摘要
以大众麻将为研究对象,设计并实现了一个计算机博弈程序,完成了棋局的整体设计。传统权值系统是为所有牌赋权值,数据量较大且步骤繁琐,本文创造性地提出了距胡数,简化了系统的权值系统,并提出两种搜索方案,经过测试,整体系统功能齐全,运行流畅,同时相较于传统的权值系统,性能有较大的提升,证明程序模型是有效的。
Taking popular mahjong as the research object, a computer game program is designed and implemented, and the overall design of chess game is completed. The traditional weight system gives weight to all cards, with a large amount of data and cumbersome steps. This paper creatively puts forward the dis_Hu number, simplifies the weight system of the system, and puts forward two search schemes. After testing, the overall system has complete functions and smooth operation. At the same time, compared with the traditional weight system, the performance has been greatly improved, which proves that the program model is effective.
出处
《计算机科学与应用》
2021年第12期2993-3000,共8页
Computer Science and Application