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Optimal competitive resource assignment in two-stage Colonel Blotto game with Lanchester-type attrition
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作者 YUAN Weilin CHEN Shaofei +4 位作者 HU Zhenzhen JI Xiang LU Lina SU Xiaolong CHEN Jing 《Journal of Systems Engineering and Electronics》 2026年第1期242-256,共15页
In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dyna... In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dynamic fighting scenarios,and exists situations where the scenario and rule of the Colonel Blotto(CB)game are too restrictive in real world.To address these issues,a support stage is added as supplementary for pre-allocated results,in which a novel two-stage competitive resource assignment problem is formulated based on CB game and stochastic Lanchester equation(SLE).Further,the force attrition in these two stages is formulated as a stochastic progress to consider the complex fighting progress,including the case that the player with fewer resources defeats the player with more resources and wins the battlefield.For solving this two-stage resource assignment problem,nested solving and no-regret learning are proposed to search the optimal resource assignment strategies.Numerical experiments are taken to analyze the effectiveness of the proposed model and study the assignment strategies in various cases. 展开更多
关键词 resource assignment Colonel Blotto(CB)game stochastic Lanchester equation(SLE) regret match
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Two-to-one differential game via improved MOGWO 被引量:2
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic Behavior
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Mode-switching cooperative defense strategy for the orbit pursuit-evasion-defense game
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作者 Yongshang Wei Tianxi Liu Cheng Wei 《Defence Technology(防务技术)》 2025年第2期272-286,共15页
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade... This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives. 展开更多
关键词 Cooperative policy Differential games Orbit pursuit-evasion-defense game Mod recognition
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Self-play training and analysis for GEO inspection game with modular actions
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作者 ZHOU Rui ZHONG Weichao +1 位作者 LI Wenlong ZHANG Hao 《Journal of Systems Engineering and Electronics》 2025年第5期1353-1373,共21页
