Beyond-visual-range(BVR)air combat threat assessment has attracted wide attention as the support of situation awareness and autonomous decision-making.However,the traditional threat assessment method is flawed in its ...Beyond-visual-range(BVR)air combat threat assessment has attracted wide attention as the support of situation awareness and autonomous decision-making.However,the traditional threat assessment method is flawed in its failure to consider the intention and event of the target,resulting in inaccurate assessment results.In view of this,an integrated threat assessment method is proposed to address the existing problems,such as overly subjective determination of index weight and imbalance of situation.The process and characteristics of BVR air combat are analyzed to establish a threat assessment model in terms of target intention,event,situation,and capability.On this basis,a distributed weight-solving algorithm is proposed to determine index and attribute weight respectively.Then,variable weight and game theory are introduced to effectively deal with the situation imbalance and achieve the combination of subjective and objective.The performance of the model and algorithm is evaluated through multiple simulation experiments.The assessment results demonstrate the accuracy of the proposed method in BVR air combat,indicating its potential practical significance in real air combat scenarios.展开更多
A method is proposed to resolve the typical problem of air combat situation assessment. Taking the one-to-one air combat as an example and on the basis of air combat data recorded by the air combat maneuvering instrum...A method is proposed to resolve the typical problem of air combat situation assessment. Taking the one-to-one air combat as an example and on the basis of air combat data recorded by the air combat maneuvering instrument, the problem of air combat situation assessment is equivalent to the situation classification problem of air combat data. The fuzzy C-means clustering algorithm is proposed to cluster the selected air combat sample data and the situation classification of the data is determined by the data correlation analysis in combination with the clustering results and the pilots' description of the air combat process. On the basis of semi-supervised naive Bayes classifier, an improved algorithm is proposed based on data classification confidence, through which the situation classification of air combat data is carried out. The simulation results show that the improved algorithm can assess the air combat situation effectively and the improvement of the algorithm can promote the classification performance without significantly affecting the efficiency of the classifier.展开更多
In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried ou...In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried out,but these studies are often aimed at individual decision-making in 1 v1 scenarios which rarely happen in actual air combat.Based on the research of the 1 v1 autonomous air combat maneuver decision,this paper builds a multi-UAV cooperative air combat maneuver decision model based on multi-agent reinforcement learning.Firstly,a bidirectional recurrent neural network(BRNN)is used to achieve communication between UAV individuals,and the multi-UAV cooperative air combat maneuver decision model under the actor-critic architecture is established.Secondly,through combining with target allocation and air combat situation assessment,the tactical goal of the formation is merged with the reinforcement learning goal of every UAV,and a cooperative tactical maneuver policy is generated.The simulation results prove that the multi-UAV cooperative air combat maneuver decision model established in this paper can obtain the cooperative maneuver policy through reinforcement learning,the cooperative maneuver policy can guide UAVs to obtain the overall situational advantage and defeat the opponents under tactical cooperation.展开更多
To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov pr...To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result,adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty,to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method.展开更多
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba...Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach.展开更多
A multi-stage influence diagram is used to model the pilot's sequential decision making in one on one air combat. The model based on the multi-stage influence diagram graphically describes the elements of decision pr...A multi-stage influence diagram is used to model the pilot's sequential decision making in one on one air combat. The model based on the multi-stage influence diagram graphically describes the elements of decision process, and contains a point-mass model for the dynamics of an aircraft and takes into account the decision maker's preferences under uncertain conditions. Considering an active opponent, the opponent's maneuvers can be modeled stochastically. The solution of multistage influence diagram can be obtained by converting the multistage influence diagram into a two-level optimization problem. The simulation results show the model is effective.展开更多
Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation dur...Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation during beyond-visual-range(BVR)air combat.However,prior research on occupational decision-making in BVR air combat has mostly been limited to one-on-one scenarios.As such,this study presents a practical cooperative occupation decision-making methodology for use with multiple UCAVs.The weapon engagement zone(WEZ)and combat geometry were first used to develop an advantage function for situational assessment of one-on-one engagement.An encircling advantage function was then designed to represent the cooperation of UCAVs,thereby establishing a cooperative occupation model.The corresponding objective function was derived from the one-on-one engagement advantage function and the encircling advantage function.The resulting model exhibited similarities to a mixed-integer nonlinear programming(MINLP)problem.As such,an improved discrete particle swarm optimization(DPSO)algorithm was used to identify a solution.The occupation process was then converted into a formation switching task as part of the cooperative occupation model.A series of simulations were conducted to verify occupational solutions in varying situations,including two-on-two engagement.Simulated results showed these solutions varied with initial conditions and weighting coefficients.This occupation process,based on formation switching,effectively demonstrates the viability of the proposed technique.These cooperative occupation results could provide a theoretical framework for subsequent research in cooperative BVR air combat.展开更多
In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, ...In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, it is indispensable to design a target assignment model that can ensure minimizing targets survivability and weapons consumption simultaneously. Afterwards an algorithm named as improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) is proposed to solve the problem. The effect of the proposed algorithm is demonstrated in numerical simulations, and results show that it performs positively in searching the optimal solution and solving the WTA problem.展开更多
Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain info...Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.展开更多
Online accurate recognition of target tactical intention in beyond-visual-range (BVR) air combat is an important basis for deep situational awareness and autonomous air combat decision-making, which can create pre-emp...Online accurate recognition of target tactical intention in beyond-visual-range (BVR) air combat is an important basis for deep situational awareness and autonomous air combat decision-making, which can create pre-emptive tactical opportunities for the fighter to gain air superiority. The existing methods to solve this problem have some defects such as dependence on empirical knowledge, difficulty in interpreting the recognition results, and inability to meet the requirements of actual air combat. So an online hierarchical recognition method for target tactical intention in BVR air combat based on cascaded support vector machine (CSVM) is proposed in this study. Through the mechanism analysis of BVR air combat, the instantaneous and cumulative feature information of target trajectory and relative situation information are introduced successively using online automatic decomposition of target trajectory and hierarchical progression. Then the hierarchical recognition model from target maneuver element, tactical maneuver to tactical intention is constructed. The CSVM algorithm is designed for solving this model, and the computational complexity is decomposed by the cascaded structure to overcome the problems of convergence and timeliness when the dimensions and number of training samples are large. Meanwhile, the recognition result of each layer can be used to support the composition analysis and interpretation of target tactical intention. The simulation results show that the proposed method can effectively realize multi-dimensional online accurate recognition of target tactical intention in BVR air combat.展开更多
According to the previous achievement, the task assignment under the constraint of timing continuity for a cooperative air combat is studied. An extensive task assignment scenario with the background of the cooperativ...According to the previous achievement, the task assignment under the constraint of timing continuity for a cooperative air combat is studied. An extensive task assignment scenario with the background of the cooperative air combat is proposed. The utility and time of executing a task as well as the continuous combat ability are defined. The concept of the matching method of weapon and target is modified based on the analysis of the air combat scenario. The constraint framework is also redefined according to a new objective function. The constraints of timing and continuity are formulated with a new method, at the same time, the task assignment and integer programming models of the cooperative combat are established. Finally, the assignment problem is solved using the integrated linear programming software and the simulation shows that it is feasible to apply this modified model in the cooperative air combat for tasks cooperation and it is also efficient to optimize the resource assignment.展开更多
Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem ...Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem of plasticity loss in neural networks.Plasticity loss is the difficulty of learning new knowledge after the network has converged.To this end,we propose a motivational curriculum learning distributed proximal policy optimization(MCLDPPO)algorithm,through which trained agents can significantly outperform the predictive game tree and mainstream reinforcement learning methods.The motivational curriculum learning is designed to help the agent gradually improve its combat ability by observing the agent's unsatisfactory performance and providing appropriate rewards as a guide.Furthermore,a complete tactical maneuver is encapsulated based on the existing air combat knowledge,and through the flexible use of these maneuvers,some tactics beyond human knowledge can be realized.In addition,we designed an interruption mechanism for the agent to increase the frequency of decisionmaking when the agent faces an emergency.When the number of threats received by the agent changes,the current action is interrupted in order to reacquire observations and make decisions again.Using the interruption mechanism can significantly improve the performance of the agent.To simulate actual air combat better,we use digital twin technology to simulate real air battles and propose a parallel battlefield mechanism that can run multiple simulation environments simultaneously,effectively improving data throughput.The experimental results demonstrate that the agent can fully utilize the situational information to make reasonable decisions and provide tactical adaptation in the air combat,verifying the effectiveness of the algorithmic framework proposed in this paper.展开更多
Today’s air combat has reached a high level of uncertainty where continuous or discrete variables with crisp values cannot be properly represented using fuzzy sets. With a set of membership functions, fuzzy logic is ...Today’s air combat has reached a high level of uncertainty where continuous or discrete variables with crisp values cannot be properly represented using fuzzy sets. With a set of membership functions, fuzzy logic is well-suited to tackle such complex states and actions. However, it is not necessary to fuzzify the variables that have definite discrete semantics.Hence, the aim of this study is to improve the level of model abstraction by proposing multiple levels of cascaded hierarchical structures from the perspective of function, namely, the functional decision tree. This method is developed to represent behavioral modeling of air combat systems, and its metamodel,execution mechanism, and code generation can provide a sound basis for function-based behavioral modeling. As a proof of concept, an air combat simulation is developed to validate this method and the results show that the fighter Alpha built using the proposed framework provides better performance than that using default scripts.展开更多
In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position beco...In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm.展开更多
In the field of calculating the attack area of air-to-air missiles in modern air combat scenarios,the limitations of existing research,including real-time calculation,accuracy efficiency trade-off,and the absence of t...In the field of calculating the attack area of air-to-air missiles in modern air combat scenarios,the limitations of existing research,including real-time calculation,accuracy efficiency trade-off,and the absence of the three-dimensional attack area model,restrict their practical applications.To address these issues,an improved backtracking algorithm is proposed to improve calculation efficiency.A significant reduction in solution time and maintenance of accuracy in the three-dimensional attack area are achieved by using the proposed algorithm.Furthermore,the age-layered population structure genetic programming(ALPS-GP)algorithm is introduced to determine an analytical polynomial model of the three-dimensional attack area,considering real-time requirements.The accuracy of the polynomial model is enhanced through the coefficient correction using an improved gradient descent algorithm.The study reveals a remarkable combination of high accuracy and efficient real-time computation,with a mean error of 91.89 m using the analytical polynomial model of the three-dimensional attack area solved in just 10^(-4)s,thus meeting the requirements of real-time combat scenarios.展开更多
Unmanned combat air vehicles(UCAVs) mission planning is a fairly complicated global optimum problem. Military attack missions often employ a fleet of UCAVs equipped with weapons to attack a set of known targets. A UCA...Unmanned combat air vehicles(UCAVs) mission planning is a fairly complicated global optimum problem. Military attack missions often employ a fleet of UCAVs equipped with weapons to attack a set of known targets. A UCAV can carry different weapons to accomplish different combat missions. Choice of different weapons will have different effects on the final combat effectiveness. This work presents a mixed integer programming model for simultaneous weapon configuration and route planning of UCAVs, which solves the problem optimally using the IBM ILOG CPLEX optimizer for simple missions. This paper develops a heuristic algorithm to handle the medium-scale and large-scale problems. The experiments demonstrate the performance of the heuristic algorithm in solving the medium scale and large scale problems. Moreover, we give suggestions on how to select the most appropriate algorithm to solve different scale problems.展开更多
