摘要
建立了一个虚拟主体认知框架,然后探讨了动机模型、个性模型、情绪模型、以及行为模型。动机模型是基于马斯洛理论建立的。考虑了个性对情绪的影响。情绪模型考虑了OCC模型中的六种情绪。使用模糊推理系统、情绪转变机制、以及情绪衰减机制来计算情绪强度。最后给出了行为选择方法和情绪行为表现方法。通过实验表明,所提出的情绪模型是合理的,它可以使虚拟主体表现更加让人信服且更有趣。
A cognitive architecture of virtual agents is established,then motivation model,personality model,emotion model, and behavior model are discussed.The motivation model is based on Maslow's theory.The impact of personality on emotion is taken into account.Six emotions in OCC model are discussed in the emotion model.Emotion intensities are calculated by fuzzy inference system,emotion transformation mechanism and emotion decay mechanism.The method of behavior selection and emotional expression is presented at last.Experiments confirmed that the emotion model proposed was reasonable,and it could drive a virtual agent to be more believable and more interesting.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2008年第S1期444-447,共4页
Journal of System Simulation
基金
宁波市自然科学基金(2007A610038)
国家"863"计划(2006AA01Z303)
关键词
虚拟主体
情绪
动机
个性
行为
virtual agent
emotion
motivation
personality
behavior