A critical challenge of any blast simulation facility is in producing the widest possible pressure-impulse range for matching against equivalent high-explosive events.Shock tubes and blast simulators are often constra...A critical challenge of any blast simulation facility is in producing the widest possible pressure-impulse range for matching against equivalent high-explosive events.Shock tubes and blast simulators are often constrained with the lack of effective ways to control blast wave profiles and as a result have a limited performance range.Some wave shaping techniques employed in some facilities are reviewed but often necessitate extensive geometric modifications,inadvertently cause flow anomalies,and/or are only applicable under very specific configurations.This paper investigates controlled venting as an expedient way for waveforms to be tuned without requiring extensive modifications to the driver or existing geometry and could be widely applied by existing and future blast simulation and shock tube facilities.The use of controlled venting is demonstrated experimentally using the Advanced Blast Simulator(shock tube)at the Australian National Facility of Physical Blast Simulation and via numerical flow simulations with Computational Fluid Dynamics.Controlled venting is determined as an effective method for mitigating the impact of re-reflected waves within the blast simulator.This control method also allows for the adjustment of parameters such as tuning the peak overpressure,the positive phase duration,and modifying the magnitude of the negative phase and the secondary shock of the blast waves.This paper is concluded with an illustration of the potential expanded performance range of the Australian blast simulation facility when controlled venting for blast waveform tailoring as presented in this paper is applied.展开更多
Sloshing experiment is crucial to determine the reaction performance of regeneration columns on an offshore floating platform.A novel type of column motion simulating device and a Marine Predator Algorithm-based Slidi...Sloshing experiment is crucial to determine the reaction performance of regeneration columns on an offshore floating platform.A novel type of column motion simulating device and a Marine Predator Algorithm-based Sliding Mode Controller(MPA-SMC)are proposed for such sloshing experiments.The simulator consists of a Stewart platform and a steel framework.The Stewart platform is located at the column's center of gravity(CoG)and supported by the steel framework.The platform's hydraulic servo system is controlled by a sliding mode controller with parameters optimized by MPA to improve robustness and precision.A numerical sloshing experiment is conducted using the proposed device and controller.The results show that the novel motion simulator has lower torque during the column sloshes,and the proposed controller performs better than a well-tuned PID controller in terms of target tracking precision and anti-interference capability.展开更多
Flight simulator is an important device and a typical high-performance position and speed servo system used in the hardware-in-the-loop simulation of flight control system. Friction is the main nonlinear resistance in...Flight simulator is an important device and a typical high-performance position and speed servo system used in the hardware-in-the-loop simulation of flight control system. Friction is the main nonlinear resistance in the flight simulator servo system, especially in a low-speed state. Based on the description of dynamic and static models of a nonlinear Stribeck friction model, this paper puts forward sliding mode controller to overcome the friction, whose stability is展开更多
Time synchronization is a critical middleware service of wireless sensor networks. Researchers have already proposed some time synchronization algorithms. However, due to the demands for various synchronization precis...Time synchronization is a critical middleware service of wireless sensor networks. Researchers have already proposed some time synchronization algorithms. However, due to the demands for various synchronization precision, existing time synchronization algorithms often need to be adapted. So it is necessary to evaluate these adapted algorithms before use. Software simulation is a valid and quick way to do it. In this paper, we present a time synchronization simulator, Simsync, for wireless sensor networks. We decompose the packet delay into 6 delay components and model them separately. The frequency of crystal oscillator is modeled as Gaussian. To testify its effectiveness, we simulate the reference broadcast synchronization algorithm (RBS) and the timing-sync synchronization algorithm (TPSN) on Simsync. Simulated results are also presented and analyzed.展开更多
