A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral eff...A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral efficiency of the system and prolong the life time of user nodes.This paper defines a game player as a cell formed by the unique base station and the served users.The utility function considered here measures the user's achieved utility per power.Each individual cell's goal is to maximize the total utility of its users.To search the Nash equilibrium(NE) of the game,an iterative and distributed algorithm is presented.Since the NE is inefficient,the pricing of user's transmission power is introduced to improve the NE in the Pareto sense.Simulation results show the proposed game outperforms the water-filling algorithm in terms of fairness and energy efficiency.Moreover,through employing a liner pricing function,the energy efficiency could be further improved.展开更多
本文研究了智能反射面(IRS)辅助OFDMA(Orthogonal Frequency Division Multiple Access,正交频分多址接入)云无线接入网(C-RAN)的下行链路传输系统,其中基带处理单元(BBU)池通过多个远端射频头(RRH)与多个用户进行通信.RRH到用户的接入...本文研究了智能反射面(IRS)辅助OFDMA(Orthogonal Frequency Division Multiple Access,正交频分多址接入)云无线接入网(C-RAN)的下行链路传输系统,其中基带处理单元(BBU)池通过多个远端射频头(RRH)与多个用户进行通信.RRH到用户的接入链路采用OFDMA接入技术.对于BBU池到RRH,采用无线前传链路,并且部署多个IRS以增强链路传输能力.在BBU池和每个RRH发射功率约束下,本文提出通过联合优化前传链路和接入链路资源配置使下行用户和速率最大化.由于该资源配置问题是非凸的,首先采用连续凸逼近(SCA)对目标以及约束条件进行转换.其次,将转换后的问题拆分成三个子问题来交替性求解.最后,计算机仿真结果显示了所提出的联合资源分配方法与其他基准方案相比具有显著的传输性能增益.展开更多
在传统的无线多播传输中,多播组的系统性能受限于多播组内的最差用户的信道质量。为了克服多播组的系统性能受限的问题,将协作传输引入到基于正交频分多址(orthogonal frequency division multiple access,OFDMA)的无线多播网络中,并提...在传统的无线多播传输中,多播组的系统性能受限于多播组内的最差用户的信道质量。为了克服多播组的系统性能受限的问题,将协作传输引入到基于正交频分多址(orthogonal frequency division multiple access,OFDMA)的无线多播网络中,并提出了在总传输速率受限的情况下,最小化总传输功率的动态资源分配算法。为了减少计算复杂度和保障公平性,提出了协作公平子载波分配算法(cooperative fair,CF)和迭代注水功率分配算法。仿真结果显示,在多播组的用户中进行协作传输的系统性能,要远高于采用传统多播直接传输的性能,并且所提算法也在保证系统性能的同时,实现了多播组间良好的公平性。展开更多
基金supported by the National Natural Science Foundation of China(60972059)the Fundamental Research Funds for the Central Universities of China(2010QNA27)+2 种基金China Postdoctoral Science Foundation(20100481185)the Ph.D.Programs Foundation of Ministry of Education of China(20090095120013)the Talent Introduction Program and Young Teacher Sailing Program of China University of Mining and Technology
文摘A non-cooperative game is proposed to perform the sub-carrier assignment and power allocation for the multi-cell orthogonal frequency division multiple access(OFDMA) system.The objective is to raise the spectral efficiency of the system and prolong the life time of user nodes.This paper defines a game player as a cell formed by the unique base station and the served users.The utility function considered here measures the user's achieved utility per power.Each individual cell's goal is to maximize the total utility of its users.To search the Nash equilibrium(NE) of the game,an iterative and distributed algorithm is presented.Since the NE is inefficient,the pricing of user's transmission power is introduced to improve the NE in the Pareto sense.Simulation results show the proposed game outperforms the water-filling algorithm in terms of fairness and energy efficiency.Moreover,through employing a liner pricing function,the energy efficiency could be further improved.
文摘本文研究了智能反射面(IRS)辅助OFDMA(Orthogonal Frequency Division Multiple Access,正交频分多址接入)云无线接入网(C-RAN)的下行链路传输系统,其中基带处理单元(BBU)池通过多个远端射频头(RRH)与多个用户进行通信.RRH到用户的接入链路采用OFDMA接入技术.对于BBU池到RRH,采用无线前传链路,并且部署多个IRS以增强链路传输能力.在BBU池和每个RRH发射功率约束下,本文提出通过联合优化前传链路和接入链路资源配置使下行用户和速率最大化.由于该资源配置问题是非凸的,首先采用连续凸逼近(SCA)对目标以及约束条件进行转换.其次,将转换后的问题拆分成三个子问题来交替性求解.最后,计算机仿真结果显示了所提出的联合资源分配方法与其他基准方案相比具有显著的传输性能增益.