Dynamic soaring,inspired by the wind-riding flight of birds such as albatrosses,is a biomimetic technique which leverages wind fields to enhance the endurance of unmanned aerial vehicles(UAVs).Achieving a precise soar...Dynamic soaring,inspired by the wind-riding flight of birds such as albatrosses,is a biomimetic technique which leverages wind fields to enhance the endurance of unmanned aerial vehicles(UAVs).Achieving a precise soaring trajectory is crucial for maximizing energy efficiency during flight.Existing nonlinear programming methods are heavily dependent on the choice of initial values which is hard to determine.Therefore,this paper introduces a deep reinforcement learning method based on a differentially flat model for dynamic soaring trajectory planning and optimization.Initially,the gliding trajectory is parameterized using Fourier basis functions,achieving a flexible trajectory representation with a minimal number of hyperparameters.Subsequently,the trajectory optimization problem is formulated as a dynamic interactive process of Markov decision-making.The hyperparameters of the trajectory are optimized using the Proximal Policy Optimization(PPO2)algorithm from deep reinforcement learning(DRL),reducing the strong reliance on initial value settings in the optimization process.Finally,a comparison between the proposed method and the nonlinear programming method reveals that the trajectory generated by the proposed approach is smoother while meeting the same performance requirements.Specifically,the proposed method achieves a 34%reduction in maximum thrust,a 39.4%decrease in maximum thrust difference,and a 33%reduction in maximum airspeed difference.展开更多
The scale of ground-to-air confrontation task assignments is large and needs to deal with many concurrent task assignments and random events.Aiming at the problems where existing task assignment methods are applied to...The scale of ground-to-air confrontation task assignments is large and needs to deal with many concurrent task assignments and random events.Aiming at the problems where existing task assignment methods are applied to ground-to-air confrontation,there is low efficiency in dealing with complex tasks,and there are interactive conflicts in multiagent systems.This study proposes a multiagent architecture based on a one-general agent with multiple narrow agents(OGMN)to reduce task assignment conflicts.Considering the slow speed of traditional dynamic task assignment algorithms,this paper proposes the proximal policy optimization for task assignment of general and narrow agents(PPOTAGNA)algorithm.The algorithm based on the idea of the optimal assignment strategy algorithm and combined with the training framework of deep reinforcement learning(DRL)adds a multihead attention mechanism and a stage reward mechanism to the bilateral band clipping PPO algorithm to solve the problem of low training efficiency.Finally,simulation experiments are carried out in the digital battlefield.The multiagent architecture based on OGMN combined with the PPO-TAGNA algorithm can obtain higher rewards faster and has a higher win ratio.By analyzing agent behavior,the efficiency,superiority and rationality of resource utilization of this method are verified.展开更多
To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model wit...To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model without boundary constraints are built,and the criteria for successful target capture are given.Then,the cooperative hunting problem of a USV fleet is modeled as a decentralized partially observable Markov decision process(Dec-POMDP),and a distributed partially observable multitarget hunting Proximal Policy Optimization(DPOMH-PPO)algorithm applicable to USVs is proposed.In addition,an observation model,a reward function and the action space applicable to multi-target hunting tasks are designed.To deal with the dynamic change of observational feature dimension input by partially observable systems,a feature embedding block is proposed.By combining the two feature compression methods of column-wise max pooling(CMP)and column-wise average-pooling(CAP),observational feature encoding is established.Finally,the centralized training and decentralized execution framework is adopted to complete the training of hunting strategy.Each USV in the fleet shares the same policy and perform actions independently.Simulation experiments have verified the effectiveness of the DPOMH-PPO algorithm in the test scenarios with different numbers of USVs.Moreover,the advantages of the proposed model are comprehensively analyzed from the aspects of algorithm performance,migration effect in task scenarios and self-organization capability after being damaged,the potential deployment and application of DPOMH-PPO in the real environment is verified.展开更多
基金support received by the National Natural Science Foundation of China(Grant Nos.52372398&62003272).