This paper comprehensively explores the impulsive on-orbit inspection game problem utilizing reinforcement learning and game training methods.The purpose of the spacecraft is to inspect the entire surface of a non-coo... This paper comprehensively explores the impulsive on-orbit inspection game problem utilizing reinforcement learning and game training methods.The purpose of the spacecraft is to inspect the entire surface of a non-cooperative target with active maneuverability in front lighting.First,the impulsive orbital game problem is formulated as a turn-based sequential game problem.Second,several typical relative orbit transfers are encapsulated into modules to construct a parameterized action space containing discrete modules and continuous parameters,and multi-pass deep Q-networks(MPDQN)algorithm is used to implement autonomous decision-making.Then,a curriculum learning method is used to gradually increase the difficulty of the training scenario.The backtracking proportional self-play training framework is used to enhance the agent’s ability to defeat inconsistent strategies by building a pool of opponents.The behavior variations of the agents during training indicate that the intelligent game system gradually evolves towards an equilibrium situation.The restraint relations between the agents show that the agents steadily improve the strategy.The influence of various factors on game results is tested. 展开更多
关键词 impulsive orbital game inspection mission turnbased reinforcement learning modular action self-play
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Variable reward function-driven strategies for impulsive orbital attack-defense games under multiple constraints and victory conditions
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作者 Liran Zhao Sihan Xu +1 位作者 Qinbo Sun Zhaohui Dang 《Defence Technology(防务技术)》 2025年第9期159-183,共25页
This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breac... This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breach the defender's interception to rendezvous with the target,while the defender seeks to protect the target by blocking or actively pursuing the attacker.Four different maneuvering constraints and five potential game outcomes are incorporated to more accurately model AD game problems and increase complexity,thereby reducing the effectiveness of traditional methods such as differential games and game-tree searches.To address these challenges,this study proposes a multiagent deep reinforcement learning solution with variable reward functions.Two attack strategies,Direct attack(DA)and Bypass attack(BA),are developed for the attacker,each focusing on different mission priorities.Similarly,two defense strategies,Direct interdiction(DI)and Collinear interdiction(CI),are designed for the defender,each optimizing specific defensive actions through tailored reward functions.Each reward function incorporates both process rewards(e.g.,distance and angle)and outcome rewards,derived from physical principles and validated via geometric analysis.Extensive simulations of four strategy confrontations demonstrate average defensive success rates of 75%for DI vs.DA,40%for DI vs.BA,80%for CI vs.DA,and 