摘要
从传统动画到虚拟现实动画,其叙事方式发生了改变。以虚拟现实动画交互式叙事为研究视角,结合当下的新媒体发展背景,分析交互叙事的发展现状;对虚拟现实动画交互式叙事的形态与结构进行解析,提出从叙事内容和交互节点两方面进行叙事策略设计,为虚拟现实动画创作实践提供叙事的理论思路与方法。
From traditional animation to virtual reality animation,the narrative mode has changed.From the perspective of interactive narration of virtual reality animation,the development situation of interactive narrative was analyzed in combination with the development background of current new medi,and its form and structure were interpreted.It was proposed that the narrative strategy should be designed in the two aspects,of narrative content and interactive node,which provides narrative theories and methods for the creation practice of virtual reality animation.
作者
薛如冰
XUE Ru-bing(Deptment of Art and Design,Anhui University of Arts,Hefei,230000,Anhui)
出处
《蚌埠学院学报》
2021年第1期19-22,54,共5页
Journal of Bengbu University
基金
安徽省教育厅质量工程教学研究项目(2017jyxm1107)
安徽省教育厅人文社科重点研究项目(SK2018A1097)
安徽省教育厅质量工程重大线上教学改革项目(2020zdxsjg182)。
关键词
虚拟现实动画
叙事手法
交互性叙事
动画艺术
virtual reality animation
narrative technique
interactive narrative
animation art
作者简介
薛如冰(1988-),女,安徽宿州人,讲师,硕士。E-mail:1376897167@qq.com。