期刊文献+

一种人眼运动及表情的仿真方法 被引量:2

Simulation Method of Eye Movements and Expressions
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摘要 描述了一种人眼运动及表情的仿真方法。首先依据人眼解剖结构及肌肉控制原理建立仿真模型,再用表示各肌肉归一化收缩量随时间变化的多线谱曲线驱动模型,仿真不同的人眼运动及表情。还给出了一些人眼运动及表情的仿真实例。所述方法已在微机上进行了模拟,获得了较好的效果。 A method was described to simulate eye movements and expressions. The simulating eye model was created based on anatomy and muscle characteristics, and animated by multi-curve spectrum, which indicates time-varying muscle contraction. Some examples of eye movements and expressions were proposed. This method has been simulated on PC, and the performance is competitive.
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2007年第11期2399-2403,共5页 Journal of System Simulation
基金 中国科学技术大学研究生创新基金(KD2006037)
关键词 仿真模型 多线谱 人眼运动 表情 simulating model multi-curve spectrum eye movements expressions
作者简介 程义民(1945-),男,陕西西安人,教授,博导,研究方向为计算机视觉,网络多媒体,信息隐藏等; 曾丹(1982-),女,湖南邵东人,博士生,研究方向为虚拟现实与计算机动画等; 陈志翔(1982-),男,福建人,硕博连读生,研究方向为虚拟现实与计算机动画等。
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参考文献9

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  • 2Zhang Y, Prakash E, Sung E. Hierarchical Face Modelling and Fast 3D Facial Expression Synthesis [C]// Proceedings of the XV brazilian symposium on computer graphics and image processing in Fortaleza, Brazil. Washington:DC:IEEE Computer Society, 2002, 357-364.
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  • 8蔡尚书,程义民,王以孝,段鸿.人眼模型及其运动控制[J].中国科学院研究生院学报,2004,21(2):168-171. 被引量:5
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二级参考文献15

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共引文献12

同被引文献13

  • 1曾丹,程义民,葛仕明,李杰.人眼3D肌肉控制模型[J].计算机辅助设计与图形学学报,2006,18(11):1710-1716. 被引量:10
  • 2Zhang Yu, Sim T, Sung E. Anatomy-based human face reconstruction using multi-layer deformation [J]. Journal of Visual Languages and Computing, 2006(17):126-160.
  • 3Yin Baocai, Wang Chengzhang, Shi Qin, et al. MPEG-4 compatible 3D facial animation based on morphable model[C]//Proceedings of the 5th International Conference on Machine Learning and Cybernetics. Guangzhou, China: IEEE Press, 2005, 8: 4936-4941.
  • 4Xiao Boxiang, Zhang Qiang, Wei Xiaopeng. A NURBS facial model based on MPEG-4 [C]//Proceedings of the 16th International Conference on Artificial Reality and Telexistence. Hangzhou, China: Springer LNCS, 2006,4282 : 491-495.
  • 5Kuo C, Hung J, Tsai M, et al. Elastic body spline technique for feature point generation and face modeling[J]. IEEE Trans on Image Processing, 2005,14(12):2159-2166.
  • 6Chen Chen, Prakash E. Face personatization: ani-mated face modeling approach using radial basis function [C]//IEEE Technical Conference Region 10. Australia : IEEE Press, 2005,11 : 1-6.
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  • 8F I Parke. Computer generated animation of faces [ D ]. Salt Lake City:University of Utah, 1972,.
  • 9K Waters. A muscle model for animation three - dimensional facial expressions[ J ]. Computer Graphics, 1987, 21 (4) : 17 - 24.
  • 10Y Zhang, E Prakash, E Sung. Hierarchical face modelling and fast 3D facial expression synthesis[ C]. Proceedings of the XV brazilian symposium on computer graphics and image processing. Washington. DC : IEEE Computer Society, 2002. 357 - 364.

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