70%for CI vs.BA.Results indicate that CI outperforms DI for defenders,while BA outperforms DA for attackers.Moreover,defenders achieve their objectives more effectively under identical maneuvering capabilities.Trajectory evolution analyses further illustrate the effectiveness of the proposed variable reward function-driven strategies.These strategies and analyses offer valuable guidance for practical orbital defense scenarios and lay a foundation for future multi-agent game research. 展开更多
关键词 Orbital attack-defense game Impulsive maneuver Multi-agent deep reinforcement learning Reward function design
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Multi-round dynamic game decision-making of UAVs based on decision tree
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作者 WANG Linmeng WANG Yuhui +1 位作者 CHEN Mou DING Shulin 《Journal of Systems Engineering and Electronics》 2025年第4期1006-1016,共11页
To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on ... To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on game the-ory and the confrontation characteristics of air combat,a dynamic game process is constructed including the strategy sets,the situation information,and the maneuver decisions for both sides of air combat.By analyzing the UAV’s flight dyna-mics and the both sides’information,a payment matrix is estab-lished through the situation advantage function,performance advantage function,and profit function.Furthermore,the dynamic game decision problem is solved based on the linear induction method to obtain the Nash equilibrium solution,where the decision tree method is introduced to obtain the optimal maneuver decision,thereby improving the situation advantage in the next round of confrontation.According to the analysis,the simulation results for the confrontation scenarios of multi-round air combat are presented to verify the effectiveness and advan-tages of the proposed method. 展开更多
关键词 unmanned aerial vehicle(UAV) multi-round con-frontation dynamic game decision decision tree.
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Weapon-target assignment for unmanned aerial vehicles: A multi-strategy threshold public goods game approach
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作者 Wenhao Bi Zhaoxi Wang +1 位作者 Yang Xu An Zhang 《Defence Technology(防务技术)》 2025年第6期221-237,共17页
As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UA... As a crucial process in the coordinated strikes of unmanned aerial vehicles(UAVs), weapon-target assignment is vital for optimizing the allocation of available weapons and effectively exploiting the capabilities of UAVs. Existing weapon-target assignment methods primarily focus on macro cluster constraints while neglecting individual strategy updates. This paper proposes a novel weapon-target assignment method for UAVs based on the multi-strategy