摘要
商业娱乐性游戏在设置挑战和故事叙述方面具有深厚的实践研究基础,诸如“英雄之旅”与四层次叙事设计等叙事设计方法在以娱乐性和商业性为目标的游戏设计中得到充分开发和玩家的认可,但它们在适配非遗题材游戏设计的核心目标方面效果欠佳。为此,在精简和修订非遗主题严肃游戏教育和文化传承功能的纵向层次和横向构成框架的基础上,游戏《华韵》以南京白局等地域性人文特色非遗文化为主题进行了深度叙事设计实践验证,展示如何将上述叙事机制修订并应用于具体的严肃游戏设计中,以故事构建地域性非遗文化交互体验,加深大众玩家对非遗文化元素的认知深度和印象留存,为非物质文化遗产的广泛传播与深入传承提供思路。
Commercial entertainment games have a deep practical research base in setting challenges and storytelling, and narrative design methods such as the "Hero's Journey" and the four-level narrative design have been fully developed and recognized by players in games designed for entertainment and commercial purposes, but they are not as effective in adapting to the core objectives of NRM game design. with poor results. To this end, on the basis of streamlining and revising the vertical hierarchy and horizontal composition framework of the educational and cultural inheritance functions of serious games with Intangible cultural heritage themes, the game Chinese Rhythm carries out in-depth narrative design practice validation with the theme of Intangible cultural heritage cultures with regional humanistic characteristics such as Nanjing White Bureau, to show how to revise the abovementioned narrative mechanism and apply it to the design of a specific serious game, to construct an interactive experience of Intangible cultural heritage cultures of a regional nature with a story to deepen the public players' understanding of Intangible cultural heritage cultural elements. This will deepen the public players' cognitive depth and impression of the Intangible cultural heritage cultural elements, and provide ideas for the wide dissemination and in-depth inheritance of the intangible cultural heritage.
作者
张子墨
刘柏亨
谢童飞
Zhang Zimo;Liu Baiheng;Xie Tongfei(School of Art of Nanjing University of Information Science&Technology,Nanjing 210044,China;Chengdu Academy of Fine Arts of Sichuan Conservatory of Music,,Ziyang 641300,China)
基金
国家社科基金艺术学重大项目项目编号:18ZD12
南京信息工程大学人才启动经费项目项目编号:2023r095。
关键词
非遗游戏设计
游戏叙事机制
文化传承
game design for intangible cultural heritage
game narrative mechanism
cultural inheritance