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Formation-containment control for nonholonomic multi-agent systems with a desired trajectory constraint
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作者 GU Xueqiang LU Lina +1 位作者 XIANG Fengtao ZHANG Wanpeng 《Journal of Systems Engineering and Electronics》 2025年第1期256-268,共13页
This paper addresses the time-varying formation-containment(FC) problem for nonholonomic multi-agent systems with a desired trajectory constraint, where only the leaders can acquire information about the desired traje... This paper addresses the time-varying formation-containment(FC) problem for nonholonomic multi-agent systems with a desired trajectory constraint, where only the leaders can acquire information about the desired trajectory. Input the fixed time-varying formation template to the leader and start executing, this process also needs to track the desired trajectory, and the follower needs to converge to the convex hull that the leader crosses. Firstly, the dynamic models of nonholonomic systems are linearized to second-order dynamics. Then, based on the desired trajectory and formation template, the FC control protocols are proposed. Sufficient conditions to achieve FC are introduced and an algorithm is proposed to resolve the control parameters by solving an algebraic Riccati equation. The system is demonstrated to achieve FC, with the average position and velocity of the leaders converging asymptotically to the desired trajectory. Finally, the theoretical achievements are verified in simulations by a multi-agent system composed of virtual human individuals. 展开更多
关键词 multi-agent systems nonholonomic dynamics formation-containment(FC)control desired trajectory constrains
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Collaboration strategy for software dynamic evolution of multi-agent system
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作者 李青山 褚华 +2 位作者 张曼 李敏 刁亮 《Journal of Central South University》 SCIE EI CAS CSCD 2015年第7期2629-2637,共9页
As the ability of a single agent is limited while information and resources in multi-agent systems are distributed, cooperation is necessary for agents to accomplish a complex task. In the open and changeable environm... As the ability of a single agent is limited while information and resources in multi-agent systems are distributed, cooperation is necessary for agents to accomplish a complex task. In the open and changeable environment on the Internet, it is of great significance to research a system flexible and capable in dynamic evolution that can find a collaboration method for agents which can be used in dynamic evolution process. With such a method, agents accomplish tasks for an overall target and at the same time, the collaborative relationship of agents can be adjusted with the change of environment. A method of task decomposition and collaboration of agents by improved contract net protocol is introduced. Finally, analysis on the result of the experiments is performed to verify the improved contract net protocol can greatly increase the efficiency of communication and collaboration in multi-agent system. 展开更多
关键词 multi-agent system dynamic evolution task decomposition collaboration
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基于Multi-Agent的无人机集群体系自主作战系统设计 被引量:5
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作者 张堃 华帅 +1 位作者 袁斌林 杜睿怡 《系统工程与电子技术》 EI CSCD 北大核心 2024年第4期1273-1286,共14页
针对无人集群自主作战体系设计中的关键问题,提出基于Multi-Agent的无人集群自主作战系统设计方法。建立无人集群各节点的Agent模型及其推演规则;对于仿真系统模块化和通用化的需求,设计系统互操作式接口和无人集群自主作战的交互关系;... 针对无人集群自主作战体系设计中的关键问题,提出基于Multi-Agent的无人集群自主作战系统设计方法。建立无人集群各节点的Agent模型及其推演规则;对于仿真系统模块化和通用化的需求,设计系统互操作式接口和无人集群自主作战的交互关系;开展无人集群系统仿真推演验证。仿真结果表明,所提设计方案不仅能够有效开展并完成自主作战网络生成-集群演化-效能评估的全过程动态演示验证,而且能够通过重复随机试验进一步评估无人集群的协同作战效能,最后总结了集群协同作战的策略和经验。 展开更多
关键词 multi-agent 无人集群 体系设计 协同作战
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Collaborative multi-agent reinforcement learning based on experience propagation 被引量:5
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作者 Min Fang Frans C.A. Groen 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2013年第4期683-689,共7页
For multi-agent reinforcement learning in Markov games, knowledge extraction and sharing are key research problems. State list extracting means to calculate the optimal shared state path from state trajectories with c... For multi-agent reinforcement learning in Markov games, knowledge extraction and sharing are key research problems. State list extracting means to calculate the optimal shared state path from state trajectories with cycles. A state list extracting algorithm checks cyclic state lists of a current state in the state trajectory, condensing the optimal action set of the current state. By reinforcing the optimal action selected, the action policy of cyclic states is optimized gradually. The state list extracting is repeatedly learned and used as the experience knowledge which is shared by teams. Agents speed up the rate of convergence by experience sharing. Competition games of preys and predators are used for the experiments. The results of experiments prove that the proposed algorithms overcome the lack of experience in the initial stage, speed up learning and improve the performance. 展开更多
关键词 multi-agent Q learning state list extracting experience sharing.
