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Variable reward function-driven strategies for impulsive orbital attack-defense games under multiple constraints and victory conditions
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作者 Liran Zhao Sihan Xu +1 位作者 Qinbo Sun Zhaohui Dang 《Defence Technology(防务技术)》 2025年第9期159-183,共25页
This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breac... This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breach the defender's interception to rendezvous with the target,while the defender seeks to protect the target by blocking or actively pursuing the attacker.Four different maneuvering constraints and five potential game outcomes are incorporated to more accurately model AD game problems and increase complexity,thereby reducing the effectiveness of traditional methods such as differential games and game-tree searches.To address these challenges,this study proposes a multiagent deep reinforcement learning solution with variable reward functions.Two attack strategies,Direct attack(DA)and Bypass attack(BA),are developed for the attacker,each focusing on different mission priorities.Similarly,two defense strategies,Direct interdiction(DI)and Collinear interdiction(CI),are designed for the defender,each optimizing specific defensive actions through tailored reward functions.Each reward function incorporates both process rewards(e.g.,distance and angle)and outcome rewards,derived from physical principles and validated via geometric analysis.Extensive simulations of four strategy confrontations demonstrate average defensive success rates of 75%for DI vs.DA,40%for DI vs.BA,80%for CI vs.DA,and 70%for CI vs.BA.Results indicate that CI outperforms DI for defenders,while BA outperforms DA for attackers.Moreover,defenders achieve their objectives more effectively under identical maneuvering capabilities.Trajectory evolution analyses further illustrate the effectiveness of the proposed variable reward function-driven strategies.These strategies and analyses offer valuable guidance for practical orbital defense scenarios and lay a foundation for future multi-agent game research. 展开更多
关键词 Orbital attack-defense game Impulsive maneuver Multi-agent deep reinforcement learning Reward function design
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Estimation of peer pressure in dynamic homogeneous social networks
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作者 Jie Liu Pengyi Wang +1 位作者 Jiayang Zhao Yu Dong 《中国科学技术大学学报》 北大核心 2025年第5期36-49,35,I0001,I0002,共17页
Social interaction with peer pressure is widely studied in social network analysis.Game theory can be utilized to model dynamic social interaction,and one class of game network models assumes that people’s decision p... Social interaction with peer pressure is widely studied in social network analysis.Game theory can be utilized to model dynamic social interaction,and one class of game network models assumes that people’s decision payoff functions hinge on individual covariates and the choices of their friends.However,peer pressure would be misidentified and induce a non-negligible bias when incomplete