摘要
电子竞技作为体育文化领域一个朝阳产业,已经经历了近20年的艰难发展,现在逐渐趋于成熟化,2003年被确认为体育项目,中国成为了世界上第一个承认电子竞技是体育项目的国家,电子竞技不仅成为2018年雅加达亚运会项目,并确认为2020年杭州亚运会的体育项目之一,表明了电子竞技已经越来越受到了社会大众以及政府的重视,但能否成为奥运会比赛项目,这不仅与电子竞技精神是否符合奥林匹克竞赛精神有着非常大的关系,而且电子竞技评判标准的量化程度也有着不可分割的联系。
Electronic competitive sports culture,as a sunrise industry,has experienced nearly 20 years of hard development.Nowadays,it gradually becomes mature and was identified as a sport event in 2003.China became the world's first country to recognize e-sports.It is not only become the 2018 Asian Games event in Jakarta,but also one of the events in 2020 Hangzhou Asian Games,which shows that e-sports has been widely accepted by the mass and the government.However,its way of entering the Olympic is not only closely related to the Olympic spirit,but also its own quantification degree.
作者
刘瑞
姜泉花
Liu Rui;Jiang Quanhua(Sport College of Shanxi University of Agriculture,Jinzhong 030801,Shanxi,China)
出处
《体育科技文献通报》
2019年第12期50-51,共2页
Bulletin of Sport Science & Technology
关键词
电子竞技
奥运会
奥运精神
e-sports
Olympic Games
Olympic spirit
作者简介
第一作者:刘瑞(1994-),男,山西太原人,在读硕士研究生,研究方向:体育教学。