Multi-disciplinary virtual prototypes of complex products are increasingly and widely used in modern advanced manufactur- ing. How to effectively address the problems of unified modeling, composition and reuse based o...Multi-disciplinary virtual prototypes of complex products are increasingly and widely used in modern advanced manufactur- ing. How to effectively address the problems of unified modeling, composition and reuse based on the multi-disciplinary heteroge- neous models has brought great challenges to the modeling and simulation (M&S) science and technology. This paper presents a top-level modeling theory based on the meta modeling framework (M2F) of the COllaborative SIMulation (COSlM) theory of virtual prototyping to solve the problems. Firstly the fundamental prin- ciples of the top-level modeling theory are decribed to expound the premise, assumptions, basic conventions and special require- ments in the description of complex heterogeneous systems. Next the formalized definitions for each factor in top level modeling are proposed and the hierarchical nature of them is illustrated. After demonstrating that they are self-closing, this paper divides the top- level modeling into two views, static structural graph and dynamic behavioral graph. Finally, a case study is discussed to demon- strate the feasibility of the theory.展开更多
Immersive virtual product development is a new desi gn , developing and evaluation method of integrated product and processing tragedie s, which using VR, multi-discipline simulation and scientific visualization tec h...Immersive virtual product development is a new desi gn , developing and evaluation method of integrated product and processing tragedie s, which using VR, multi-discipline simulation and scientific visualization tec hnologies. Users may have the experiences of being part of a cyberspace environm ent with the ability to navigate and manipulate objects which have properties an d behaviors that correspond to those of the real world objects. We present a fra mework and prototype system of an immerse VPD (IVPD) which enables users to navi gate and interact with 3D peripherals with the display system. The framework of IVPD which we have defined can meet these requirements. In the immersive virtual environment, design will include four main parts: 3D CAD/modeler, multidiscipli ne simulations, CAM and discrete system simulation. 3D CAD/modeler can create 3D geometric objects and import models from other commercial softwares such as UG, CATIA etc. It can also store all kinds of models into databases with hierarchy which will provide geometric models with simulations and evaluations in later pr ocedures. Multidiscipline simulations can integrate many simulations such as FEA , CFD, Noisy and etc. Each kind of these simulation softwares will reflect a cer tain aspect of product or component’s performances. CAM, as a successor of prod uct development, mainly simulates the manufacturing procedures in the computer. Discrete system simulation will able to see the layout problems for a factory. I t is very useful for production management. Participants may actively view the v irtual world revolving around them while others control navigation and simul ations, and may interact with other members such as pass an object from one embo died manikin to another.展开更多
基金supported by the National High Technology Research and Development Program (863 Program) (2011AA040502).
文摘Multi-disciplinary virtual prototypes of complex products are increasingly and widely used in modern advanced manufactur- ing. How to effectively address the problems of unified modeling, composition and reuse based on the multi-disciplinary heteroge- neous models has brought great challenges to the modeling and simulation (M&S) science and technology. This paper presents a top-level modeling theory based on the meta modeling framework (M2F) of the COllaborative SIMulation (COSlM) theory of virtual prototyping to solve the problems. Firstly the fundamental prin- ciples of the top-level modeling theory are decribed to expound the premise, assumptions, basic conventions and special require- ments in the description of complex heterogeneous systems. Next the formalized definitions for each factor in top level modeling are proposed and the hierarchical nature of them is illustrated. After demonstrating that they are self-closing, this paper divides the top- level modeling into two views, static structural graph and dynamic behavioral graph. Finally, a case study is discussed to demon- strate the feasibility of the theory.
文摘Immersive virtual product development is a new desi gn , developing and evaluation method of integrated product and processing tragedie s, which using VR, multi-discipline simulation and scientific visualization tec hnologies. Users may have the experiences of being part of a cyberspace environm ent with the ability to navigate and manipulate objects which have properties an d behaviors that correspond to those of the real world objects. We present a fra mework and prototype system of an immerse VPD (IVPD) which enables users to navi gate and interact with 3D peripherals with the display system. The framework of IVPD which we have defined can meet these requirements. In the immersive virtual environment, design will include four main parts: 3D CAD/modeler, multidiscipli ne simulations, CAM and discrete system simulation. 3D CAD/modeler can create 3D geometric objects and import models from other commercial softwares such as UG, CATIA etc. It can also store all kinds of models into databases with hierarchy which will provide geometric models with simulations and evaluations in later pr ocedures. Multidiscipline simulations can integrate many simulations such as FEA , CFD, Noisy and etc. Each kind of these simulation softwares will reflect a cer tain aspect of product or component’s performances. CAM, as a successor of prod uct development, mainly simulates the manufacturing procedures in the computer. Discrete system simulation will able to see the layout problems for a factory. I t is very useful for production management. Participants may actively view the v irtual world revolving around them while others control navigation and simul ations, and may interact with other members such as pass an object from one embo died manikin to another.