To improve the robustness of high-precision servo systems, quantitative feedback theory (QFT) which aims to achieve a desired robust design over a specified region of plant uncertainty is proposed. The robust design...To improve the robustness of high-precision servo systems, quantitative feedback theory (QFT) which aims to achieve a desired robust design over a specified region of plant uncertainty is proposed. The robust design problem can be solved using QFT but it fails to guarantee a high precision tracking. This problem is solved by a robust digital QFT control scheme based on zero phase error (ZPE) feed forward compensation. This scheme consists of two parts: a QFT controller in the closed-loop system and a ZPE feed-forward compensator. Digital QFT controller is designed to overcome the uncertainties in the system. Digital ZPE feed forward controller is used to improve the tracking precision. Simulation and real-time examples for flight simulator servo system indicate that this control scheme can guarantee both high robust performance and high position tracking precision.展开更多
As friction, intrinsic steady-state nonlinearity poses a challenging dilemma to the control system of 3-DOF (three degree of freedom) flight simulator, a novel hybrid control strategy of nonlinear PID (proportional...As friction, intrinsic steady-state nonlinearity poses a challenging dilemma to the control system of 3-DOF (three degree of freedom) flight simulator, a novel hybrid control strategy of nonlinear PID (proportionalintegral-derivative) with additional FFC (feed-forward controller) is proposed, and the hardware-in-the-loop simulation results are also given. Based on the description of 3-DOF flight simulator, a novel nonlinear PID theory is well introduced. Then a nonlinear PID controller with additional FFC is designed. Subsequently, the loop structure of 3-DOF flight simulator is also designed. Finally, a series of hardware-in-the-loop simulation experiments are undertaken to verify the feasibility and effectiveness of the proposed nonlinear PID controller with additional FFC for 3-DOF flight simulator.展开更多
The disturbance torque of aerostatic bearings is in the same order of the reaction wheel, which causes difficulty in evaluation of the designed attitude control strategy of a nano-satellite based on the aerostatic bea...The disturbance torque of aerostatic bearings is in the same order of the reaction wheel, which causes difficulty in evaluation of the designed attitude control strategy of a nano-satellite based on the aerostatic bearing. Two approaches are proposed to model the disturbance torque. Firstly, the gravity induced moment,the vortex torque, and the damping moment are modeled separately. However, the vortex torque and the damping moment are coupled with each other as both of them are caused by the viscosity. In the second approach, the coupling effect is considered. A nano-satellite is constructed based on aerostatic bearing. The time history of the free rotation rate from an initial speed is measured by the gyro, which is further used to calculate the rotation angle and acceleration. The static vortex torque is measured via the removable micro-torque measurement system. Based on these data, the model parameters are identified and modeling errors are presented. Results show that the second model is more precise.The root mean squire error is less than 0.5×10^(-4) N·m and the relative error of the static vortex torque is 0.16%.展开更多
To simulate the different lunar phases and ensure continuous adjustability of the radiant brightness,a new broad spectrum light and frosted glass were applied and designed in the optical system for lunar simulator wit...To simulate the different lunar phases and ensure continuous adjustability of the radiant brightness,a new broad spectrum light and frosted glass were applied and designed in the optical system for lunar simulator with the shapes and radiance being able to be adjusted.According to the engineering demand and index requirements of the optical system,three major design aspects are addressed,including the high reliability and maintainability for broad-spectrum light,heat dissipation in lunar simulator for long working hours,and bearing of the main frame under different working conditions.By designing a reasonable machine structure,and through the structure itself with the matrix arrangement of 48 axial flow fans,an effectively cooling air duct is established.Deformation and temperature were calculated by the finite element software ANSYS.The results showed that the displacement deformation reached 0.33 mm and stress deformation reached 0.02 MPa at the temperature of 20℃;when the main frame was in the temperature field between 20℃ and65℃,the maximum displacement deformation reached 13.30 mm and maximum stress deformation is 97.90 MPa,and the amount of this deformation is very small in considering of the mechanical structure dimensions and weight of the lunar simulator.展开更多