covariates are involved in the game model.For this reason,we develop a generalized constant peer effects model based on homogeneity structure in dynamic social networks.The new model can effectively avoid bias through homogeneity pursuit and can be applied to a wider range of scenarios.To estimate peer pressure in the model,we first present two algorithms based on the initialize expand merge method and the polynomial-time twostage method to estimate homogeneity parameters.Then we apply the nested pseudo-likelihood method and obtain consistent estimators of peer pressure.Simulation evaluations show that our proposed methodology can achieve desirable and effective results in terms of the community misclassification rate and parameter estimation error.We also illustrate the advantages of our model in the empirical analysis when compared with a benchmark model. 展开更多
关键词 dynamic network game theory HOMOGENEITY peer pressure social interaction
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Fuzzy mathematics and game theory based D2D multicast network construction 被引量:6
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作者 LI Zhuoming CHEN Xing +3 位作者 ZHANG Yu WANG Peng QIANG Wei LIU Ningqing 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第1期13-21,共9页
Device to device(D2 D) multi-hop communication in multicast networks solves the contradiction between high speed requirements and limited bandwidth in regional data sharing communication services. However, most networ... Device to device(D2 D) multi-hop communication in multicast networks solves the contradiction between high speed requirements and limited bandwidth in regional data sharing communication services. However, most networking models demand a large control overhead in eNodeB. Moreover, the topology should be calculated again due to the mobility of terminals, which causes the long delay. In this work, we model multicast network construction in D2 D communication through a fuzzy mathematics and game theory based algorithm. In resource allocation, we assume that user equipment(UE) can detect the available frequency and the fuzzy mathematics is introduced to describe an uncertain relationship between the resource and UE distributedly, which diminishes the time delay. For forming structure, a distributed myopic best response dynamics formation algorithm derived from a novel concept from the coalitional game theory is proposed, in which every UE can self-organize into stable structure without the control from eNodeB to improve its utilities in terms of rate and bit error rate(BER) while accounting for a link maintenance cost, and adapt this topology to environmental changes such as mobility while converging to a Nash equilibrium fast. Simulation results show that the proposed architecture converges to a tree network quickly and presents significant gains in terms of average rate utility reaching up to 50% compared to the star topology where all of the UE is directly connected to eNodeB. 展开更多
关键词 DEVICE to DEVICE (D2D) communication MULTICAST network fuzzy LOGIC game theory TREE architecture