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Tactical reward shaping for large-scale combat by multi-agent reinforcement learning
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作者 DUO Nanxun WANG Qinzhao +1 位作者 LYU Qiang WANG Wei 《Journal of Systems Engineering and Electronics》 CSCD 2024年第6期1516-1529,共14页
Future unmanned battles desperately require intelli-gent combat policies,and multi-agent reinforcement learning offers a promising solution.However,due to the complexity of combat operations and large size of the comb... Future unmanned battles desperately require intelli-gent combat policies,and multi-agent reinforcement learning offers a promising solution.However,due to the complexity of combat operations and large size of the combat group,this task suffers from credit assignment problem more than other rein-forcement learning tasks.This study uses reward shaping to relieve the credit assignment problem and improve policy train-ing for the new generation of large-scale unmanned combat operations.We first prove that multiple reward shaping func-tions would not change the Nash Equilibrium in stochastic games,providing theoretical support for their use.According to the characteristics of combat operations,we propose tactical reward shaping(TRS)that comprises maneuver shaping advice and threat assessment-based attack shaping advice.Then,we investigate the effects of different types and combinations of shaping advice on combat policies through experiments.The results show that TRS improves both the efficiency and attack accuracy of combat policies,with the combination of maneuver reward shaping advice and ally-focused attack shaping advice achieving the best performance compared with that of the base-line strategy. 展开更多
关键词 deep reinforcement learning multi-agent reinforce-ment learning multi-agent combat unmanned battle reward shaping
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Targeted multi-agent communication algorithm based on state control
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作者 Li-yang Zhao Tian-qing Chang +3 位作者 Lei Zhang Jie Zhang Kai-xuan Chu De-peng Kong 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第1期544-556,共13页
As an important mechanism in multi-agent interaction,communication can make agents form complex team relationships rather than constitute a simple set of multiple independent agents.However,the existing communication ... As an important mechanism in multi-agent interaction,communication can make agents form complex team relationships rather than constitute a simple set of multiple independent agents.However,the existing communication schemes can bring much timing redundancy and irrelevant messages,which seriously affects their practical application.To solve this problem,this paper proposes a targeted multiagent communication algorithm based on state control(SCTC).The SCTC uses a gating mechanism based on state control to reduce the timing redundancy of communication between agents and determines the interaction relationship between agents and the importance weight of a communication message through a series connection of hard-and self-attention mechanisms,realizing targeted communication message processing.In addition,by minimizing the difference between the fusion message generated from a real communication message of each agent and a fusion message generated from the buffered message,the correctness of the final action choice of the agent is ensured.Our evaluation using a challenging set of Star Craft II benchmarks indicates that the SCTC can significantly improve the learning performance and reduce the communication overhead between agents,thus ensuring better cooperation between agents. 展开更多
关键词 multi-agent deep reinforcement learning State control Targeted interaction Communication mechanism
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Multi-platform collaborative MRC-PSO algorithm for anti-ship missile path planning