Using the future desired input value, zero phase error controller enables the overall system's frequency response exhibit zero phase shift for all frequencies and a small gain error at low frequency range, and based ...Using the future desired input value, zero phase error controller enables the overall system's frequency response exhibit zero phase shift for all frequencies and a small gain error at low frequency range, and based on this, a new algorithm is presented to design the feedforward controller. However, zero phase error controller is only suitable for certain linear system. To reduce the tracking error and improve robustness, the design of the proposed feedforward controller uses a neural compensation based on diagonal recurrent neural network. Simulation and real-time control results for flight simulator servo system show the effectiveness of the proposed approach.展开更多
This paper sums up the research situation. At the influence of friction, a simulator exists the phenomenon of low-speed stick-slip. The character of low-speed of simulator is affected seriously. According to the phase...This paper sums up the research situation. At the influence of friction, a simulator exists the phenomenon of low-speed stick-slip. The character of low-speed of simulator is affected seriously. According to the phase plane method, algebra analyzing method and Lyapunov theory, the paper gives a criterion about overcoming low-speed stick-slip. Making use of the criterion, we can conclude the relationship between system parameters and low-speed stick-slip, and determine the condition where the parameters of PID controller should satisfy, for the purpose of overcoming low-speed stick-slip and has not the phenomenon of low-speed stick-slip. This method is simple and easy to carry out and the experiments show that the condition is correct.展开更多
Automated manufacturing system is characterized by flexibility. It aims at producing a variety of products with virtually no time loses to change over from one part to the next. In this paper, the Machining Process Si...Automated manufacturing system is characterized by flexibility. It aims at producing a variety of products with virtually no time loses to change over from one part to the next. In this paper, the Machining Process Simulator GMPS is introduced, which can be used as a supported environment for machining process. It can be executed off-line or on-line in manufacturing systems in order to predict the collisions of tool with machined workpieces, fixtures or pallets. First, the functional model of GMPS is described, then adopted critical techniques in the simulator are introduced. Finally, an application of GMPS in CIMS ERC of China is presented.展开更多
Train traffic rescheduling is a complicated and large-scaled combinatorial problem. According to the characteristics of China railway system and from the point of practical use, this paper introduces a rule-based trai...Train traffic rescheduling is a complicated and large-scaled combinatorial problem. According to the characteristics of China railway system and from the point of practical use, this paper introduces a rule-based train traffic reschedule interactive simulator. It can be used as a powerful training tool to train the dispatcher and to carry out experimental analysis. The production rules are used as the basic for describing the processes to be simulated. With the increase of rule, users can easily upgrade the simulator by adding their own rules.展开更多
A light source of multi-star simulator capable of background adjustment and magnitude control has been designed.Two integrating spheres are employed as the star-point light source and the background light source respe...A light source of multi-star simulator capable of background adjustment and magnitude control has been designed.Two integrating spheres are employed as the star-point light source and the background light source respectively.A beam splitter prism has been designed to serve as the beam combiner for the star-point and the background light sources,and a mathematical model has been constructed respectively to compute the light flux of the two integrating spheres.A magnitude testing system and a background testing system have been created using low-light illuminometer,luminance meter,and testing instruments to measure the star-point magnitude and the background luminance of the multi-star simulator.The test results suggest that the star-point magnitude is adjustable from0 to+5 m_v,with a simulation precision superior to ±0.026 m_v.The maximum background luminance is 3.8×10~5 cd·m^(-2),and the minimum background luminance is6.4×10^(-2)cd·m^(-2).The designed light source system can meet the requirements for simulating the stellar map with a sky background.展开更多