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Clustering routing algorithm of wireless sensor networks based on Bayesian game 被引量:9
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作者 Gengzhong Zheng Sanyang Liu Xiaogang Qi 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2012年第1期154-159,共6页
To avoid uneven energy consuming in wireless sen- sor networks, a clustering routing model is proposed based on a Bayesian game. In the model, Harsanyi transformation is introduced to convert a static game of incomple... To avoid uneven energy consuming in wireless sen- sor networks, a clustering routing model is proposed based on a Bayesian game. In the model, Harsanyi transformation is introduced to convert a static game of incomplete information to the static game of complete but imperfect information. In addition, the existence of Bayesian nash equilibrium is proved. A clustering routing algorithm is also designed according to the proposed model, both cluster head distribution and residual energy are considered in the design of the algorithm. Simulation results show that the algorithm can balance network load, save energy and prolong network lifetime effectively. 展开更多
关键词 wireless sensor networks (WSNs) clustering routing Bayesian game energy efficiency.
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Distributed power control algorithm based on game theory for wireless sensor networks 被引量:5
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作者 Na Chengliang Lu Dongxin +1 位作者 Zhou Tingxian Li Lihong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2007年第3期622-627,共6页
Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless se... Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless sensor networks is restrictive energy, this paper proposes a distributed power control algorithm based on game theory for wireless sensor networks which objects of which are reducing power consumption and decreasing overhead and increasing network lifetime. The game theory and OPNET simulation shows that the power control algorithm converges to a Nash Equilibrium when decisions are updated according to a better response dynamic. 展开更多
关键词 wireless sensor networks power control game theory CONVERGENCE
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Diffusion mechanism simulation of cloud manufacturing complex network based on cooperative game theory 被引量:4
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作者 GENG Chao QU Shiyou +5 位作者 XIAO Yingying WANG Mei SHI Guoqiang LIN Tingyu XUE Junjie JIA Zhengxuan 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第2期321-335,共15页
Cloud manufacturing is a specific implementation form of the "Internet + manufacturing" strategy. Why and how to develop cloud manufacturing platform(CMP), however, remains the key concern of both platform o... Cloud manufacturing is a specific implementation form of the "Internet + manufacturing" strategy. Why and how to develop cloud manufacturing platform(CMP), however, remains the key concern of both platform operators and users. A microscopic model is proposed to investigate advantages and diffusion forces of CMP through exploration of its diffusion process and mechanism. Specifically, a