This paper considers the problem of applying data mining techniques to aeronautical field.The truncation method,which is one of the techniques in the aeronautical data mining,can be used to efficiently handle the air-...This paper considers the problem of applying data mining techniques to aeronautical field.The truncation method,which is one of the techniques in the aeronautical data mining,can be used to efficiently handle the air-combat behavior data.The technique of air-combat behavior data mining based on the truncation method is proposed to discover the air-combat rules or patterns.The simulation platform of the air-combat behavior data mining that supports two fighters is implemented.The simulation experimental results show that the proposed air-combat behavior data mining technique based on the truncation method is feasible whether in efficiency or in effectiveness.展开更多
Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can ...Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can estimate the joint probability distribution of the variables with Bayesian network, and the new candidate solutions also can be generated by the joint distribution. The simulation example verified that the method could be used to solve the complex question, the operation was quickly and the solution was best.展开更多
Model combat information conditions are always uncertain and varied, the uncertain interval theory is therefore introduced into the research of multiple fighters suppressing the integrated air defense system(IADS) pro...Model combat information conditions are always uncertain and varied, the uncertain interval theory is therefore introduced into the research of multiple fighters suppressing the integrated air defense system(IADS) problem. Considering that the combat information conditions are uncertain intervals, the payoff function of the game for multiple fighters suppressing the IADS is modeled.Using the operation rules for interval numbers and the possibility degree, an improved chaotic particle swarm optimization(CPSO)is designed to solve the proposed model so as to obtain the optimal game solution. Comparison simulations are performed to analyze the influence of the weapons consumption and the distances of non-escaped zone and jamming on air combat result. Simulation results suggest that Nash equilibrium is achieved and verify the effectiveness of the proposed method.展开更多
基金National Natural Science Foundation of China(62006193,62103338)Aeronautical Science Foundation of China(2022Z023053001)+1 种基金Key Research and Development Program of Shaanxi Province(2024GX-YBXM-115)Fundamental Research Funds for the Central Universities(D5000230150)。
文摘Beyond-visual-range(BVR)air combat threat assessment has attracted wide attention as the support of situation awareness and autonomous decision-making.However,the traditional threat assessment method is flawed in its failure to consider the intention and event of the target,resulting in inaccurate assessment results.In view of this,an integrated threat assessment method is proposed to address the existing problems,such as overly subjective determination of index weight and imbalance of situation.The process and characteristics of BVR air combat are analyzed to establish a threat assessment model in terms of target intention,event,situation,and capability.On this basis,a distributed weight-solving algorithm is proposed to determine index and attribute weight respectively.Then,variable weight and game theory are introduced to effectively deal with the situation imbalance and achieve the combination of subjective and objective.The performance of the model and algorithm is evaluated through multiple simulation experiments.The assessment results demonstrate the accuracy of the proposed method in BVR air combat,indicating its potential practical significance in real air combat scenarios.
基金supported by the Aviation Science Foundation of China(20152096019)
文摘A method is proposed to resolve the typical problem of air combat situation assessment. Taking the one-to-one air combat as an example and on the basis of air combat data recorded by the air combat maneuvering instrument, the problem of air combat situation assessment is equivalent to the situation classification problem of air combat data. The fuzzy C-means clustering algorithm is proposed to cluster the selected air combat sample data and the situation classification of the data is determined by the data correlation analysis in combination with the clustering results and the pilots' description of the air combat process. On the basis of semi-supervised naive Bayes classifier, an improved algorithm is proposed based on data classification confidence, through which the situation classification of air combat data is carried out. The simulation results show that the improved algorithm can assess the air combat situation effectively and the improvement of the algorithm can promote the classification performance without significantly affecting the efficiency of the classifier.