Nanoqueous phase liquid(NAPL) simulator is a powerful and popular mathematical model for modeling the flow and transport of non-aqueous phase liquids in subsurface,but the testing of its feasibility under water table ...Nanoqueous phase liquid(NAPL) simulator is a powerful and popular mathematical model for modeling the flow and transport of non-aqueous phase liquids in subsurface,but the testing of its feasibility under water table fluctuation has received insufficient attention.The feature in a column test was tested through two cycles of water table fluctuation.The sandy medium in the column was initially saturated,and each cycle of water table fluctuation consisted of one water table falling and one rising,resulting in a drainage and an imbibition of the medium,respectively.It was found that the difference between the simulated and measured results in the first drainage of the column test was minor.However,with the propagation of the water table fluctuations,the simulation errors increased,and the simulation accuracy was not acceptable except for the first drainage in the two fluctuation cycles.The main reason was proved to be the estimation method of residual saturation used in this simulator.Also,based on the column tests,it was assumed that the resulting residual saturation from an incomplete imbibition process was a constant,with a value equal to that of the residual value resulting from the main imbibition process.The results obtained after modifying NAPL simulator with this assumption were found to be more accurate in the first cycle of water table fluctuation,but this accuracy decreased rapidly in the second one.It is concluded that NAPL simulator is not adequate in the case of LNAPL migration under water table fluctuation in sandy medium,unless a feasible assumption to estimate residual saturation is put forward.展开更多
This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development an...This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers, specifically focusing on the detection and accurate reporting of the location and condition of underwater ordnance. The simulator was constructed using the Blender open source 3D modelling toolkit and game engine, and featured not only an interactive 3D editor for underwater scenario generation by instructors, but also a real-time, 3D After Action Review(AAR) system for formative assessment and feedback.The simulated scenarios and AAR architecture were based on early human factors observations and briefings conducted at the UK's Defence Diving School(DDS), an organisation that provides basic military diving training for all Royal Navy and Army(Royal Engineers) divers. An experimental pilot study was undertaken to determine whether or not basic navigational and mine detection components of diver performance could be improved as a result of exposing participants to the AAR system, delivered between simulated diving scenarios. The results suggest that the provision of AAR was accompanied by significant performance improvements in the positive identification of simulated underwater ordnance(in contrast to non-ordnance objects) and on participants' description of their location, their immediate in-water or seabed context and their structural condition. Only marginal improvements were found with participants' navigational performance in terms of their deviation accuracies from a pre-programmed expert search path. Overall, this project contributes to the growing corpus of evidence supporting the development of simulators that demonstrate the value of exploiting open source gaming software and the significance of adopting established games design techniques in delivering highly engaging scenarios to defence training communities.展开更多
基金funded partially by the Australian Government through the Australian Research Council’s Linkage Infrastructure,Equipment and Facilities (LIEF)funding scheme (LE130100133)。
文摘A critical challenge of any blast simulation facility is in producing the widest possible pressure-impulse range for matching against equivalent high-explosive events.Shock tubes and blast simulators are often constrained with the lack of effective ways to control blast wave profiles and as a result have a limited performance range.Some wave shaping techniques employed in some facilities are reviewed but often necessitate extensive geometric modifications,inadvertently cause flow anomalies,and/or are only applicable under very specific configurations.This paper investigates controlled venting as an expedient way for waveforms to be tuned without requiring extensive modifications to the driver or existing geometry and could be widely applied by existing and future blast simulation and shock tube facilities.The use of controlled venting is demonstrated experimentally using the Advanced Blast Simulator(shock tube)at the Australian National Facility of Physical Blast Simulation and via numerical flow simulations with Computational Fluid Dynamics.Controlled venting is determined as an effective method for mitigating the impact of re-reflected waves within the blast simulator.This control method also allows for the adjustment of parameters such as tuning the peak overpressure,the positive phase duration,and modifying the magnitude of the negative phase and the secondary shock of the blast waves.This paper is concluded with an illustration of the potential expanded performance range of the Australian blast simulation facility when controlled venting for blast waveform tailoring as presented in this paper is applied.