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作者 LIU Gang GUO Xinyuan +2 位作者 HUANG Dong CHEN Kezhong LI Wu 《Journal of Systems Engineering and Electronics》 2025年第2期494-509,共16页
To solve the problem of multi-platform collaborative use in anti-ship missile (ASM) path planning, this paper pro-posed multi-operator real-time constraints particle swarm opti-mization (MRC-PSO) algorithm. MRC-PSO al... To solve the problem of multi-platform collaborative use in anti-ship missile (ASM) path planning, this paper pro-posed multi-operator real-time constraints particle swarm opti-mization (MRC-PSO) algorithm. MRC-PSO algorithm utilizes a semi-rasterization environment modeling technique and inte-grates the geometric gradient law of ASMs which distinguishes itself from other collaborative path planning algorithms by fully considering the coupling between collaborative paths. Then, MRC-PSO algorithm conducts chunked stepwise recursive evo-lution of particles while incorporating circumvent, coordination, and smoothing operators which facilitates local selection opti-mization of paths, gradually reducing algorithmic space, accele-rating convergence, and enhances path cooperativity. Simula-tion experiments comparing the MRC-PSO algorithm with the PSO algorithm, genetic algorithm and operational area cluster real-time restriction (OACRR)-PSO algorithm, which demon-strate that the MRC-PSO algorithm has a faster convergence speed, and the average number of iterations is reduced by approximately 75%. It also proves that it is equally effective in resolving complex scenarios involving multiple obstacles. More-over it effectively addresses the problem of path crossing and can better satisfy the requirements of multi-platform collabora-tive path planning. The experiments are conducted in three col-laborative operation modes, namely, three-to-two, three-to-three, and four-to-two, and the outcomes demonstrate that the algorithm possesses strong universality. 展开更多
关键词 anti-ship missiles multi-platform collaborative path planning particle swarm optimization(PSO)algorithm
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Aerial-ground collaborative delivery route planning with UAV energy function and multi-delivery
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作者 GUO Jingfeng SONG Rui HE Shiwei 《Journal of Systems Engineering and Electronics》 2025年第2期446-461,共16页
With the rapid development of low-altitude economy and unmanned aerial vehicles (UAVs) deployment technology, aerial-ground collaborative delivery (AGCD) is emerging as a novel mode of last-mile delivery, where the ve... With the rapid development of low-altitude economy and unmanned aerial vehicles (UAVs) deployment technology, aerial-ground collaborative delivery (AGCD) is emerging as a novel mode of last-mile delivery, where the vehicle and its onboard UAVs are utilized efficiently. Vehicles not only provide delivery services to customers but also function as mobile ware-houses and launch/recovery platforms for UAVs. This paper addresses the vehicle routing problem with UAVs considering time window and UAV multi-delivery (VRPU-TW&MD). A mixed integer linear programming (MILP) model is developed to mini-mize delivery costs while incorporating constraints related to UAV energy consumption. Subsequently, a micro-evolution aug-mented large neighborhood search (MEALNS) algorithm incor-porating adaptive large neighborhood search (ALNS) and micro-evolution mechanism is proposed. Numerical experiments demonstrate the effectiveness of both the model and algorithm in solving the VRPU-TW&MD. The impact of key parameters on delivery performance is explored by sensitivity analysis. 展开更多
关键词 aerial-ground collaborative delivery(AGCD) route planning unmanned aerial vehicle(UAV)energy function UAV multi-delivery micro-evolution adaptive large neighborhood search.
