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HEURISTIC PARTICLE SWARM OPTIMIZATION ALGORITHM FOR AIR COMBAT DECISION-MAKING ON CMTA 被引量:18
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作者 罗德林 杨忠 +2 位作者 段海滨 吴在桂 沈春林 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2006年第1期20-26,共7页
Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm opt... Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm optimization (HPSO) algorithm is proposed to solve the decision-making (DM) problem. HA facilitates to search the local optimum in the neighborhood of a solution, while the PSO algorithm tends to explore the search space for possible solutions. Combining the advantages of HA and PSO, HPSO algorithms can find out the global optimum quickly and efficiently. It obtains the DM solution by seeking for the optimal assignment of missiles of friendly fighter aircrafts (FAs) to hostile FAs. Simulation results show that the proposed algorithm is superior to the general PSO algorithm and two GA based algorithms in searching for the best solution to the DM problem. 展开更多
关键词 air combat decision-making cooperative multiple target attack particle swarm optimization heuristic algorithm
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Air combat decision-making of multiple UCAVs based on constraint strategy games 被引量:14
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作者 Shou-yi Li Mou Chen +1 位作者 Yu-hui Wang Qing-xian Wu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第3期368-383,共16页
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba... Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach. 展开更多
关键词 Game theory Time-sensitive information Constraint strategy games Polytope strategy games Multiple UCAVs air combat decision-making
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Mastering air combat game with deep reinforcement learning 被引量:2
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作者 Jingyu Zhu Minchi Kuang +3 位作者 Wenqing Zhou Heng Shi Jihong Zhu Xu Han 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第4期295-312,共18页
Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem ... Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem of plasticity loss in neural networks.Plasticity loss is the difficulty of learning new knowledge after the network has converged.To this end,we propose a motivational curriculum learning distributed proximal policy optimization(MCLDPPO)algorithm,through which trained agents can significantly outperform the predictive game tree and mainstream reinforcement learning methods.The motivational curriculum learning is designed to help the agent gradually improve its combat ability by observing the agent's unsatisfactory performance and providing appropriate rewards as a guide.Furthermore,a complete tactical maneuver is encapsulated based on the existing air combat knowledge,and through the flexible use of these maneuvers,some tactics beyond human knowledge can be realized.In addition,we designed an interruption mechanism for the agent to increase the frequency of decisionmaking when the agent faces an emergency.When the number of threats received by the agent changes,the current action is interrupted in order to reacquire observations and make decisions again.Using the interruption mechanism can significantly improve the performance of the agent.To simulate actual air combat better,we use digital twin technology to simulate real air battles and propose a parallel battlefield mechanism that can run multiple simulation environments simultaneously,effectively improving data throughput.The experimental results demonstrate that the agent can fully utilize the situational information to make reasonable decisions and provide tactical adaptation in the air combat,verifying the effectiveness of the algorithmic framework proposed in this paper. 展开更多
关键词 air combat MCLDPPO Interruption mechanism Digital twin Distributed system
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Multi-target Collaborative Combat Decision-Making by Improved Particle Swarm Optimizer 被引量:5
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作者 Ding Yongfei Yang Liuqing +2 位作者 Hou Jianyong Jin Guting Zhen Ziyang 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI CSCD 2018年第1期181-187,共7页
A decision-making problem of missile-target assignment with a novel particle swarm optimization algorithm is proposed when it comes to a multiple target collaborative combat situation.The threat function is establishe... A decision-making problem of missile-target assignment with a novel particle swarm optimization algorithm is proposed when it comes to a multiple target collaborative combat situation.The threat function is established to describe air combat situation.Optimization function is used to find an optimal missile-target assignment.An improved particle swarm optimization algorithm is utilized to figure out the optimization function with less parameters,which is based on the adaptive random learning approach.According to the coordinated attack tactics,there are some adjustments to the assignment.Simulation example results show that it is an effective algorithm to handle with the decision-making problem of the missile-target assignment(MTA)in air combat. 展开更多
关键词 collaborative combat multi-target decision-making improved particle swarm optimization(IPSO)
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Optimal confrontation position selecting games model and its application to one-on-one air combat
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作者 Zekun Duan Genjiu Xu +2 位作者 Xin Liu Jiayuan Ma Liying Wang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第1期417-428,共12页
In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position beco... In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm. 展开更多
关键词 Unmanned aerial vehicles(UAVs) air combat Continuous strategy space Mixed strategy Nash equilibrium
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AIRCRAFT CONCEPT EVALUATION AND EFFECTIVENESS-BASED DECISION-MAKING 被引量:2
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作者 赵锁珠 杨伟 +1 位作者 李军 刘纪福 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2013年第1期8-16,共9页
Based on effectiveness analysis , a novel method is presented for combat aircraft top-hierarchy concept evaluation and decision-making. Applying multi-criterion decision-making ( MCDM ) and analytic hierarchy process ... Based on effectiveness analysis , a novel method is presented for combat aircraft top-hierarchy concept evaluation and decision-making. Applying multi-criterion decision-making ( MCDM ) and analytic hierarchy process , the new method can help to overcome the limitations of existing evaluation systems and decision-make methods.The proposed method includes the following process :( 1 ) Establish a multi-criterion and multi-hierarchy evaluation attribute system by introducing combat effectiveness ;( 2 ) Assign weight to the attributes and normalize them ;( 3 ) Evaluate and decision-make top-hierarchy aircraft concept based on effectiveness to reach a satisfactory design by comprehensively applying four multi-criterion decision-making methodologies , i.e.grey correlation projection method , weighted summation method , weighted quadrature method and ideal solution decision-making method , while considering the attribute hierarchy system and the logical relations among the attributes.Finally , an example is given to indicate the validity and feasibility of the proposed method. 展开更多
