摘要
BVH是一种通用的人体特征动画文件格式,但是3DS MAX的Biped骨骼在读取运动捕捉系统所采集的BVH文件时,会出现无法识别轨迹名称的错误,这为3DS MAX用户使用Biped骨骼与BVH运动数据制作动画带来了极大的困扰。采用MotionBuilder软件对动作捕捉系统的BVH文件转3DS MAX的BIP文件的转换过程进行了深入研究,并达到了较好的研究效果。
BVH is a universal human feature animation file format, but the Biped skeleton of 3DS MAX cannot identify the name of the trajectory when reading the BVH files collected by the motion capture system. This is a great trouble for 3DS MAX users to use Biped skeleton and BVH motion data to make animations. Therefore, this paper uses MotionBuilder software to study the conversion process of BVH file of the action capture system to BIP file of the 3DS MAX, and has achieved good research results.
作者
田博
TIAN Bo(Liaoning Mechatronics College,Dandong,Liaoning 118009,China)
出处
《山东商业职业技术学院学报》
2018年第5期108-110,共3页
Journal of Shandong Institute of Commerce and Technology
作者简介
田博(1979-),男,辽宁台安人,讲师,高级图像制作员,研究方向为三维动画和影视后期。