基金supported by the Aeronautical Science Foundation of China(2017ZC53033)the Seed Foundation of Innovation and Creation for Graduate Students in Northwestern Polytechnical University(CX2020156)。
文摘In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried out,but these studies are often aimed at individual decision-making in 1 v1 scenarios which rarely happen in actual air combat.Based on the research of the 1 v1 autonomous air combat maneuver decision,this paper builds a multi-UAV cooperative air combat maneuver decision model based on multi-agent reinforcement learning.Firstly,a bidirectional recurrent neural network(BRNN)is used to achieve communication between UAV individuals,and the multi-UAV cooperative air combat maneuver decision model under the actor-critic architecture is established.Secondly,through combining with target allocation and air combat situation assessment,the tactical goal of the formation is merged with the reinforcement learning goal of every UAV,and a cooperative tactical maneuver policy is generated.The simulation results prove that the multi-UAV cooperative air combat maneuver decision model established in this paper can obtain the cooperative maneuver policy through reinforcement learning,the cooperative maneuver policy can guide UAVs to obtain the overall situational advantage and defeat the opponents under tactical cooperation.
基金supported by the National Natural Science Foundation of China(61601505)the Aeronautical Science Foundation of China(20155196022)the Shaanxi Natural Science Foundation of China(2016JQ6050)
文摘To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result,adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty,to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method.
基金supported by Major Projects for Science and Technology Innovation 2030(Grant No.2018AA0100800)Equipment Pre-research Foundation of Laboratory(Grant No.61425040104)in part by Jiangsu Province“333”project under Grant BRA2019051.
文摘Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach.
文摘A multi-stage influence diagram is used to model the pilot's sequential decision making in one on one air combat. The model based on the multi-stage influence diagram graphically describes the elements of decision process, and contains a point-mass model for the dynamics of an aircraft and takes into account the decision maker's preferences under uncertain conditions. Considering an active opponent, the opponent's maneuvers can be modeled stochastically. The solution of multistage influence diagram can be obtained by converting the multistage influence diagram into a two-level optimization problem. The simulation results show the model is effective.
基金supported by the National Natural Science Foundation of China(No.61573286)the Aeronautical Science Foundation of China(No.20180753006)+2 种基金the Fundamental Research Funds for the Central Universities(3102019ZDHKY07)the Natural Science Foundation of Shaanxi Province(2020JQ-218)the Shaanxi Province Key Laboratory of Flight Control and Simulation Technology。
文摘Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation during beyond-visual-range(BVR)air combat.However,prior research on occupational decision-making in BVR air combat has mostly been limited to one-on-one scenarios.As such,this study presents a practical cooperative occupation decision-making methodology for use with multiple UCAVs.The weapon engagement zone(WEZ)and combat geometry were first used to develop an advantage function for situational assessment of one-on-one engagement.An encircling advantage function was then designed to represent the cooperation of UCAVs,thereby establishing a cooperative occupation model.The corresponding objective function was derived from the one-on-one engagement advantage function and the encircling advantage function.The resulting model exhibited similarities to a mixed-integer nonlinear programming(MINLP)problem.As such,an improved discrete particle swarm optimization(DPSO)algorithm was used to identify a solution.The occupation process was then converted into a formation switching task as part of the cooperative occupation model.A series of simulations were conducted to verify occupational solutions in varying situations,including two-on-two engagement.Simulated results showed these solutions varied with initial conditions and weighting coefficients.This occupation process,based on formation switching,effectively demonstrates the viability of the proposed technique.These cooperative occupation results could provide a theoretical framework for subsequent research in cooperative BVR air combat.
基金supported by the National Natural Science Foundation of China(61472441)
文摘In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, it is indispensable to design a target assignment model that can ensure minimizing targets survivability and weapons consumption simultaneously. Afterwards an algorithm named as improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) is proposed to solve the problem. The effect of the proposed algorithm is demonstrated in numerical simulations, and results show that it performs positively in searching the optimal solution and solving the WTA problem.
基金supported by the National Natural Science Foundation of China(Grant No.61933010 and 61903301)Shaanxi Aerospace Flight Vehicle Design Key Laboratory。
文摘Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.