threshold public goods game(PGG). By analyzing the concept mapping between weapon-target assignment for UAVs and multi-strategy threshold PGG, a weapon-target assignment model for UAVs based on the multi-strategy threshold PGG is established, which is adaptively complemented by the diverse cooperation-defection strategy library and the utility function based on the threshold mechanism. Additionally, a multi-chain Markov is formulated to quantitatively describe the stochastic evolutionary dynamics, whose evolutionary stable distribution is theoretically derived through the development of a strategy update rule based on preference-based aspiration dynamic. Numerical simulation results validate the feasibility and effectiveness of the proposed method, and the impacts of selection intensity, preference degree and threshold on the evolutionary stable distribution are analyzed. Comparative simulations show that the proposed method outperforms GWO, DE, and NSGA-II, achieving 17.18% higher expected utility than NSGA-II and reducing evolutionary stable times by 25% in large-scale scenario. 展开更多
关键词 Unmanned aerial vehicles(UAVs) Weapon-target assignment Public goods game(PGG) Multi-chain markov Strategy update rule
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区块链应用背景下新能源汽车闭环供应链的微分博弈模型 被引量:1
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作者 徐健腾 马柯柯 +1 位作者 柏庆国 张玉忠 《运筹学学报(中英文)》 北大核心 2026年第1期41-60,共20页
将区块链技术应用到新能源汽车供应链能够在一定程度上解决废旧电池利用率不高和回收难等问题。在这一背景下,本文考虑了由一个投资区块链技术的动力电池供应商、一个普通零件供应商和一个新能源汽车制造商组成的闭环供应链,重点研究系... 将区块链技术应用到新能源汽车供应链能够在一定程度上解决废旧电池利用率不高和回收难等问题。在这一背景下,本文考虑了由一个投资区块链技术的动力电池供应商、一个普通零件供应商和一个新能源汽车制造商组成的闭环供应链,重点研究系统在动态决策环境下的情形。将区块链技术应用到动力电池的全生命周期追溯过程,刻画了新能源汽车动力电池可追溯水平动态变化的随机演化过程。在动力电池供应商和新能源汽车制造商分别作为回收主体以及两者垂直整合模式下,构建了三个主从随机微分博弈模型。通过求解三个模型下的反馈均衡解,比较了供应链在达到稳态情形下的状态变量、决策变量和反馈利润。最后,结合数值算例检验了新能源汽车闭环供应链在静态和动态下的运营绩效。本文得出的研究结论能够为新能源汽车企业应用区块链技术、回收废旧动力电池和供应链整合提供一定的参考。 展开更多
关键词 闭环供应链 新能源汽车 微分博弈 区块链技术
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设计单位牵头的EPC项目设计优化激励机制研究——基于动态博弈视角
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作者 刘炳胜 崔巧艳 +2 位作者 郑贺民 王丹 陈媛 《土木工程学报》 北大核心 2026年第3期129-139,共11页
EPC项目设计优化产生的收益若能设置明确的分配机制,可以有效调动各主体参与设计优化的积极性。文章构建设计单位牵头的EPC项目设计优化激励博弈模型,并分析无激励、静态激励、动态激励策略下各参与主体的最优决策方案和激励策略。其次... EPC项目设计优化产生的收益若能设置明确的分配机制,可以有效调动各主体参与设计优化的积极性。文章构建设计单位牵头的EPC项目设计优化激励博弈模型,并分析无激励、静态激励、动态激励策略下各参与主体的最优决策方案和激励策略。其次,基于长期合作视角对博弈模型进行动态演化仿真,分析设计优化激励策略和各主体决策随时间的演化路径与趋势。研究结果表明,动态激励可更高效地实现设计优化激励效果;当联合体努力水平效率系数较高、项目规模较大、综合成本系数较小时,均可实现施工单位投入的提高;随着合作次数增加,各主体参与设计优化的积极性和总效益逐渐提高。文章揭示了EPC项目设计优化参与主体决策行为的交互影响及动态演化规律,为不同利益诉求和不确定环境下决策方案和激励策略制定提供理论依据。 展开更多
关键词 EPC项目 设计优化 激励机制 动态博弈
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跨国合同制造供应链减排技术垂直一体化决策
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作者 赖新峰 王鑫 +1 位作者 陈志祥 刘伟明 《系统工程学报》 北大核心 2026年第1期194-208,共15页