文摘Sloshing experiment is crucial to determine the reaction performance of regeneration columns on an offshore floating platform.A novel type of column motion simulating device and a Marine Predator Algorithm-based Sliding Mode Controller(MPA-SMC)are proposed for such sloshing experiments.The simulator consists of a Stewart platform and a steel framework.The Stewart platform is located at the column's center of gravity(CoG)and supported by the steel framework.The platform's hydraulic servo system is controlled by a sliding mode controller with parameters optimized by MPA to improve robustness and precision.A numerical sloshing experiment is conducted using the proposed device and controller.The results show that the novel motion simulator has lower torque during the column sloshes,and the proposed controller performs better than a well-tuned PID controller in terms of target tracking precision and anti-interference capability.
基金This project was supported by the Aeronautics Foundation of China (00E21022).
文摘Flight simulator is an important device and a typical high-performance position and speed servo system used in the hardware-in-the-loop simulation of flight control system. Friction is the main nonlinear resistance in the flight simulator servo system, especially in a low-speed state. Based on the description of dynamic and static models of a nonlinear Stribeck friction model, this paper puts forward sliding mode controller to overcome the friction, whose stability is
基金Supported in part by National Basic Research Program of P. R. China(2005CB321604) in part by National Natural Science Foundation of P. R. China (90207002)
文摘Time synchronization is a critical middleware service of wireless sensor networks. Researchers have already proposed some time synchronization algorithms. However, due to the demands for various synchronization precision, existing time synchronization algorithms often need to be adapted. So it is necessary to evaluate these adapted algorithms before use. Software simulation is a valid and quick way to do it. In this paper, we present a time synchronization simulator, Simsync, for wireless sensor networks. We decompose the packet delay into 6 delay components and model them separately. The frequency of crystal oscillator is modeled as Gaussian. To testify its effectiveness, we simulate the reference broadcast synchronization algorithm (RBS) and the timing-sync synchronization algorithm (TPSN) on Simsync. Simulated results are also presented and analyzed.
基金This project was supported by the Aeronautics Foundation of China (00E51022).
文摘To improve the robustness of high-precision servo systems, quantitative feedback theory (QFT) which aims to achieve a desired robust design over a specified region of plant uncertainty is proposed. The robust design problem can be solved using QFT but it fails to guarantee a high precision tracking. This problem is solved by a robust digital QFT control scheme based on zero phase error (ZPE) feed forward compensation. This scheme consists of two parts: a QFT controller in the closed-loop system and a ZPE feed-forward compensator. Digital QFT controller is designed to overcome the uncertainties in the system. Digital ZPE feed forward controller is used to improve the tracking precision. Simulation and real-time examples for flight simulator servo system indicate that this control scheme can guarantee both high robust performance and high position tracking precision.
基金the National Natural Science Foundation of China (60604009)Aeronautical Science Foundationof China(2006ZC51039)Beijing NOVA Program (2007A017).
文摘As friction, intrinsic steady-state nonlinearity poses a challenging dilemma to the control system of 3-DOF (three degree of freedom) flight simulator, a novel hybrid control strategy of nonlinear PID (proportionalintegral-derivative) with additional FFC (feed-forward controller) is proposed, and the hardware-in-the-loop simulation results are also given. Based on the description of 3-DOF flight simulator, a novel nonlinear PID theory is well introduced. Then a nonlinear PID controller with additional FFC is designed. Subsequently, the loop structure of 3-DOF flight simulator is also designed. Finally, a series of hardware-in-the-loop simulation experiments are undertaken to verify the feasibility and effectiveness of the proposed nonlinear PID controller with additional FFC for 3-DOF flight simulator.
基金supported by the National Natural Science Foundation of China(1167209351705109)+2 种基金the Special Foundation of Heilongjiang Postdoctoral Science(LBH-TZ1609)the Open Fund of National Defense Key Discipline Laboratory of Micro-Spacecraft Technology(HIT.KLOF.MST.201507)the Fundamental Research Funds for the Central Universities(HIT.NSRIF.201622)
文摘The disturbance torque of aerostatic bearings is in the same order of the reaction wheel, which causes difficulty in evaluation of the designed attitude control strategy of a nano-satellite based on the aerostatic bearing. Two approaches are proposed to model the disturbance torque. Firstly, the gravity induced moment,the vortex torque, and the damping moment are modeled separately. However, the vortex torque and the damping moment are coupled with each other as both of them are caused by the viscosity. In the second approach, the coupling effect is considered. A nano-satellite is constructed based on aerostatic bearing. The time history of the free rotation rate from an initial speed is measured by the gyro, which is further used to calculate the rotation angle and acceleration. The static vortex torque is measured via the removable micro-torque measurement system. Based on these data, the model parameters are identified and modeling errors are presented. Results show that the second model is more precise.The root mean squire error is less than 0.5×10^(-4) N·m and the relative error of the static vortex torque is 0.16%.
