To investigate the applicability of four commonly used color difference formulas(CIELAB,CIE94,CMC(1:1),and CIEDE2000)in the printing field on 3D objects,as well as the impact of four standard light sources(D65,D50,A,a...To investigate the applicability of four commonly used color difference formulas(CIELAB,CIE94,CMC(1:1),and CIEDE2000)in the printing field on 3D objects,as well as the impact of four standard light sources(D65,D50,A,and TL84)on 3D color difference evaluations,50 glossy spheres with a diameter of 2cm based on the Sailner J4003D color printing device were created.These spheres were centered around the five recommended colors(gray,red,yellow,green,and blue)by CIE.Color difference was calculated according to the four formulas,and 111 pairs of experimental samples meeting the CIELAB gray scale color difference requirements(1.0-14.0)were selected.Ten observers,aged between 22 and 27 with normal color vision,were participated in this study,using the gray scale method from psychophysical experiments to conduct color difference evaluations under the four light sources,with repeated experiments for each observer.The results indicated that the overall effect of the D65 light source on 3D objects color difference was minimal.In contrast,D50 and A light sources had a significant impact within the small color difference range,while the TL84 light source influenced both large and small color difference considerably.Among the four color difference formulas,CIEDE2000 demonstrated the best predictive performance for color difference in 3D objects,followed by CMC(1:1),CIE94,and CIELAB.展开更多
针对正交时频空(Orthogonal Time Frequency Space, OTFS)调制系统中均衡器性能不佳及线性滤波器复杂度较高等问题,提出了一种LU(Lower-Upper)分解与迭代最小均方误差(Iterative Minimum Mean Square Error, IMMSE)均衡器结合的OTFS系...针对正交时频空(Orthogonal Time Frequency Space, OTFS)调制系统中均衡器性能不佳及线性滤波器复杂度较高等问题,提出了一种LU(Lower-Upper)分解与迭代最小均方误差(Iterative Minimum Mean Square Error, IMMSE)均衡器结合的OTFS系统信号检测算法(LU-IMMSE)。该算法依据时延多普勒域稀疏信道矩阵的特征,采用一种低复杂度的LU分解方法,以避免MMSE均衡器求解矩阵逆的过程,在保证均衡器性能的前提下降低了均衡器复杂度。在OTFS系统中引入一种IMMSE均衡器,通过不断迭代更新发送符号均值和方差这些先验信息来逼近MMSE均衡器最优估计值。LU-IMMSE算法通过调节迭代次数可以有效降低误比特率。在比特信噪比为8 dB时,5次迭代后的LU-IMMSE均衡器误比特率相比传统的MMSE均衡器降低了约11 dB。随着迭代次数的增大,较传统IMMSE算法降低了计算复杂度。在最大时延系数为4、符号数为16的情况下,与直接求逆相比,所提出的低复杂度LU分解方法降低了约91.72%的矩阵求逆计算复杂度。展开更多
文摘To investigate the applicability of four commonly used color difference formulas(CIELAB,CIE94,CMC(1:1),and CIEDE2000)in the printing field on 3D objects,as well as the impact of four standard light sources(D65,D50,A,and TL84)on 3D color difference evaluations,50 glossy spheres with a diameter of 2cm based on the Sailner J4003D color printing device were created.These spheres were centered around the five recommended colors(gray,red,yellow,green,and blue)by CIE.Color difference was calculated according to the four formulas,and 111 pairs of experimental samples meeting the CIELAB gray scale color difference requirements(1.0-14.0)were selected.Ten observers,aged between 22 and 27 with normal color vision,were participated in this study,using the gray scale method from psychophysical experiments to conduct color difference evaluations under the four light sources,with repeated experiments for each observer.The results indicated that the overall effect of the D65 light source on 3D objects color difference was minimal.In contrast,D50 and A light sources had a significant impact within the small color difference range,while the TL84 light source influenced both large and small color difference considerably.Among the four color difference formulas,CIEDE2000 demonstrated the best predictive performance for color difference in 3D objects,followed by CMC(1:1),CIE94,and CIELAB.
文摘针对正交时频空(Orthogonal Time Frequency Space, OTFS)调制系统中均衡器性能不佳及线性滤波器复杂度较高等问题,提出了一种LU(Lower-Upper)分解与迭代最小均方误差(Iterative Minimum Mean Square Error, IMMSE)均衡器结合的OTFS系统信号检测算法(LU-IMMSE)。该算法依据时延多普勒域稀疏信道矩阵的特征,采用一种低复杂度的LU分解方法,以避免MMSE均衡器求解矩阵逆的过程,在保证均衡器性能的前提下降低了均衡器复杂度。在OTFS系统中引入一种IMMSE均衡器,通过不断迭代更新发送符号均值和方差这些先验信息来逼近MMSE均衡器最优估计值。LU-IMMSE算法通过调节迭代次数可以有效降低误比特率。在比特信噪比为8 dB时,5次迭代后的LU-IMMSE均衡器误比特率相比传统的MMSE均衡器降低了约11 dB。随着迭代次数的增大,较传统IMMSE算法降低了计算复杂度。在最大时延系数为4、符号数为16的情况下,与直接求逆相比,所提出的低复杂度LU分解方法降低了约91.72%的矩阵求逆计算复杂度。