近年来,国际贸易环境动荡对绿色跨国供应链产生了极大的干扰,垂直一体化战略是克服这些风险的有效途径.在此背景下,文章构建了三种不同的垂直一体化离岸外包供应链博弈模型,分析了其博弈均衡结果并进行了对比.研究表明:上下游合同制造... 近年来,国际贸易环境动荡对绿色跨国供应链产生了极大的干扰,垂直一体化战略是克服这些风险的有效途径.在此背景下,文章构建了三种不同的垂直一体化离岸外包供应链博弈模型,分析了其博弈均衡结果并进行了对比.研究表明:上下游合同制造商在垂直一体化战略下将存在“搭便车”经济现象,处于上游的合同制造商能从“搭便车”中攫取更高的利润;不存在关税时,原始设备制造商实施完全垂直一体化战略不仅对自身有利,同时也能为供应链其他成员带来更高的利润,完全垂直一体化是有益于整个供应链的占优战略;存在关税时,完全垂直一体化战略不再是完全占优战略,其占优空间会被压缩. 展开更多
关键词 绿色供应链 垂直一体化 关税 STACKELBERG博弈
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联盟结构合作博弈的平等盈余分配
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作者 于晓辉 王文举 +2 位作者 张强 张志强 商盈润 《系统工程学报》 北大核心 2026年第1期28-45,共18页
在联盟结构合作博弈中,探讨了优先联盟议价能力对其局中人收益分配的影响,构建了基于“平等盈余分配”(即ESD解)的分配方法.首先,基于ESD解及其扩展形式,将优先联盟的议价能力转化为其收益分配的动态权重.然后,基于Owen型值二步法构建... 在联盟结构合作博弈中,探讨了优先联盟议价能力对其局中人收益分配的影响,构建了基于“平等盈余分配”(即ESD解)的分配方法.首先,基于ESD解及其扩展形式,将优先联盟的议价能力转化为其收益分配的动态权重.然后,基于Owen型值二步法构建了体现局中人加入大联盟前后收益差异的联盟结构合作博弈“解”(即:两种广义加权平等盈余分配),并进行了公理化论证.通过对比两种广义加权平等盈余分配方案,分析可知:企业自身实力的增强会降低其加入到联盟结构合作的意愿,但是必然会提高大联盟中其他优先联盟的合作意愿,而不一定会增强其同一优先联盟中其他伙伴的合作意愿;当企业经济实力的增强时,应该通过合理地设置优先联盟的动态权重来保证其同一优先联盟伙伴的合作意愿.因此,广义平等盈余分配可以帮助局中人评估可能的合作分配和合作方式,从而选择最优的合作形式. 展开更多
关键词 联盟结构 平等盈余分配 加权解 合作博弈
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“结构化与情境化”体育教学课程模式的国际镜鉴与启示
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作者 王立清 李焕玉 +5 位作者 李敏 李宜霖 李卫东 陈雨婷 兰存蓉 闫金 《成都体育学院学报》 北大核心 2026年第1期74-86,共13页
运用文献资料法、逻辑分析法,深刻阐述和分析国外“领会式教学、游戏性与小战术配合与实战情境”三大课程模式的理论、异同点与研究现状,并系统提出教学实施的推进路径。研究发现,三大课程模式体现了“结构化与情境化”特征,在教学目标... 运用文献资料法、逻辑分析法,深刻阐述和分析国外“领会式教学、游戏性与小战术配合与实战情境”三大课程模式的理论、异同点与研究现状,并系统提出教学实施的推进路径。研究发现,三大课程模式体现了“结构化与情境化”特征,在教学目标、教学设计核心理念及学生主体等方面具有相同性,而在理论基础、能力迁移、教学流程与环节,以及“小比赛”定义等方面也存在差异性。研究结果为推进我国“结构化—情境化”体育教学提供有效途径,有利于深化我国基础教育体育与健康课程以及大单元教学的改革,有助于学生在真实比赛情景中学习和应用体育技能,确保体育课程教学的质量和效果,进而全面提升学生的核心素养。 展开更多
关键词 大单元教学 课程模式 领会式教学 游戏性与小战术配合 实战情境课程
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孤独症儿童核心症状与神经免疫功能的关系:基于创造性游戏的干预研究
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作者 王雪丽 赵庆 +1 位作者 张少华 张彦芳 《华中科技大学学报(医学版)》 北大核心 2026年第1期110-115,共6页
目的探究创造性游戏的干预对孤独症儿童核心症状及神经免疫功能的影响,并分析核心症状与神经免疫功能的关系。方法选择2022年2月~2025年2月100例于南阳市第一人民医院就诊治疗的孤独症儿童,按随机数字表法分为观察组(进行创造性游戏干预... 目的探究创造性游戏的干预对孤独症儿童核心症状及神经免疫功能的影响,并分析核心症状与神经免疫功能的关系。方法选择2022年2月~2025年2月100例于南阳市第一人民医院就诊治疗的孤独症儿童,按随机数字表法分为观察组(进行创造性游戏干预)与对照组(进行常规康复干预),每组各50例。比较观察组与对照组核心症状指标[儿童孤独症评定量表(CARS)、孤独症治疗评估量表(ATEC)、孤独症儿童行为量表(ABC)]及神经免疫指标[白介素-17A(IL-17A)、抗髓鞘碱性蛋白抗体(anti-MBP)、白介素-6(IL-6)、骨桥蛋白(OPN)]。Pearson相关分析观察组核心症状指标与神经免疫指标的相关性。结果干预前两组CARS评分、ATEC评分、ABC评分均无统计学差异(均P>0.05),干预后两组CARS评分、ATEC评分、ABC评分均显著低于干预前,并且干预后观察组CARS评分、ATEC评分、ABC评分显著低于对照组(均P<0.01)。干预前两组IL-17A、anti-MBP、IL-6、OPN水平无统计学差异(均P>0.05),干预后两组IL-17A、anti-MBP、IL-6、OPN显著低于干预前,并且干预后观察组IL-17A、anti-MBP、IL-6、OPN显著低于对照组(均P<0.01)。观察组IL-17A、anti-MBP、IL-6、OPN水平均与CARS评分(r=0.442、0.479、0.483、0.343)、ATEC评分(r=0.547、0.610、0.585、0.406)、ABC评分(r=0.463、0.496、0.513、0.417)呈正相关(均P<0.01)。结论创造性游戏有助于改善孤独症儿童核心症状及神经免疫功能紊乱情况,并且较常规康复干预效果更优,孤独症儿童核心症状与神经免疫功能密切相关。 展开更多
关键词 孤独症 儿童 核心症状 神经免疫 创造性游戏