基金Supported by National Public Welfare Industry(GYHY200706003,GYHY201006043)
文摘To simulate the different lunar phases and ensure continuous adjustability of the radiant brightness,a new broad spectrum light and frosted glass were applied and designed in the optical system for lunar simulator with the shapes and radiance being able to be adjusted.According to the engineering demand and index requirements of the optical system,three major design aspects are addressed,including the high reliability and maintainability for broad-spectrum light,heat dissipation in lunar simulator for long working hours,and bearing of the main frame under different working conditions.By designing a reasonable machine structure,and through the structure itself with the matrix arrangement of 48 axial flow fans,an effectively cooling air duct is established.Deformation and temperature were calculated by the finite element software ANSYS.The results showed that the displacement deformation reached 0.33 mm and stress deformation reached 0.02 MPa at the temperature of 20℃;when the main frame was in the temperature field between 20℃ and65℃,the maximum displacement deformation reached 13.30 mm and maximum stress deformation is 97.90 MPa,and the amount of this deformation is very small in considering of the mechanical structure dimensions and weight of the lunar simulator.
基金The project was supported by Aeronautics Foundation of China (00E51022).
文摘Using the future desired input value, zero phase error controller enables the overall system's frequency response exhibit zero phase shift for all frequencies and a small gain error at low frequency range, and based on this, a new algorithm is presented to design the feedforward controller. However, zero phase error controller is only suitable for certain linear system. To reduce the tracking error and improve robustness, the design of the proposed feedforward controller uses a neural compensation based on diagonal recurrent neural network. Simulation and real-time control results for flight simulator servo system show the effectiveness of the proposed approach.
基金This project was supported by the National Fund of Defense Pre research.
文摘This paper sums up the research situation. At the influence of friction, a simulator exists the phenomenon of low-speed stick-slip. The character of low-speed of simulator is affected seriously. According to the phase plane method, algebra analyzing method and Lyapunov theory, the paper gives a criterion about overcoming low-speed stick-slip. Making use of the criterion, we can conclude the relationship between system parameters and low-speed stick-slip, and determine the condition where the parameters of PID controller should satisfy, for the purpose of overcoming low-speed stick-slip and has not the phenomenon of low-speed stick-slip. This method is simple and easy to carry out and the experiments show that the condition is correct.
文摘Automated manufacturing system is characterized by flexibility. It aims at producing a variety of products with virtually no time loses to change over from one part to the next. In this paper, the Machining Process Simulator GMPS is introduced, which can be used as a supported environment for machining process. It can be executed off-line or on-line in manufacturing systems in order to predict the collisions of tool with machined workpieces, fixtures or pallets. First, the functional model of GMPS is described, then adopted critical techniques in the simulator are introduced. Finally, an application of GMPS in CIMS ERC of China is presented.
文摘Train traffic rescheduling is a complicated and large-scaled combinatorial problem. According to the characteristics of China railway system and from the point of practical use, this paper introduces a rule-based train traffic reschedule interactive simulator. It can be used as a powerful training tool to train the dispatcher and to carry out experimental analysis. The production rules are used as the basic for describing the processes to be simulated. With the increase of rule, users can easily upgrade the simulator by adding their own rules.
