摘要
探索虚拟展览的多维可能与广泛的应用场域,通过个案研究和比较分析法,展览的客体引导以游戏规则引导、文化引导、数字媒体引导为切入,让展示空间结构同内容叙事线相耦合,将展览“虚拟化”具体细分至交互要素、技术载体、空间布局(叙事线路)3个层面。凝练出虚拟展览“由线及面”与“由场向域”的设计旨归与方法模块,赋予展览主题和视觉呈现更多的技术实施和文化情感。以期为虚拟展览的创新设计提供理论参考与实践依据。
The purpose is to explore the multi-dimensional possibilities and extensive application fields of virtual exhibition.The method is to propose that the object guidance of the exhibition should be guided by game rules,cultural guidance,and digital media guidance,so that the display space structure can be coupled with the content narrative line,and the“virtualization”of the exhibition can be subdivided into three levels:interactive elements,technical carriers,and spatial layout(narrative line).The design purpose and method modules of virtual exhibition“from line to surface”and“from field to field”are condensed,and the exhibition theme and vision are endowed with more technical implementation and cultural emotion.It is expected to provide theoretical reference and practical basis for the innovative design of virtual exhibition.
作者
吴斌
吴淏一
叶辉
WU BIN;WU HAOYI;YE HUI
出处
《设计》
2024年第11期122-125,共4页
Design
基金
2019年度国家艺术基金“展馆展览视觉设计”人才培养项目(编号:2019-A-04-(141)-0683)
2022年度山东省传统文化与经济社会发展专项课题(编号:22C1209270004)。
关键词
展览视觉
虚拟数字化
游戏化
展示设计
交互设计
Exhibition vision
Virtual digitization
Gamification
Display design
Interactive design