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Vehicle and onboard UAV collaborative delivery route planning:considering energy function with wind and payload
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作者 GUO Jingfeng SONG Rui HE Shiwei 《Journal of Systems Engineering and Electronics》 2025年第1期194-208,共15页
The rapid evolution of unmanned aerial vehicle(UAV)technology and autonomous capabilities has positioned UAV as promising last-mile delivery means.Vehicle and onboard UAV collaborative delivery is introduced as a nove... The rapid evolution of unmanned aerial vehicle(UAV)technology and autonomous capabilities has positioned UAV as promising last-mile delivery means.Vehicle and onboard UAV collaborative delivery is introduced as a novel delivery mode.Spatiotemporal collaboration,along with energy consumption with payload and wind conditions play important roles in delivery route planning.This paper introduces the traveling salesman problem with time window and onboard UAV(TSPTWOUAV)and emphasizes the consideration of real-world scenarios,focusing on time collaboration and energy consumption with wind and payload.To address this,a mixed integer linear programming(MILP)model is formulated to minimize the energy consumption costs of vehicle and UAV.Furthermore,an adaptive large neighborhood search(ALNS)algorithm is applied to identify high-quality solutions efficiently.The effectiveness of the proposed model and algorithm is validated through numerical tests on real geographic instances and sensitivity analysis of key parameters is conducted. 展开更多
关键词 vehicle and onboard unmanned aerial vehicle(UAV)collaborative delivery energy consumption function route planning mixed integer linear programming model adaptive large neighborhood search(ALNS)algorithm
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Multi-Agent技术及应用 被引量:19
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作者 王俊松 崔世钢 《计算机工程与应用》 CSCD 北大核心 2003年第18期61-62,66,共3页
论文主要讨论了Multi-Agent(MA)技术的体系结构、协作机制、通信模式及任务分解等关键技术,阐述了MA技术在智能交通控制系统、多机器人系统、Internet网络管理、CIMS领域、软件工程领域及计算机仿真等领域的广泛应用前景。
关键词 multi-agent 体系结构 协作机制 通信模式
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基于Multi-Agent的武器系统虚拟样机开发环境研究 被引量:5
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作者 杜湘瑜 尹全军 黄柯棣 《系统仿真学报》 CAS CSCD 2004年第1期104-107,共4页
虚拟样机技术是解决复杂系统开发过程中高风险、有限可逆转性问题的一个有效途经。复杂系统虚拟样机开发过程中的数据量大,交互频率高,因此必须为这一过程提供有效的机制,最大效率的支持虚拟样机的协同开发。文章将Agent技术应用于传统... 虚拟样机技术是解决复杂系统开发过程中高风险、有限可逆转性问题的一个有效途经。复杂系统虚拟样机开发过程中的数据量大,交互频率高,因此必须为这一过程提供有效的机制,最大效率的支持虚拟样机的协同开发。文章将Agent技术应用于传统框架,提出了基于Multi-Agent的协同开发环境,并结合采办的思想,提出了基于Multi-Agent的协同开发环境的全生命周期虚拟样机开发过程模型。 展开更多
