摘要
文章在分形理论的基础上,利用Diamond-Square算法,实现了三维自然场景中地形、海面和云彩的动态仿真。既做到了对地形和波形总体轮廓的控制,又充分利用分形特性表现了地面、波面和云彩的丰富细节。并实现了波面和天空云彩的动态效果,增强了虚拟场景的动态真实感。与传统静态的方法相比,这种方法具有较高的真实性、多样性和实时性,可满足虚拟场景交互显示的需要。
Based on the study of fraetal theory and Diamond-square Algorithm, the dynamic simulation of terrain, ocean wave and cloud in 3D natural scenes have been realized. It can both control the shape of terrain and wave and represent abundant details of terrain surface, wave surface and cloud. The movement effect of wave and sky cloud have been realized, the dynamic and realistic feeling is strengthened. Compared with the traditional static method, this method is realistic, multiplicity and real-tlme; may satisfy the need of interaction in virtual scenes.
出处
《测绘科学》
CSCD
北大核心
2008年第4期79-81,共3页
Science of Surveying and Mapping
基金
总参军事气象可视化预研基金资助项目(407010106)
关键词
分形几何
纹理映射
虚拟场景
动态仿真
fractal
texture map
virtual environment
dynamic simulation
作者简介
龚琳(1980-),女,盐城人,硕士,助教;镇江船艇学院模拟中心教员;在解放军理工大学获得硕士学位,研究方向:计算机图形学,可视化仿真技术等。E-mail:glin203@sohu.com