基金The authors gratefully acknowledge the support of the National Natural Science Foundation of China under Grant No.62076204 and Grant No.61612385in part by the Postdoctoral Science Foundation of China under Grants No.2021M700337in part by the Fundamental Research Funds for the Central Universities under Grant No.3102019ZX016.
文摘Online accurate recognition of target tactical intention in beyond-visual-range (BVR) air combat is an important basis for deep situational awareness and autonomous air combat decision-making, which can create pre-emptive tactical opportunities for the fighter to gain air superiority. The existing methods to solve this problem have some defects such as dependence on empirical knowledge, difficulty in interpreting the recognition results, and inability to meet the requirements of actual air combat. So an online hierarchical recognition method for target tactical intention in BVR air combat based on cascaded support vector machine (CSVM) is proposed in this study. Through the mechanism analysis of BVR air combat, the instantaneous and cumulative feature information of target trajectory and relative situation information are introduced successively using online automatic decomposition of target trajectory and hierarchical progression. Then the hierarchical recognition model from target maneuver element, tactical maneuver to tactical intention is constructed. The CSVM algorithm is designed for solving this model, and the computational complexity is decomposed by the cascaded structure to overcome the problems of convergence and timeliness when the dimensions and number of training samples are large. Meanwhile, the recognition result of each layer can be used to support the composition analysis and interpretation of target tactical intention. The simulation results show that the proposed method can effectively realize multi-dimensional online accurate recognition of target tactical intention in BVR air combat.
基金supported by the National Natural Science Foundation of China(61472441)
文摘According to the previous achievement, the task assignment under the constraint of timing continuity for a cooperative air combat is studied. An extensive task assignment scenario with the background of the cooperative air combat is proposed. The utility and time of executing a task as well as the continuous combat ability are defined. The concept of the matching method of weapon and target is modified based on the analysis of the air combat scenario. The constraint framework is also redefined according to a new objective function. The constraints of timing and continuity are formulated with a new method, at the same time, the task assignment and integer programming models of the cooperative combat are established. Finally, the assignment problem is solved using the integrated linear programming software and the simulation shows that it is feasible to apply this modified model in the cooperative air combat for tasks cooperation and it is also efficient to optimize the resource assignment.
文摘Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem of plasticity loss in neural networks.Plasticity loss is the difficulty of learning new knowledge after the network has converged.To this end,we propose a motivational curriculum learning distributed proximal policy optimization(MCLDPPO)algorithm,through which trained agents can significantly outperform the predictive game tree and mainstream reinforcement learning methods.The motivational curriculum learning is designed to help the agent gradually improve its combat ability by observing the agent's unsatisfactory performance and providing appropriate rewards as a guide.Furthermore,a complete tactical maneuver is encapsulated based on the existing air combat knowledge,and through the flexible use of these maneuvers,some tactics beyond human knowledge can be realized.In addition,we designed an interruption mechanism for the agent to increase the frequency of decisionmaking when the agent faces an emergency.When the number of threats received by the agent changes,the current action is interrupted in order to reacquire observations and make decisions again.Using the interruption mechanism can significantly improve the performance of the agent.To simulate actual air combat better,we use digital twin technology to simulate real air battles and propose a parallel battlefield mechanism that can run multiple simulation environments simultaneously,effectively improving data throughput.The experimental results demonstrate that the agent can fully utilize the situational information to make reasonable decisions and provide tactical adaptation in the air combat,verifying the effectiveness of the algorithmic framework proposed in this paper.
基金This work was supported by the National Natural Science Foundation of China(62003359).
文摘Today’s air combat has reached a high level of uncertainty where continuous or discrete variables with crisp values cannot be properly represented using fuzzy sets. With a set of membership functions, fuzzy logic is well-suited to tackle such complex states and actions. However, it is not necessary to fuzzify the variables that have definite discrete semantics.Hence, the aim of this study is to improve the level of model abstraction by proposing multiple levels of cascaded hierarchical structures from the perspective of function, namely, the functional decision tree. This method is developed to represent behavioral modeling of air combat systems, and its metamodel,execution mechanism, and code generation can provide a sound basis for function-based behavioral modeling. As a proof of concept, an air combat simulation is developed to validate this method and the results show that the fighter Alpha built using the proposed framework provides better performance than that using default scripts.