three-stage basic evolution process of CMP is innovatively proposed. Then, based on this basic process, a more complex CMP evolution model has been established in virtue of complex network theory, with five diffusion forces identified. Thereafter, simulations on CMP diffusion have been conducted. The results indicate that, CMP possesses better resource utilization,user satisfaction, and enterprise utility. Results of simulation on impacts of different diffusion forces show that both the time required for CMP to reach an equilibrium state and the final network size are affected simultaneously by the five diffusion forces. All these analyses indicate that CMP could create an open online cooperation environment and turns out to be an effective implementation of the "Internet + manufacturing" strategy. 展开更多
关键词 complex network cloud manufacturing innovation diffusion network effect Gale-Shapley algorithm cooperative game theory
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Multi-agent system application in accordance with game theory in bi-directional coordination network model 被引量:3
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作者 ZHANG Jie WANG Gang +3 位作者 YUE Shaohua SONG Yafei LIU Jiayi YAO Xiaoqiang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2020年第2期279-289,共11页
The multi-agent system is the optimal solution to complex intelligent problems. In accordance with the game theory, the concept of loyalty is introduced to analyze the relationship between agents' individual incom... The multi-agent system is the optimal solution to complex intelligent problems. In accordance with the game theory, the concept of loyalty is introduced to analyze the relationship between agents' individual income and global benefits and build the logical architecture of the multi-agent system. Besides, to verify the feasibility of the method, the cyclic neural network is optimized, the bi-directional coordination network is built as the training network for deep learning, and specific training scenes are simulated as the training background. After a certain number of training iterations, the model can learn simple strategies autonomously. Also,as the training time increases, the complexity of learning strategies rises gradually. Strategies such as obstacle avoidance, firepower distribution and collaborative cover are adopted to demonstrate the achievability of the model. The model is verified to be realizable by the examples of obstacle avoidance, fire distribution and cooperative cover. Under the same resource background, the model exhibits better convergence than other deep learning training networks, and it is not easy to fall into the local endless loop.Furthermore, the ability of the learning strategy is stronger than that of the training model based on rules, which is of great practical values. 展开更多
关键词 LOYALTY game theory bi-directional COORDINATION network MULTI-AGENT system learning STRATEGY
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Game-theoretic approach to power and admission control in hierarchical wireless sensor networks 被引量:2