文摘Dynamic soaring,inspired by the wind-riding flight of birds such as albatrosses,is a biomimetic technique which leverages wind fields to enhance the endurance of unmanned aerial vehicles(UAVs).Achieving a precise soaring trajectory is crucial for maximizing energy efficiency during flight.Existing nonlinear programming methods are heavily dependent on the choice of initial values which is hard to determine.Therefore,this paper introduces a deep reinforcement learning method based on a differentially flat model for dynamic soaring trajectory planning and optimization.Initially,the gliding trajectory is parameterized using Fourier basis functions,achieving a flexible trajectory representation with a minimal number of hyperparameters.Subsequently,the trajectory optimization problem is formulated as a dynamic interactive process of Markov decision-making.The hyperparameters of the trajectory are optimized using the Proximal Policy Optimization(PPO2)algorithm from deep reinforcement learning(DRL),reducing the strong reliance on initial value settings in the optimization process.Finally,a comparison between the proposed method and the nonlinear programming method reveals that the trajectory generated by the proposed approach is smoother while meeting the same performance requirements.Specifically,the proposed method achieves a 34%reduction in maximum thrust,a 39.4%decrease in maximum thrust difference,and a 33%reduction in maximum airspeed difference.
基金the Project of National Natural Science Foundation of China(Grant No.62106283)the Project of National Natural Science Foundation of China(Grant No.72001214)to provide fund for conducting experimentsthe Project of Natural Science Foundation of Shaanxi Province(Grant No.2020JQ-484)。
文摘The scale of ground-to-air confrontation task assignments is large and needs to deal with many concurrent task assignments and random events.Aiming at the problems where existing task assignment methods are applied to ground-to-air confrontation,there is low efficiency in dealing with complex tasks,and there are interactive conflicts in multiagent systems.This study proposes a multiagent architecture based on a one-general agent with multiple narrow agents(OGMN)to reduce task assignment conflicts.Considering the slow speed of traditional dynamic task assignment algorithms,this paper proposes the proximal policy optimization for task assignment of general and narrow agents(PPOTAGNA)algorithm.The algorithm based on the idea of the optimal assignment strategy algorithm and combined with the training framework of deep reinforcement learning(DRL)adds a multihead attention mechanism and a stage reward mechanism to the bilateral band clipping PPO algorithm to solve the problem of low training efficiency.Finally,simulation experiments are carried out in the digital battlefield.The multiagent architecture based on OGMN combined with the PPO-TAGNA algorithm can obtain higher rewards faster and has a higher win ratio.By analyzing agent behavior,the efficiency,superiority and rationality of resource utilization of this method are verified.
基金financial support from National Natural Science Foundation of China(Grant No.61601491)Natural Science Foundation of Hubei Province,China(Grant No.2018CFC865)Military Research Project of China(-Grant No.YJ2020B117)。
文摘To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model without boundary constraints are built,and the criteria for successful target capture are given.Then,the cooperative hunting problem of a USV fleet is modeled as a decentralized partially observable Markov decision process(Dec-POMDP),and a distributed partially observable multitarget hunting Proximal Policy Optimization(DPOMH-PPO)algorithm applicable to USVs is proposed.In addition,an observation model,a reward function and the action space applicable to multi-target hunting tasks are designed.To deal with the dynamic change of observational feature dimension input by partially observable systems,a feature embedding block is proposed.By combining the two feature compression methods of column-wise max pooling(CMP)and column-wise average-pooling(CAP),observational feature encoding is established.Finally,the centralized training and decentralized execution framework is adopted to complete the training of hunting strategy.Each USV in the fleet shares the same policy and perform actions independently.Simulation experiments have verified the effectiveness of the DPOMH-PPO algorithm in the test scenarios with different numbers of USVs.Moreover,the advantages of the proposed model are comprehensively analyzed from the aspects of algorithm performance,migration effect in task scenarios and self-organization capability after being damaged,the potential deployment and application of DPOMH-PPO in the real environment is verified.