关键词 虚拟样机 协同 AGENT技术 multi-agent技术
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基于Multi-Agent的机床装备资源优化选择方法 被引量:11
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作者 尹超 罗鹏 +1 位作者 李孝斌 李靓 《计算机集成制造系统》 EI CSCD 北大核心 2016年第6期1474-1484,共11页
针对云制造环境下机床装备资源数量大、服务制约因素多、组合优化选择困难等问题,首先建立机床装备资源匹配指标体系和包括服务时间(T)、服务成本(C)、服务质量(Q)、服务知识(K)、服务环境(E)、服务可靠性(R)、服务容错性(Ft)和综合满意... 针对云制造环境下机床装备资源数量大、服务制约因素多、组合优化选择困难等问题,首先建立机床装备资源匹配指标体系和包括服务时间(T)、服务成本(C)、服务质量(Q)、服务知识(K)、服务环境(E)、服务可靠性(R)、服务容错性(Ft)和综合满意度(Sa)八维目标分量的机床装备资源评价指标体系;结合Multi-Agent技术自主响应、智能交互的优势,提出一种基于Multi-Agent的机床装备资源优化选择模型,设计了该优选模型的求解方法并通过实验仿真验证了该方法的适用性和有效性。 展开更多
关键词 multi-agent 云制造 机床装备 优化选择
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基于Multi-agent技术的Internet信息挖掘研究 被引量:17
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作者 亢锐 叶青 范全义 《计算机工程》 CAS CSCD 北大核心 2001年第2期107-109,共3页
介绍了Multi-Agent系统的概念,提出了具有Control-agent的Multi-agent系统,在此基础上分析了一种基于Multi-agent技术进行Internet信息下载和信息挖掘的模型及具体实现方法,并结合实际应用,介绍了可实现比较购物功能的WebDruid系统。
关键词 INTERNET 信息挖掘 multi-agent技术 信息检索
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一种Multi-agent System的信任模型 被引量:10
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作者 赵书良 蒋国瑞 黄梯云 《管理科学学报》 CSSCI 北大核心 2006年第5期36-43,共8页
Multi-agent技术已广泛用于大型分布式管理系统的开发.多agent间合作的信任问题会严重影响系统的效率.现有的信任模型基本上都是基于WEB的peer-to-peer环境给出的,它们不太适于multi_agent system(MAS)环境.针对MAS环境中信任的特点,提... Multi-agent技术已广泛用于大型分布式管理系统的开发.多agent间合作的信任问题会严重影响系统的效率.现有的信任模型基本上都是基于WEB的peer-to-peer环境给出的,它们不太适于multi_agent system(MAS)环境.针对MAS环境中信任的特点,提出了一种基于信誉和关系网的agent信任体系.分析实验表明该模型能促进agent关系网的凝聚性,能较大的提高agent合作伙伴选取的效率,并在重复交往环境下agent的合作成功率,以及在抑制恶意推荐、协同作弊、偏心这些干扰现象上较已有模型有较大改进.该模型在供应链管理和电子商务合作伙伴选择方面,具有一定的理论意义和实用价值. 展开更多
关键词 multi-agent SYSTEM 信任体系 信誉 关系网
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基于Multi-Agent的虚假舆情传播仿真 被引量:12
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作者 孙雷霆 李春发 陶建强 《情报杂志》 CSSCI 北大核心 2017年第4期162-169,共8页
[目的/意义]面对虚假舆情传播,如何及时掌握传播影响程度,预测应对策略实施效果,在当前信息高速流动条件下是亟需关注的课题。从宏观与微观相结合的视角掌控虚假舆情传播情况,具备实践意义。[方法/过程]运用Anylogic仿真平台,使用Multi-... [目的/意义]面对虚假舆情传播,如何及时掌握传播影响程度,预测应对策略实施效果,在当前信息高速流动条件下是亟需关注的课题。从宏观与微观相结合的视角掌控虚假舆情传播情况,具备实践意义。[方法/过程]运用Anylogic仿真平台,使用Multi-Agent建模技术,建立虚假舆情传播的巴斯扩散仿真模型。通过定义Agent行为直观地表现虚假舆情传播影响程度,揭示其影响发展趋势,发现不同应对策略的舆论修正效果。以"某型舰发生蒸汽爆炸事故""大妈碰瓷玩具车"两个虚假舆情为例进行实证研究,比较应对策略的实施效果。[结果/结论]MultiAgent建模技术可以从微观上直观展现传播个体行为,从宏观上揭示传播程度和策略有效度。在实际应用中,可根据不同舆情事件的条件参数预先进行仿真分析,通过仿真结果预测舆论发展情况,制定针对性策略,提前进行舆论引导,该方法可为舆情传播控制提供参考。 展开更多
关键词 multi-agent 虚假舆情 舆情传播 巴斯扩散 ANYLOGIC
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基于Multi-Agent的协作学习系统 被引量:5
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作者 殷凡 张建明 《计算机工程与设计》 CSCD 北大核心 2005年第10期2802-2804,2827,共4页
