成果(15个概念模型及设计)以及主要研究结论的基础上,提出该项目对我国设计开发教育电子游戏的四点启示:①教育电子游戏具有广阔的教学前景;②教育电子游戏与课程内容的融合可以通过多种方式和途径来实现;③教育电子游戏的设计需要密切结合教与学的理论;④教育电子游戏的设计最好有教学针对性。 展开更多
关键词 games—to—Teach 教育电子游戏 概念模型 设计 启示
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GAME再分析资料与NCEP再分析资料在1998年HUBEX试验期的对比分析 被引量:8
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作者 韩荣青 李维京 +1 位作者 胡国权 何金海 《应用气象学报》 CSCD 北大核心 2004年第2期141-151,共11页
1998年夏季中日合作开展了淮河流域能量与水分循环试验 (HUBEX) ,该试验和GAME其他试验的探空加密观测资料作为原始资料的一部分经过同化分析 ,得到了GAME再分析资料。该文就是以 1 998年 6~ 8月我国江淮地区的天气过程为背景 ,对GAME... 1998年夏季中日合作开展了淮河流域能量与水分循环试验 (HUBEX) ,该试验和GAME其他试验的探空加密观测资料作为原始资料的一部分经过同化分析 ,得到了GAME再分析资料。该文就是以 1 998年 6~ 8月我国江淮地区的天气过程为背景 ,对GAME和NCEP两组不同的再分析资料的基本要素场、导数场、降水量场和地面通量场用气候诊断和统计的方法进行了对比分析。结果表明 ,在对流层低层和中高层GAME再分析资料的基本要素场及地面的降水场和通量场较NCEP再分析资料更为准确 ;GAME再分析资料能很好地反映出西南涡东移并影响江淮大暴雨的重要天气特征 ,而NCEP资料则反映不出这一现象。同时还得到 ,GAME再分析资料优于NCEP再分析资料的主要原因是GAME的资料同化系统中加入了包括HUBEX等气象科学试验的探空加密观测资料。因此 ,该文证实了GAME的外场加密观测试验—HUBEX等开展的必要性 ,说明增加观测资料的时空分辨率对于提高我国天气气候的预报准确率具有重要意义。 展开更多
关键词 game 再分析资料 NCEP HUBEX 季风
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校园足球教学与训练方法--基于国外足球Small-Sided Games的解读 被引量:20
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作者 李虎 《广州体育学院学报》 北大核心 2020年第2期124-128,共5页
教学与训练方法的落后已经成为我国校园足球高质量发展和高效率普及的瓶颈。基于丰富我国足球教学与训练方法,提高校园足球普及质量与效率的现实需要,对国外足球小场训练赛(SSGs)的概念、特点、理论基础、训练效果影响因素及实践操作过... 教学与训练方法的落后已经成为我国校园足球高质量发展和高效率普及的瓶颈。基于丰富我国足球教学与训练方法,提高校园足球普及质量与效率的现实需要,对国外足球小场训练赛(SSGs)的概念、特点、理论基础、训练效果影响因素及实践操作过程等进行解读。以期增进广大中小学足球专项教师和教练对该方法的理解和掌握,同时,引导和提高他们对该方法的科学使用。 展开更多
关键词 校园足球 教学与训练 Small--Sided games(SSGs) 解读
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教育网络游戏中NPC与学习者置入感的关系研究——由Games-to-Teach项目想到的 被引量:6
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作者 马颖峰 隋志华 《电化教育研究》 CSSCI 北大核心 2009年第6期109-112,共4页
教育网络游戏中NPC功能的设计对学习者能否对游戏产生持续的关注至关重要,即与学习者的置入感关系密切。本文通过对NPC在教育网络游戏中所能发挥的作用的分析与研究,探讨了如何设计NPC才能使其功能得以发挥进而增强学习者的置入感的问题。
关键词 NPC 置入感 games—to-Teach项目
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Naming Game模型的研究进展及应用 被引量:2
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作者 潘向东 杨建梅 《复杂系统与复杂性科学》 EI CSCD 2009年第2期87-92,共6页
Naming Game模型揭示了智能主体如何通过自组织达成共识,进而促成语言体系的形成。介绍该模型的基本情况和发展脉络,并指出其在语言学、社会学和经济管理领域的应用前景。
关键词 语言动力学 NAMING game 综述 应用
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基于GameFlow模型的教育游戏黏着度分析研究 被引量:12
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作者 马颖峰 王彩惠 《远程教育杂志》 CSSCI 2011年第3期104-110,共7页
