摘要
采用网络游戏成瘾量表、自尊量表,对四所高校520学生进行问卷调查。结果发现:大学生网络游戏成瘾率为17%;在成瘾倾向上男生显著高于女生;不同家庭教养方式上的大学生在网络游戏成瘾上有显著差异;网络游戏成瘾者的自尊水平低于非成瘾者,并存在显著差异。解决大学生网络游戏成瘾问题,需要家庭、学校和社会紧密联系,形成多层次、网络化的合力教育,引导大学生健康合理有效地使用网络游戏。
To investigate the present status of online game addiction,totally 520 college students were measured with the online game addiction scale and self- esteem scale respectively. The results indicated that : The level of online game addiction of college students prevails frequently more than 17% in total; The scores in online games addiction of boys'were higher than girls, The addictive scores of college students have significant difference in family nurture styles; online game addicted players have lower self - esteem level than ordinary players. There is significant difference on self- esteem level between online game addicted players and ordinary players. In order to solve the problem, it is necessary to maintain a close contact among the family, school and community to form a multi-level, networked together, to help the students use the online games rationally effectively and healthily.
出处
《攀枝花学院学报》
2010年第2期112-115,共4页
Journal of Panzhihua University
关键词
网络游戏成瘾
自尊
教养方式
大学生
online game addiction
self- -esteem
family nurture styles
college students
作者简介
余强(1979-),男,四川崇州人,西南石油大学石油工程学院讲师,研究方向:发展与教育心理学。