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注意力竞争视角下高职游戏化教学设计探索 被引量:2

Exploration on Gamification Teaching Design for Enterprise Culture in Higher Vocational Education from the Perspective of Attention Competition
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摘要 随着信息时代的大潮汹涌而来,知识与信息的泛滥使得注意力成为最稀缺的资源。当今大学课堂上教师不得不与网游、短视频争夺学生的注意力。游戏能使大脑分泌多巴胺,集中注意力,将游戏的元素应用于教育领域,以游戏化思维进行教学设计,以游戏化的结构元素为“体”,心理元素为“魂”,将选择感、意义感、能力感、进展感融会贯通于教学目标、机制规则以及反馈评价之中,让学习成为“心流”之源,从而赢得新一代学生的课程认同感,有效提升高职教学效能,打赢课堂注意力之战。 With the surging tide of the information age,the proliferation of knowledge and information has made attention the most scarce resource.In today's university classrooms,teachers have to compete with online games and short videos for students'attention.Games can make the brain secrete dopamine,concentrate attention,apply game elements to the field of education,design teaching with gamified thinking,use gamified structural elements as the"body"and psychological elements as the"soul",integrate a sense of choice,meaning,ability,and progress into teaching objectives,mechanism rules,and feedback evaluation,making learning the source of"flow of mind",in order to win the curriculum recognition of the new generation of students,effectively improve the teaching efficiency of vocational colleges,and win the battle of classroom attention.
作者 那英志 NA Ying-zhi(Qingdao Vocational and Technical College,Qingdao Shandong 266555,China)
出处 《湖北开放职业学院学报》 2024年第8期168-170,共3页 Journal of Hubei Open Vocational College
基金 2022年青岛职业技术学院科研课题“基于游戏化学习理念的混合式教学设计研究”研究成果(项目编号:2022YB05)。
关键词 游戏化教学 高职教育 教学设计 注意力 gamification teaching higher vocational education teaching design attention
作者简介 那英志(1974-),吉林磐石人,青岛职业技术学院教授,硕士,研究方向:高职人文教育。
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