期刊文献+

硬件支持下的实时毛发动画 被引量:1

HARDWARE ACCELERATED REAL-TIME FUR ANIMATION
在线阅读 下载PDF
导出
摘要 长期以来,由于图形硬件提供的能力有限,毛发动画一直只能限制在非实时动画创作领域之中。现在,随着图形硬件技术的发展,特别是可编程图形硬件的出现,实时毛发动画技术已趋成熟,逐渐进入实用阶段。本文在回顾毛发动画技术发展历程的基础上,结合当前的图形硬件发展水平,从建模,渲染与动画三个方面分别论述了实现实时毛发动画的相关算法与技术。 For many years, due to the limited capabilities of graphics hardwares, fur animation has long been limited to the field of non-realtime animation creation. Recently ,with the development of graphics hardware technology,especially the advent of programmable graphics hardwares, real-time fur animation enters its application stage. After reviewing the historical development of fur animation ,this paper presents some algorithms and methods to implement real-time fur animation in the aspects of modeling,rendering and animation.
出处 《计算机应用与软件》 CSCD 北大核心 2005年第8期92-94,共3页 Computer Applications and Software
关键词 计算机动画 实时毛发动画 图形硬件 图形加速硬件 Fur rendering Fur animation Real-time rendering GPU
作者简介 须晖。硕士生。主研领域:真实感图形生成,实时图形渲染。
  • 相关文献

参考文献6

  • 1Marc Olano,State of the art in hardware shading,Siggraph 2002 course.
  • 2J.Kajiya,and T.Kay,Rendering fur with three dimensional textures.Proceedings of Siggraph 89,pp.218~280.
  • 3A.Meyer,F.Neyret,Interactive volume textures.Eurographics Rendering Workshop 1998,pp.157~168.
  • 4J.Lengyel et al., Real-time fur over arbitrary surfaces,ACM Symposium on Interactive3D Graphics,pp.227~232.
  • 5G.Papaioannou,A simple and fast technique for fur rendering.2002.
  • 6B.Bakay,Animating and lighting grass in real-time.2003.

同被引文献6

  • 1杨刚,费广正,吴恩华.实时绘制带斑纹的毛发[J].计算机辅助设计与图形学学报,2004,16(9):1244-1249. 被引量:5
  • 2杨刚,孙汉秋,王文成,吴恩华.基于GPU真实感毛发绘制[J].软件学报,2006,17(3):577-586. 被引量:12
  • 3唐勇,刘镪,吕梦雅.一种头发动态模拟方法[J].计算机仿真,2006,23(7):211-213. 被引量:3
  • 4J Lengyel. Real-time fur [C].Eurographics Rendering Workshop on 2000. Brno, Czech Republic: Springer-Verlag, 2000: 243-256.
  • 5Jed L, Praun E, Finkelstein A, Hoppe H. Real-Time fur over arbitrary surfaces[C]. Proceedings of the 2001 symposium on Interactive 3D graphics. New York, NY, USA, ACM, 2001: 227-232.
  • 6Bando, B-Y Chen, T Nishita. Animating Hair with Loosely Connected Particles [J]. Computer Graphics Forum (S0167-7055), 2003, 22(3): 411-418.

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部