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医联网环境下的跨域医疗健康数据治理合作机制研究
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作者 丁帅 王一凡 +3 位作者 王浩 朱立峰 范先群 杨善林 《管理科学学报》 北大核心 2026年第1期175-190,共16页
我国医疗健康业务形式与协作场景日益丰富,医疗健康数据正在急速扩容且跨域特性愈发显著,跨域医疗健康数据治理已然成为数据价值挖掘与风险管控的必经之路.然而,医疗健康协作场景中多方主体受限于发展诉求和技术水平差异等客观因素,面... 我国医疗健康业务形式与协作场景日益丰富,医疗健康数据正在急速扩容且跨域特性愈发显著,跨域医疗健康数据治理已然成为数据价值挖掘与风险管控的必经之路.然而,医疗健康协作场景中多方主体受限于发展诉求和技术水平差异等客观因素,面临跨域医疗健康数据治理难以可持续稳定合作的现实困境.本文聚焦医联网环境下多主体合作的管理情境归纳了医疗健康协作场景,探索了跨域医疗健康数据治理合作三方策略演化过程及影响因素,并以“瑞金-卢湾”医联体为典型场景进行了数值仿真分析.在此基础上,基于行动设计研究理论提出了多场景适配且动态循环的共性合作机制,为医联网环境下跨域医疗健康数据治理的可持续稳定合作提供理论参考. 展开更多
关键词 医联网 医疗健康协作 数据治理 合作机制 演化博弈
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集成AHP-QFD-TRIZ理论的户外哺乳坐具设计研究
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作者 李晓光 王志国 《家具与室内装饰》 北大核心 2026年第1期108-113,共6页
为改善户外哺乳环境,有效满足母婴群体户外哺乳需求,集成AHP-QFD-TRIZ理论方法应用于户外哺乳坐具设计中,以完成户外哺乳坐具设计,优化母婴群体户外游玩体验。首先基于用户访谈收集用户需求,然后借助层次分析法(Analytic Hierarchy Proc... 为改善户外哺乳环境,有效满足母婴群体户外哺乳需求,集成AHP-QFD-TRIZ理论方法应用于户外哺乳坐具设计中,以完成户外哺乳坐具设计,优化母婴群体户外游玩体验。首先基于用户访谈收集用户需求,然后借助层次分析法(Analytic Hierarchy Process,AHP)求解用户需求权重,再经由质量功能展开(Quality Function Deployment,QFD)将用户需求映射为哺乳坐具的设计要求,识别出重点设计要求及其存在的三对技术矛盾组,在此基础上引入发明问题解决理论(Theory of Inventive Problem Solving,TRIZ)寻求解域,指导完成户外哺乳坐具的方案设计。集成AHP-QFD-TRIZ理论可有效帮助设计人员在设计活动中识别出因满足用户关键需求而可能存在的技术矛盾,并迅速寻找最佳解,进而实现户外哺乳坐具的创新设计,提升设计效率和设计可行性。 展开更多
关键词 坐具设计 AHP QFD TRIZ 户外哺乳 游玩体验
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考虑政府激励与知识累积的燃煤电厂CCUS运营模式动态优化研究
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作者 陈晓红 马睿谦 +1 位作者 张乘 汪阳洁 《管理科学学报》 北大核心 2026年第1期143-159,共17页
加速燃煤电厂的碳捕集、利用和封存(CCUS)技术应用对促进全球绿色低碳发展意义重大.然而,鉴于该技术的高额成本,如何选择最优运营模式成为亟待解决的核心问题.本文构建了考虑政府激励与知识累积效应的燃煤电厂CCUS运营的微分博弈模型,... 加速燃煤电厂的碳捕集、利用和封存(CCUS)技术应用对促进全球绿色低碳发展意义重大.然而,鉴于该技术的高额成本,如何选择最优运营模式成为亟待解决的核心问题.本文构建了考虑政府激励与知识累积效应的燃煤电厂CCUS运营的微分博弈模型,对比分析一体化、运营商、合资及外包四种运营模式在成本控制和碳减排效益方面的差异,并通过案例分析进行验证.研究发现,政府补贴和碳交易政策是影响商业模式选择的重要外部因素,知识累积在推动CCUS技术采纳与成本优化方面起着关键作用,并且四种不同模式的适用性受到特定国家或地区经济、政策及技术环境的影响.本研究为燃煤发电企业投资决策提供了一定的理论和实践参考,并为政府完善相关产业政策提供决策依据. 展开更多
关键词 CCUS 运营模式 微分博弈 政府激励 知识累积
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医药企业联合申报下药品供应稳定性的博弈机制与监管策略研究
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作者 王红 刘春 +2 位作者 牛奔 柴语鹃 周天薇 《中国卫生事业管理》 北大核心 2026年第2期182-189,共8页
目的:剖析医药企业联合申报政策的运行机制,为缓解药品质量波动与供应短缺问题提供决策参考。方法:立足“企业联合体”视角,构建集采政策下多元利益主体的两阶段博弈框架。中标前,以Stackelberg博弈刻画龙头企业与跟随企业在努力水平、... 目的:剖析医药企业联合申报政策的运行机制,为缓解药品质量波动与供应短缺问题提供决策参考。方法:立足“企业联合体”视角,构建集采政策下多元利益主体的两阶段博弈框架。中标前,以Stackelberg博弈刻画龙头企业与跟随企业在努力水平、单位产出等关键变量上的策略互动;中标后,引入演化博弈理论,分析医保经办机构、医疗机构与药企联合体三方在强、弱监管情境下的稳定策略及其条件。结果:(1)联合体成员的努力水平与单位产出越高,其合作稳定性显著增强;(2)医保部门监管成本投入与对违规主体的惩罚力度呈正向调节作用,可有效抑制道德风险并保障药品持续供应;(3)演化稳定均衡的判别需综合权衡强监管带来的社会净收益与监管成本增量。结论:联合申报制度能够在制度层面提升药品供应韧性,但仍需通过强化医保经办机构的动态监管能力、优化差异化奖惩机制,方能充分释放集中带量采购的政策红利。 展开更多
关键词 医药企业联合申报 集中带量采购 演化博弈 药品供应稳定性
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