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作者 Guofang Nan Zhifei Mao Minqiang Li 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2012年第2期216-224,共9页
Power efficiency and link reliability are of great impor- tance in hierarchical wireless sensor networks (HWSNs), espe- cially at the key level, which consists of sensor nodes located only one hop away from the sink... Power efficiency and link reliability are of great impor- tance in hierarchical wireless sensor networks (HWSNs), espe- cially at the key level, which consists of sensor nodes located only one hop away from the sink node called OHS. The power and admission control problem in HWSNs is comsidered to improve its power efficiency and link reliability. This problem is modeled as a non-cooperative game in which the active OHSs are con- sidered as players. By applying a double-pricing scheme in the definition of OHSs' utility function, a Nash Equilibrium solution with network properties is derived. Besides, a distributed algorithm is also proposed to show the dynamic processes to achieve Nash Equilibrium. Finally, the simulation results demonstrate the effec- tiveness of the proposed algorithm. 展开更多
关键词 hierarchical network power control admission con- trol game theory double-pricing scheme.
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考虑多重异质性的区域环境合作治理小世界网络演化博弈研究 被引量:1
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作者 范如国 吴婷 《管理工程学报》 北大核心 2025年第1期140-154,共15页
由于环境污染具有负外部性,跨区域的环境问题不断涌现,因此,地方政府之间的合作治理是化解区域环境问题的重要路径,也是未来中国区域环境治理的发展方向。本文基于复杂网络理论、演化博弈理论,考虑地方政府间的偏好异质性和收入异质性,... 由于环境污染具有负外部性,跨区域的环境问题不断涌现,因此,地方政府之间的合作治理是化解区域环境问题的重要路径,也是未来中国区域环境治理的发展方向。本文基于复杂网络理论、演化博弈理论,考虑地方政府间的偏好异质性和收入异质性,引入权重来刻画不同地区在合作中的贡献度的差异,并纳入收益分配机制、违约金机制,构建了加权NW小世界网络上地方政府间合作治理的演化博弈模型;通过数值仿真,分析了合作收益和成本、违约金、异质性三方面对网络合作水平的影响。研究结果表明:合作收益增加与合作成本降低均能促进地方政府合作治理网络向着帕累托最优方向演化,且当合作收益和合作成本到达一定水平时,经济发展水平低的地区对合作收益和合作成本的变化更为敏感。适当的违约金可以促进地方政府合作行为的演化,但违约金只是起到保障和制约的作用,仅提高违约金难以促进合作策略全扩散。节点异质性对于提高地方政府区域合作治理水平是一把双刃剑。 展开更多
关键词 复杂网络 演化博弈 区域环境 合作治理 异质性
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考虑网络重构的配电网-多微电网协同运行方法 被引量:1
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作者 刘洪 鲍明阳 +3 位作者 路劭涵 段青 申屠磊璇 黄远平 《电力自动化设备》 北大核心 2025年第8期114-121,共8页
配微协同运行有利于提高电网的整体运行效率和经济性,然而配电网重构会影响潮流分布和微电网点对点交易。为此,提出一种考虑网络重构的配电网-多微电网协同运行方法。分析网络重构对配微协同的影响,建立考虑网络重构的配微协同主从博弈... 配微协同运行有利于提高电网的整体运行效率和经济性,然而配电网重构会影响潮流分布和微电网点对点交易。为此,提出一种考虑网络重构的配电网-多微电网协同运行方法。分析网络重构对配微协同的影响,建立考虑网络重构的配微协同主从博弈框架和模型,配电网作为领导者,通过电价和过网费调节微电网的交易行为;提出一种适用于网络重构的过网费分布式计算模型,将其融入协同优化模型中;针对领导者同时具有连续和离散2类策略的特点,提出一种策略分离的分布式求解方法。在改进的IEEE 33节点系统算例中验证了所提模型和方法的有效性。 展开更多
关键词 配微协同 日前调度 STACKELBERG博弈 网络重构 过网费 配电网 微电网
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考虑光学成像约束的单步预测脉冲逃逸规划方法
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作者 杨彬 王炳纯 +5 位作者 徐源景 李爽 张海博 郝仁剑 吴健发 胡海东 《空间控制技术与应用》 北大核心 2025年第4期88-97,共10页
针对高轨光学博弈任务,提出了一种单步预测脉冲逃逸规划方法.综合考虑距离和阳光角约束,以有效光学成像时间为最小性能指标,构建逃逸星的脉冲规避轨迹优化模型.在此基础上,嵌入基于神经网络的成像集群反制动作预测重规划,作为对成像集... 针对高轨光学博弈任务,提出了一种单步预测脉冲逃逸规划方法.综合考虑距离和阳光角约束,以有效光学成像时间为最小性能指标,构建逃逸星的脉冲规避轨迹优化模型.在此基础上,嵌入基于神经网络的成像集群反制动作预测重规划,作为对成像集群下一步所消耗的总速度增量的预测,并与成像时间加权求和纳入性能指标.由此构建了一种双层规划架构,可实现在完成逃逸的同时,尽可能消耗成像集群的机动预期代价.仿真结果表明,本文的策略在实现有效规避成像的同时,能够显著增加成像集群完成任务的总体燃耗. 展开更多
关键词 集群博弈 光学成像 逃逸策略规划 脉冲机动 神经网络
