摘要
战役推演仿真系统中存在大量分布在不同层次上的实体,为了使这些实体高效运行,同时保证相关信息能正确交互,研究了几种典型的多分辨率建模方法,并在分析战役推演仿真系统结构的基础上提出了一种面向多分辨率建模的仿真模块体系结构,建立了层次关系表、运行实体关系表、参数映射类和聚合解聚触发事件列表来保证多分辨率模型之间运行数据的一致性,同时避免链式解聚的问题。通过实验,按该体系结构建立的仿真系统能正确运行多分辨率模型,该框架为建立基于多分辨率建模的仿真系统提供了一定的技术支撑。
There are amount of entities distributed in different layers in the battle deduction simulation system.To make the entities run effectively and the correlative information be interacted correctly,methods of multi-resolution modeling are researched.And based on the analysis of the battle deduction simulation system structure,a simulation module architecture which is oriented multi-resolution modeling is proposed.To ensure the consistency of the runtime data which is transferred among multi resolution models and avoid the chain disaggregation issue,the Layer Relation Table,the Entity Relation Table,the Parameter Mapping Class and the Aggregation/Disaggregation Trigger Event List are established.A simulation system established by this architecture can run multi resolution model correctly,and this architecture provides a certain technological support for the construction of multi resolution based simulation system.
出处
《火力与指挥控制》
CSCD
北大核心
2012年第3期59-62,共4页
Fire Control & Command Control
基金
国家重点实验室基金资助项目(9140C2305041001)
关键词
多分辨率建模
战役推演
体系结构
multi-resolution modeling
battle deduction
architecture
作者简介
韩栩(1984-),男,山西太原人,博士研究生,研究方向:系统仿真。