黏着度的产生会让玩家对游戏产生感情而愿意追加成本,比如时间、精力、金钱等。为此,增强教育游戏对学生的持续吸引力,即尽可能地提高教育游戏对学生的"黏着度",是教育游戏设计和开发亟待解决的问题。通过分析游戏黏着度产生... 黏着度的产生会让玩家对游戏产生感情而愿意追加成本,比如时间、精力、金钱等。为此,增强教育游戏对学生的持续吸引力,即尽可能地提高教育游戏对学生的"黏着度",是教育游戏设计和开发亟待解决的问题。通过分析游戏黏着度产生的原因,包括审美体验、成就感、归属感和好奇心;进而以GameFlow模型为基础提出了教育游戏黏着度提高的切入点,认为应从注意、挑战、技能、目标、反馈、控制、沉浸和交互几个方面着手;最后提出了教育游戏黏着度的提高策略,详细分析了玩家视角、"叙事"和"交互设计"在教育游戏中的实施方案。 展开更多
关键词 心流 gameFlow 黏着度 教育游戏
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基于GAME-Tibet IOP的青藏高原蒸散研究 被引量:13
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作者 张小磊 杨梅学 《地理科学》 CSCD 北大核心 2010年第6期929-935,共7页
由于缺少足够的观测资料,人们对青藏高原上蒸散问题的认识还不充足。以1998年5~9月"全球能量与水循环亚洲季风之青藏高原试验"加强观测试验期(GAME-Tibet IOP)资料为基础,结合1967~2006年40a的气象站数据,计算了6个样点的... 由于缺少足够的观测资料,人们对青藏高原上蒸散问题的认识还不充足。以1998年5~9月"全球能量与水循环亚洲季风之青藏高原试验"加强观测试验期(GAME-Tibet IOP)资料为基础,结合1967~2006年40a的气象站数据,计算了6个样点的参照蒸散量和潜在蒸散量,并在此基础上估算了实际蒸散量的大小。结果显示,高原参照蒸散有下降趋势,但在试验期内却比40a平均值明显偏高,且和潜在蒸散之间表现出很强的相关性;试验期内气温、太阳辐射强度、风速以及饱和水气压差等环境因子的值均高于40a的平均状况;太阳辐射强度、风速、饱和水气压差的增强是导致参照蒸散量升高的主要原因,其中以后两者对参照蒸散量的影响尤为显著;试验期内旬实际蒸散量在9~23mm之间波动,6~8月份实际蒸散的总量可达123.3~136.9mm,占同期降水量的38.2%~73.4%;蒸散在高原地气相互作用过程中有重要作用。 展开更多
关键词 青藏高原 地表蒸散量 地气作用 game-Tibet IOP
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On the finite horizon Nash equilibrium solution in the differential game approach to formation control 被引量:3
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作者 JOND Hossein Barghi NABIYEV Vasif 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第6期1233-1242,共10页
The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if so... The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if solvable)can be solved numerically by using the terminal value and the backward iteration.To investigate the solvability and solution of these equations the formation control problem as the differential game is replaced by a discrete-time dynamic game.The main contributions of this paper are as follows.First,the existence of Nash equilibrium controls for the discretetime formation control problem is shown.Second,a backward iteration approximate solution to the coupled Riccati differential equations in the continuous-time differential game is developed.An illustrative example is given to justify the models and solution. 展开更多
关键词 formation control differential game dynamic game Nash equilibrium coupled Riccati equations.
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