摘要
为了使人机交互更加自然化和人性化,主要研究Kinect的骨骼跟踪技术。介绍人体骨骼数据的获取流程,结合Unity3D分析骨骼关节点的坐标变换,利用动作分析器来对比玩家动作,从而实现玩家骨骼的实时跟踪。该方案已经应用在打气球和切水果等体感交互游戏中,不仅增加玩家的沉浸感,也提高玩家的兴趣。
To make more naturalized and humane for human-computer interaction, studies the skeletal tracking technology with Kinect. Introduces the data flow of human skeleton, analyzes the coordinate conversion of skeletal joints with Unity3D, uses the motion analyzer compare with the player action, thus achieves real-time tracking of players skeleton. The program has been used in balloon and fruit cut and other somatosensory interactive games, increases the sense of immersion for players, and improves the interesting of players.
出处
《现代计算机》
2014年第6期58-61,共4页
Modern Computer
基金
北京市大学生科学研究与创业行动计划项目(No.NCUT2014008)
关键词
体感交互游戏
骨骼跟踪
动作分析器
Somatosensory Interactive Game
Skeletal Tracking
Motion Analyzer
作者简介
李杰(1986-),男,河南南阳人,硕士,研究方向为虚拟现实、数字娱乐等