摘要
针对水下BOTMA仿真实验平台实现的难点问题,本文建立了基于HLA的实验平台体系结构,构建了三维实验环境的场景和实体模型,详细阐述了场景实体的显示,多通道视景的浏览,虚拟特效的生成以及碰撞检测的使用等视景关键技术的具体实现过程,通过对系统实现功能的介绍以及系统实时性能的分析,说明了在三维虚拟仿真环境下,该平台能够满足进行多种纯方位目标运动分析实验的需要。
In terms ofthe implement problems ofunderwater BOTMA experimental platform, firstly, the experimental platform structure based on HLA is constructed. Secondly, the 3D environment is created by building the models of scene and entities. Thirdly, the implement of visual scene key techniques, such as entity display, multi-channel browse, virtual SE generation and intersection, are expounded. Finally, by introduction of system function and analysis of real-time capability, the conclusion is drawn that the platform can meet the need of various BOTMA simulations under 3D virtual condition.
出处
《计算机工程与设计》
CSCD
北大核心
2006年第19期3561-3563,3720,共4页
Computer Engineering and Design
基金
国防仿真预研基金项目(413040201)
作者简介
薛锋(1978-),男,辽宁沈阳人,博士研究生,研究方向为系统建模与仿真和虚拟现实技术;
吴建刚(1979-),男,硕士,工程师;
刘忠(1963-),男,教授,博士生导师.