基金National Key R&D Program of China(Grant No.2021YFA1000402)National Natural Science Foundation of China(Grant No.72071159)to provide fund for conducting experiments。
文摘In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm.
基金National Natural Science Foundation of China(62373187)Forward-looking Layout Special Projects(ILA220591A22)。
文摘In the field of calculating the attack area of air-to-air missiles in modern air combat scenarios,the limitations of existing research,including real-time calculation,accuracy efficiency trade-off,and the absence of the three-dimensional attack area model,restrict their practical applications.To address these issues,an improved backtracking algorithm is proposed to improve calculation efficiency.A significant reduction in solution time and maintenance of accuracy in the three-dimensional attack area are achieved by using the proposed algorithm.Furthermore,the age-layered population structure genetic programming(ALPS-GP)algorithm is introduced to determine an analytical polynomial model of the three-dimensional attack area,considering real-time requirements.The accuracy of the polynomial model is enhanced through the coefficient correction using an improved gradient descent algorithm.The study reveals a remarkable combination of high accuracy and efficient real-time computation,with a mean error of 91.89 m using the analytical polynomial model of the three-dimensional attack area solved in just 10^(-4)s,thus meeting the requirements of real-time combat scenarios.
基金supported by the National Natural Science Foundation of China(7147117571471174)
文摘Unmanned combat air vehicles(UCAVs) mission planning is a fairly complicated global optimum problem. Military attack missions often employ a fleet of UCAVs equipped with weapons to attack a set of known targets. A UCAV can carry different weapons to accomplish different combat missions. Choice of different weapons will have different effects on the final combat effectiveness. This work presents a mixed integer programming model for simultaneous weapon configuration and route planning of UCAVs, which solves the problem optimally using the IBM ILOG CPLEX optimizer for simple missions. This paper develops a heuristic algorithm to handle the medium-scale and large-scale problems. The experiments demonstrate the performance of the heuristic algorithm in solving the medium scale and large scale problems. Moreover, we give suggestions on how to select the most appropriate algorithm to solve different scale problems.
文摘This paper considers the problem of applying data mining techniques to aeronautical field.The truncation method,which is one of the techniques in the aeronautical data mining,can be used to efficiently handle the air-combat behavior data.The technique of air-combat behavior data mining based on the truncation method is proposed to discover the air-combat rules or patterns.The simulation platform of the air-combat behavior data mining that supports two fighters is implemented.The simulation experimental results show that the proposed air-combat behavior data mining technique based on the truncation method is feasible whether in efficiency or in effectiveness.
基金This project was supported by the Fund of College Doctor Degree (20020699009)
文摘Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can estimate the joint probability distribution of the variables with Bayesian network, and the new candidate solutions also can be generated by the joint distribution. The simulation example verified that the method could be used to solve the complex question, the operation was quickly and the solution was best.
基金supported by the National Natural Science Foundation of China(616034116057317250875132)
文摘Model combat information conditions are always uncertain and varied, the uncertain interval theory is therefore introduced into the research of multiple fighters suppressing the integrated air defense system(IADS) problem. Considering that the combat information conditions are uncertain intervals, the payoff function of the game for multiple fighters suppressing the IADS is modeled.Using the operation rules for interval numbers and the possibility degree, an improved chaotic particle swarm optimization(CPSO)is designed to solve the proposed model so as to obtain the optimal game solution. Comparison simulations are performed to analyze the influence of the weapons consumption and the distances of non-escaped zone and jamming on air combat result. Simulation results suggest that Nash equilibrium is achieved and verify the effectiveness of the proposed method.