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基于过度反应的动态在线社交网络产品扩散策略研究
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作者 危小超 王有鹏 +1 位作者 陈冬林 胡斌 《管理工程学报》 北大核心 2025年第6期192-209,共18页
本研究基于过度反应理论和演化博弈理论,在动态网络视角下设计三种网络拓扑结构演化机制,利用多Agent仿真建模模拟产品扩散过程,探究过度反应下动态网络对产品扩散的影响。研究结果表明:(1)过度反应的存在对用户聚集度有负向影响而对用... 本研究基于过度反应理论和演化博弈理论,在动态网络视角下设计三种网络拓扑结构演化机制,利用多Agent仿真建模模拟产品扩散过程,探究过度反应下动态网络对产品扩散的影响。研究结果表明:(1)过度反应的存在对用户聚集度有负向影响而对用户间距离的缩短具有正向影响。(2)过度反应的增长可以促进产品扩散,但同时会降低产品扩散稳定性(市场波动性较大)。(3)节点进入速度对产品采纳人数有正向影响,但过高的节点进入速度会使市场波动性变大。(4)采纳人数随连接速度加快呈边际递减的增长趋势,但度优先网络演化机制下过高的连接速度反而使采纳人数出现负增长。(5)连接断开速度对产品扩散具有负向影响,而社区网络演化机制下这种负向影响更为显著。本研究集成过度反应理论与演化博弈描述用户有限理性行为,设计博弈与网络结构共演化模型,为动态网络中的产品扩散研究提供了新思路,并为在线社交网络下企业产品扩散决策提供支持。 展开更多
关键词 新产品扩散 动态网络 过度反应 演化博弈 多AGENT仿真
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考虑网络约束可行集合表征的虚拟电厂调度指令分解
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作者 葛少云 程汉桐 刘洪 《电力系统及其自动化学报》 北大核心 2025年第9期24-33,共10页
针对现有虚拟电厂资源调度指令分解在网络信息受限环境下难以兼顾网络安全与多主体利益均衡的问题,提出一种考虑网络约束可行集合表征的虚拟电厂调度指令分解方法。首先,构建“虚拟电厂-产消者-配电网运营商”两阶段指令分解框架;其次,... 针对现有虚拟电厂资源调度指令分解在网络信息受限环境下难以兼顾网络安全与多主体利益均衡的问题,提出一种考虑网络约束可行集合表征的虚拟电厂调度指令分解方法。首先,构建“虚拟电厂-产消者-配电网运营商”两阶段指令分解框架;其次,提出基于可行域顶点投影的网络约束可行解集表征方法,以在有限信息下描述所有满足网络约束的产消者调度方案;在此基础上,构建基于Wasserstein距离的分布鲁棒机会约束的虚拟电厂-产消者主从博弈模型,并运用对偶理论及KKT条件将其转化为可求解的单层数学规划问题。实验结果表明:考虑网络安全约束后虚拟电厂调度成本增加15.8%,但所有节点电压和线路功率均维持在安全限值内;所提方法在保证网络安全的同时,有效提升了虚拟电厂调度指令分解的经济性和可行性。 展开更多
关键词 指令分解 网络约束 顶点投影 主从博弈 分布鲁棒优化
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基于场景模糊聚类和多主体演化博弈的主动配电网协同规划
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作者 黄悦华 涂金童 +3 位作者 陈庆 张磊 张子豪 夏磊 《电力系统及其自动化学报》 北大核心 2025年第5期52-66,共15页
针对新能源出力不确定性与多运营主体利益冲突导致主动配电网规划结果的局限性问题,提出一种基于场景模糊聚类和多主体演化博弈的主动配电网协同规划方法。首先,针对风光数据特征提出一种基于FCM聚类的典型场景与双层极端场景生成方法,... 针对新能源出力不确定性与多运营主体利益冲突导致主动配电网规划结果的局限性问题,提出一种基于场景模糊聚类和多主体演化博弈的主动配电网协同规划方法。首先,针对风光数据特征提出一种基于FCM聚类的典型场景与双层极端场景生成方法,得到全年风光典型日场景与极端场景;然后,建立考虑源、网、荷、储多市场主体的主动配电网规划模型,在此基础上,分析分布式电源运营商、配电网运营商、储能运营商以及电力用户各利益主体之间的博弈关系,并提出演化博弈方法对规划模型进行求解;最后,通过IEEE 33节点配电网系统对所提方法进行仿真验证。结果表明,所提方法在提升主动配电网供电稳定性的同时兼顾了多主体利益且更加趋近于实际。 展开更多
关键词 主动配电网 模糊聚类 多市场主体 演化博弈 协同规划
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基于攻防博弈的网络系统动态风险评估模型
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作者 张红斌 米佳美 +1 位作者 左珺 刘滨 《河北科技大学学报》 北大核心 2025年第3期342-354,共13页
针对现有模型在处理开源软件供应链中复杂依赖关系和潜在威胁路径时过于简化,难以应对大数据时代背景下网络系统中的开源风险问题,提出基于攻防博弈的网络系统动态风险评估模型。首先,整合系统拓扑结构信息、开源组件信息以及漏洞信息... 针对现有模型在处理开源软件供应链中复杂依赖关系和潜在威胁路径时过于简化,难以应对大数据时代背景下网络系统中的开源风险问题,提出基于攻防博弈的网络系统动态风险评估模型。首先,整合系统拓扑结构信息、开源组件信息以及漏洞信息构建开源风险传播知识图谱;其次,基于知识图谱设计威胁路径生成算法以获取威胁路径,并评估其潜在风险,确定最大可能威胁路径;最后,引入随机博弈的思想,建立基于风险博弈的网络系统风险评估模型NSRAM-RG,分析攻防双方针对最大可能威胁路径的博弈行为,动态更新知识图谱,并依据双方效用函数来量化评估网络系统的风险。结果表明,所提模型的评估结果与真实值的拟合程度优于HMM(隐马尔可夫模型)和AHP(层次分析法),能够更准确地反映系统的风险变化。所提模型能够有效地量化评估系统中的开源风险,为开源软件供应链的安全管理提供了新的思路。 展开更多
关键词 计算机网络 开源软件供应链安全 知识图谱 随机博弈 风险评估
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基于信号传递博弈的货车司机保险利益和贷款收益分析
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作者 杨洋 马丹丹 《上海海事大学学报》 北大核心 2025年第2期77-86,共10页