针对当前的协作学习系统很少考虑到学习者知识水平、认知特性、兴趣等个性化属性,提出了一个基于学习者知识水平的分层多Agent学习系统模型,该模型结合智能代理技术,通过对学习者知识水平的界定实现系统的分层结构,较好地解决了现有学... 针对当前的协作学习系统很少考虑到学习者知识水平、认知特性、兴趣等个性化属性,提出了一个基于学习者知识水平的分层多Agent学习系统模型,该模型结合智能代理技术,通过对学习者知识水平的界定实现系统的分层结构,较好地解决了现有学习系统中普遍存在而又尚未解决的无序和混乱、群体互动效果、个性化以及系统通讯开销等问题。 展开更多
关键词 协同学习 智能代理 多代理 multi-agent 学习系统 协作 知识水平 多AGENT 智能代理技术 系统模型
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基于专利地图和Multi-Agent思想的专利分析系统构建 被引量:11
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作者 翟东升 王明吉 余旸 《情报学报》 CSSCI 北大核心 2006年第3期316-321,共6页
专利地图在未来的信息世界中将会扮演重要的角色。本文简要介绍专利地图,以及在专利地图理论上建立专利分析系统,分析了专利分析的内容、功能和方法,并通过专利分析系统来制作专利地图。
关键词 专利地图 multi-agent 专利分析系统 功能 理论基础
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基于Multi-agent的消息通信机制及其实现框架 被引量:10
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作者 赵怀慈 黄莎白 张霞 《系统仿真学报》 CAS CSCD 2003年第11期1554-1556,1560,共4页
随着人工智能和网络与分布式技术的发展,基于Multi-agent的分布式仿真成为仿真研究的热点,具有广阔的发展前景。在基于Multi-agent的分布式仿真系统中,如何实现多个Agent彼此之间的通信和协作是一个重要的问题。本文采用消息传送的方式... 随着人工智能和网络与分布式技术的发展,基于Multi-agent的分布式仿真成为仿真研究的热点,具有广阔的发展前景。在基于Multi-agent的分布式仿真系统中,如何实现多个Agent彼此之间的通信和协作是一个重要的问题。本文采用消息传送的方式实现分布式Multi-agent仿真系统中的通信,并且给出了一个实用的可重用框架结构。 展开更多
关键词 multi-agent 分布式仿真 消息 通信机制
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基于Multi-agent的煤矿虚拟环境体系建模 被引量:7
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作者 蔡林沁 罗志勇 +1 位作者 王颋 王平 《煤炭学报》 EI CAS CSCD 北大核心 2010年第1期61-65,共5页
基于Multi-agent技术,研究了煤矿虚拟环境的体系结构建模方法,提出了Multi-agent煤矿虚拟环境的层次化体系模型及其形式化描述。该模型由硬件、网络及操作系统层、几何物理层、Multi-agent层和人机界面层组成。同时,设计了具有感知、运... 基于Multi-agent技术,研究了煤矿虚拟环境的体系结构建模方法,提出了Multi-agent煤矿虚拟环境的层次化体系模型及其形式化描述。该模型由硬件、网络及操作系统层、几何物理层、Multi-agent层和人机界面层组成。同时,设计了具有感知、运动、行为、认知及内部属性的虚拟矿工Agent模型,采用面向对象技术,实现了虚拟矿工Agent的开发,构建了用于井下安全检查行为仿真的虚拟环境系统,实现了虚拟环境的交互式控制及井下安全行为仿真。 展开更多
关键词 multi-agent 煤矿虚拟环境 虚拟矿工 行为仿真
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Multi-Agent系统中Agent知识获取的合作模型 被引量:7
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作者 毛新军 陈火旺 刘凤岐 《软件学报》 EI CSCD 北大核心 2001年第2期256-262,共7页
Agent的知识是 Agent计算的前提 .在动态、不确定的 Multi- Agent系统中 ,Agent必须具备及时有效地获取所需知识的能力以求解问题 .现有的知识获取模型不能有效地支持在动态、不确定的 Multi- Agent系统中Agent对知识获取的要求 ,Agent... Agent的知识是 Agent计算的前提 .在动态、不确定的 Multi- Agent系统中 ,Agent必须具备及时有效地获取所需知识的能力以求解问题 .现有的知识获取模型不能有效地支持在动态、不确定的 Multi- Agent系统中Agent对知识获取的要求 ,Agent的知识获取能力比较有限 .提出一个系统的、用于 Agent知识获取的合作模型KACM( knowledge- acquiring cooperation model)系列 ,包括被动模型、主动终止模型和主动非终止模型 .基于言语行为理论和以分枝时序逻辑为基础的形式化框架 ,讨论了 KACM所涉及的 Agent通信行为 ,分析了 Agent如何响应这些通信行为以完成知识交互 ,定义了各通信行为以及 KACM的满足语义 ,最后讨论了研究工作的意义 . 展开更多
关键词 AGENT multi-agent系统 合作模型 知识获取 人工智能
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