摘要
游戏化学习作为一种新型学习模式,能有效发挥游戏的教育价值并兼顾教学的知识传递性与学习趣味性的特点,提高学习者的积极性和参与度。文章基于概念支架理论,针对“装机模拟器(PC Building Simulator)”游戏设计了图文和视频两种外部概念支架,采用准实验研究法研讨不同支架条件下的学习者在游戏化学习过程中的心流体验和学习效果。结果表明:在游戏化学习环境中,外部概念支架能够帮助学习者在游戏内容和学科知识之间建立联系;同时,外部概念支架与无支架相比,学习者在游戏化学习过程中的学习效果存在显著差异;图文版外部概念支架使学习者在游戏化学习过程中的心流体验显著提高,并且学习者的心流体验与学习效果之间存在正相关性。
As a new learning model,game-based learning offers different advantages,such as involving the educational value in the game,unifying the characteristics of knowledge transfer and the interest of learning,improving learners'motivation and their participation.Based on the theory of conceptual scaffolding,this study has designed two kinds of external conceptual scaffolding with different forms(text and graphics,video)for the game of PC building simulator.A quasi-experimental method had been employed to discuss the flow experience and learning effect for learners in the process of the game-based learning under different scaffolds.The results demonstrate that the game-based learning environment,external concept scaffolding can help learners to establish a link between the game content and subject knowledge.The results also claimed that there is a significant difference in learning effect between the external concept scaffold and the non-scaffold.Students'flow experience could be significantly improved with supporting by picture and text external concept scaffolding.There is a positive correlation between learners'flow experience and learning effect.
作者
乔爱玲
龚鑫
韩涵
QIAO Ailing;GONG Xin;HAN Han(College of Education,Capital Normal University,Beijing 100048;College of Education,Hebei Normal University,Shijiazhuang Hebei 050024)
出处
《电化教育研究》
CSSCI
北大核心
2021年第12期86-92,99,共8页
E-education Research
基金
北京市教育科学“十四五”规划2021年度重点课题“基于数据驱动的混合式教学质量保障体系研究”(课题编号:CDAA21048)。
关键词
游戏化学习
概念支架
心流体验
学习效果
Game-based Learning
Conceptual Scaffolding
Flow Experience
Learning Effect
作者简介
乔爱玲(1978-),女,吉林吉林人。教授,博士,主要从事信息技术教育、信息技术与课程整合的相关研究。E-mail:qiaoal@126.com。