为解决营运货车经营中面临的投保难、借贷难问题,构建了信号传递博弈模型,分析索赔信号与保险利益、里程信号与贷款收益之间的内在作用机理。分离均衡下,保险机构可以通过索赔行为获取司机的驾驶风险类型,贷款机构可以通过里程信息了解... 为解决营运货车经营中面临的投保难、借贷难问题,构建了信号传递博弈模型,分析索赔信号与保险利益、里程信号与贷款收益之间的内在作用机理。分离均衡下,保险机构可以通过索赔行为获取司机的驾驶风险类型,贷款机构可以通过里程信息了解司机的经营能力。驾驶风险会影响保险利益,主要表现为审核成本的改变和赔偿力度的调整。贷款机构通过信号成本筛选和奖惩机制设计,使经营能力强的货车司机更易获得贷款,同时抑制经营能力弱的司机的投机行为。货车司机向金融机构展示自身风险和经营特征,能够帮助其获得更合适的保险和贷款服务。金融机构优化风险管理和信贷决策,能在一定程度上解决货车司机投保难和贷款难的问题。分析结果可为不同类型的货车司机提供产品选择建议,并为货运金融市场的稳定发展及物流运输安全的提升提供理论支持。 展开更多
关键词 网络货运 货车车险 贷款 信号传递博弈
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面向雷暴天气场景的航路网络节点重要度评估方法:以京津冀地区航班运行为例
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作者 傅宁 宋子豪 徐梅 《科学技术与工程》 北大核心 2025年第22期9595-9603,共9页
航路网络作为民航运输网络的运行载体,承担着保障航空器安全高效运行的重要任务。当重要航路点因雷暴扰动失效时,易连锁反应至相邻节点最终导致网络性能的显著下降。针对现有复杂网络节点重要度评估模型未有效考虑雷暴扰动的问题,面向... 航路网络作为民航运输网络的运行载体,承担着保障航空器安全高效运行的重要任务。当重要航路点因雷暴扰动失效时,易连锁反应至相邻节点最终导致网络性能的显著下降。针对现有复杂网络节点重要度评估模型未有效考虑雷暴扰动的问题,面向雷暴天气场景,将雷暴扰动特性纳入航路点重要度评估体系,利用博弈论方法对评估指标进行组合赋权,基于引力模型理论改进了TOPSIS(technique for order preference by similarity to an ideal solution)综合评价方法,建立基于博弈论-改进TOPSIS法的节点重要度评估模型,进而采用K中心点算法实现航路点聚类分级。以京津冀地区航班运行为例,对雷暴天气场景下的航路网络节点重要度进行评估,结果表明:在京津冀航路网络内,南部地区的航路点更易受雷暴天气影响且分布较为密集,该航路网络包含9个重要航路点,当航路网络中的重要航路点因雷暴影响而失效时,会对航路网络性能产生显著的负面影响。提出的基于博弈论-改进TOPSIS法的节点重要度评估模型可以有效识别出雷雨季节或雷暴高发地区航路网络中的重要航路点,从而为雷暴场景下航路网络结构优化与资源配置提供有效依据。 展开更多
关键词 雷暴 航路网络 节点重要度 博弈论-改进TOPSIS法 K-medoids聚类
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社交网络平台隐私保护多阶段微分博弈决策模型研究
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作者 杨斯博 褚晓璇 +1 位作者 李青青 冯楠 《管理工程学报》 北大核心 2025年第3期210-224,共15页
随着数字经济时代的到来,社交网络平台的数据隐私保护问题越来越受到人们的重视。考虑到政府监管因素,本文构建了一种基于收益最大化,着眼于社交网络平台和用户双方参与的隐私保护多阶段微分博弈决策模型,其以社交网络平台不同阶段的发... 随着数字经济时代的到来,社交网络平台的数据隐私保护问题越来越受到人们的重视。考虑到政府监管因素,本文构建了一种基于收益最大化,着眼于社交网络平台和用户双方参与的隐私保护多阶段微分博弈决策模型,其以社交网络平台不同阶段的发展状况为线索,协调平台数据隐私保护的投入和用户隐私共享的努力程度,剖析了双方在独立决策的非合作博弈、平台激励的Stackelberg主从博弈、一致决策的合作博弈等不同阶段下平台与用户之间最优的数据隐私保护策略。本文最后通过数值仿真实验对理论模型进行了验证,探讨了参数变化对最优策略及最优收益的影响,并给出相关管理启示。研究结果表明:社交网络平台对用户的成本分担虽不能提高其隐私保护水平,但能有效提升用户共享隐私信息的意愿,且在政府监管的情况下,相较其他博弈模式,一致决策的合作博弈可以显著提高双方的整体收益,实现社会效益的最大化。 展开更多
关键词 社交网络平台 隐私保护 多阶段决策模型 微分博弈 最优策略
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复杂网络视角下城市群食品安全治理博弈研究
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作者 李玉峰 王冉冉 刘敏 《现代城市研究》 北大核心 2025年第8期116-122,共7页
食品安全风险在城市群集聚且呈跨区域扩散态势,加强府际合作意义重大。文章基于复杂网络视角,构建府际合作治理演化博弈模型,分析成本收益分配、合作偏好、调控措施及决策噪声对合作的影响。研究发现:合理非对称的成本收益分配及合作偏... 食品安全风险在城市群集聚且呈跨区域扩散态势,加强府际合作意义重大。文章基于复杂网络视角,构建府际合作治理演化博弈模型,分析成本收益分配、合作偏好、调控措施及决策噪声对合作的影响。研究发现:合理非对称的成本收益分配及合作偏好可促进合作,调控介入可使合作比例达到理想值;适当高强度的调控可促进合作;决策噪声过高对合作不利。最后,提出划分强弱风险地区、完善合作体系、增设协调机构与调控机制等监管策略。 展开更多
关键词 复杂网络 城市群 食品安全治理 演化博弈
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同质竞争下补贴策略对多机场航线网络演化博弈
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作者 吴维 林芷伊 王兴隆 《北京航空航天大学学报》 北大核心 2025年第10期3392-3404,共13页
为实现区域内多机场基于差异化定位的高质量协同发展,研究机场差异化补贴策略对多机场航线网络演化影响,进而确定最佳补贴策略。基于旅客、航司、机场间的竞争博弈关系,构建了双层演化博弈模型。在上层博弈模型中,考虑旅客自学能力对票... 为实现区域内多机场基于差异化定位的高质量协同发展,研究机场差异化补贴策略对多机场航线网络演化影响,进而确定最佳补贴策略。基于旅客、航司、机场间的竞争博弈关系,构建了双层演化博弈模型。在上层博弈模型中,考虑旅客自学能力对票价的影响,构建融合自学习机制的Logit旅客选择模型,利用Hotelling定价模型分析同一航线航司间票价竞争对旅客选择行为的影响,进而确定在竞争条件下航司最佳定价策略;在下层博弈模型中,基于复制动态方程分析各机场补贴与航司间竞争性选择航线优化过程,确定机场间协同补贴策略与航线网络协同效果。结果表明:对于转移航线的航司,吸引“渗流”旅客的优势票价折扣区间为0.6~0.75;同航线竞争的航司票价折扣集中在0.6~0.85之间,可避免出现低价竞争带来的收益共损;通过机场差异化补贴实现航线网络优化,不同机场均存在基于差异化功能定位的最佳补贴区间。 展开更多
关键词 航空运输 差异化补贴策略 航线网络优化 双层演化博弈 复制动态方程
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