基金Supported by Jilin Province Key Scientific and Technological Projects(20160204008GX)National Key Laboratory Fund Project(61420020210162002)Changchun University of Science and Technology Innovation Fund(XJJLG-2016-15)
文摘A light source of multi-star simulator capable of background adjustment and magnitude control has been designed.Two integrating spheres are employed as the star-point light source and the background light source respectively.A beam splitter prism has been designed to serve as the beam combiner for the star-point and the background light sources,and a mathematical model has been constructed respectively to compute the light flux of the two integrating spheres.A magnitude testing system and a background testing system have been created using low-light illuminometer,luminance meter,and testing instruments to measure the star-point magnitude and the background luminance of the multi-star simulator.The test results suggest that the star-point magnitude is adjustable from0 to+5 m_v,with a simulation precision superior to ±0.026 m_v.The maximum background luminance is 3.8×10~5 cd·m^(-2),and the minimum background luminance is6.4×10^(-2)cd·m^(-2).The designed light source system can meet the requirements for simulating the stellar map with a sky background.
基金Project(41072182)supported by the National Natural Science Foundation of ChinaProject(2010Z1-E101)supported by Science and Technology Program of Guangzhou City,China+1 种基金Project(20100103)supported by Science and Technology Program of Daya Bay,Huizhou City,ChinaProject(2012A030700008)supported by the Science and Technology Planning Program of Guangdong Province,China
文摘Nanoqueous phase liquid(NAPL) simulator is a powerful and popular mathematical model for modeling the flow and transport of non-aqueous phase liquids in subsurface,but the testing of its feasibility under water table fluctuation has received insufficient attention.The feature in a column test was tested through two cycles of water table fluctuation.The sandy medium in the column was initially saturated,and each cycle of water table fluctuation consisted of one water table falling and one rising,resulting in a drainage and an imbibition of the medium,respectively.It was found that the difference between the simulated and measured results in the first drainage of the column test was minor.However,with the propagation of the water table fluctuations,the simulation errors increased,and the simulation accuracy was not acceptable except for the first drainage in the two fluctuation cycles.The main reason was proved to be the estimation method of residual saturation used in this simulator.Also,based on the column tests,it was assumed that the resulting residual saturation from an incomplete imbibition process was a constant,with a value equal to that of the residual value resulting from the main imbibition process.The results obtained after modifying NAPL simulator with this assumption were found to be more accurate in the first cycle of water table fluctuation,but this accuracy decreased rapidly in the second one.It is concluded that NAPL simulator is not adequate in the case of LNAPL migration under water table fluctuation in sandy medium,unless a feasible assumption to estimate residual saturation is put forward.
基金undertaken as part of a University of Birmingham Year 4(MEng)Final Year Project,with funding made available from internal resources at the University of Birmingham’s School of Electronic,Electrical&Systems Engineering
文摘This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers, specifically focusing on the detection and accurate reporting of the location and condition of underwater ordnance. The simulator was constructed using the Blender open source 3D modelling toolkit and game engine, and featured not only an interactive 3D editor for underwater scenario generation by instructors, but also a real-time, 3D After Action Review(AAR) system for formative assessment and feedback.The simulated scenarios and AAR architecture were based on early human factors observations and briefings conducted at the UK's Defence Diving School(DDS), an organisation that provides basic military diving training for all Royal Navy and Army(Royal Engineers) divers. An experimental pilot study was undertaken to determine whether or not basic navigational and mine detection components of diver performance could be improved as a result of exposing participants to the AAR system, delivered between simulated diving scenarios. The results suggest that the provision of AAR was accompanied by significant performance improvements in the positive identification of simulated underwater ordnance(in contrast to non-ordnance objects) and on participants' description of their location, their immediate in-water or seabed context and their structural condition. Only marginal improvements were found with participants' navigational performance in terms of their deviation accuracies from a pre-programmed expert search path. Overall, this project contributes to the growing corpus of evidence supporting the development of simulators that demonstrate the value of exploiting open source gaming software and the significance of adopting established games design techniques in delivering highly engaging scenarios to defence training communities.