关键词 combat aircraft EFFECTIVENESS evaluation index system multi-criterion decision-making
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OPTIMIZATION FOR COMBAT CONFIGURATION OF AIR DEFENSE WEAPON SYSTEMS 被引量:3
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作者 韩松臣 王兴贵 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2000年第1期48-52,共5页
At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that targe... At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that target penetrates the defended area along any flight path is established by the state analysis and statistical equilibrium analysis of stochastic service system theory. The simulated annealing algorithm is an enlightening random search method based on Monte Carlo recursion, and it can find global optimal solution by simulating annealing process. Combining stochastic model to compete the probability and simulated annealing algorithm, this paper establishes the method to solve problem quantitatively about combat configuration optimization of weapon systems. The calculated result shows that the perfect configuration for fire cells of the weapon is fast found by using this method, and this quantificational method for combat configuration is faster and more scientific than previous one based on principle via map fire field. 展开更多
关键词 air defense missile effectiveness analysis combat configuration simulated annealing algorithm stochastic service system
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A Multi-UCAV cooperative occupation method based on weapon engagement zones for beyond-visual-range air combat 被引量:7
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作者 Wei-hua Li Jing-ping Shi +2 位作者 Yun-yan Wu Yue-ping Wang Yong-xi Lyu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第6期1006-1022,共17页
Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation dur... Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation during beyond-visual-range(BVR)air combat.However,prior research on occupational decision-making in BVR air combat has mostly been limited to one-on-one scenarios.As such,this study presents a practical cooperative occupation decision-making methodology for use with multiple UCAVs.The weapon engagement zone(WEZ)and combat geometry were first used to develop an advantage function for situational assessment of one-on-one engagement.An encircling advantage function was then designed to represent the cooperation of UCAVs,thereby establishing a cooperative occupation model.The corresponding objective function was derived from the one-on-one engagement advantage function and the encircling advantage function.The resulting model exhibited similarities to a mixed-integer nonlinear programming(MINLP)problem.As such,an improved discrete particle swarm optimization(DPSO)algorithm was used to identify a solution.The occupation process was then converted into a formation switching task as part of the cooperative occupation model.A series of simulations were conducted to verify occupational solutions in varying situations,including two-on-two engagement.Simulated results showed these solutions varied with initial conditions and weighting coefficients.This occupation process,based on formation switching,effectively demonstrates the viability of the proposed technique.These cooperative occupation results could provide a theoretical framework for subsequent research in cooperative BVR air combat. 展开更多
关键词 Unmanned combat aerial vehicle Cooperative occupation Beyond-visual-range air combat Weapon engagement zone Discrete particle swarm optimization Formation switching
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Cooperative maneuver decision making for multi-UAV air combat based on incomplete information dynamic game 被引量:6
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作者 Zhi Ren Dong Zhang +2 位作者 Shuo Tang Wei Xiong Shu-heng Yang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2023年第9期308-317,共10页
Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain info... Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics. 展开更多
关键词 Cooperative maneuver decision air combat Incomplete information dynamic game Perfect bayes-nash equilibrium Reinforcement learning
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Online hierarchical recognition method for target tactical intention in beyond-visual-range air combat 被引量:6
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作者 Zhen Yang Zhi-xiao Sun +3 位作者 Hai-yin Piao Ji-chuan Huang De-yun Zhou Zhang Ren 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第8期1349-1361,共13页
Online accurate recognition of target tactical intention in beyond-visual-range (BVR) air combat is an important basis for deep situational awareness and autonomous air combat decision-making, which can create pre-emp... Online accurate recognition of target tactical intention in beyond-visual-range (BVR) air combat is an important basis for deep situational awareness and autonomous air combat decision-making, which can create pre-emptive tactical opportunities for the fighter to gain air superiority. The existing methods to solve this problem have some defects such as dependence on empirical knowledge, difficulty in interpreting the recognition results, and inability to meet the requirements of actual air combat. So an online hierarchical recognition method for target tactical intention in BVR air combat based on cascaded support vector machine (CSVM) is proposed in this study. Through the mechanism analysis of BVR air combat, the instantaneous and cumulative feature information of target trajectory and relative situation information are introduced successively using online automatic decomposition of target trajectory and hierarchical progression. Then the hierarchical recognition model from target maneuver element, tactical maneuver to tactical intention is constructed. The CSVM algorithm is designed for solving this model, and the computational complexity is decomposed by the cascaded structure to overcome the problems of convergence and timeliness when the dimensions and number of training samples are large. Meanwhile, the recognition result of each layer can be used to support the composition analysis and interpretation of target tactical intention. The simulation results show that the proposed method can effectively realize multi-dimensional online accurate recognition of target tactical intention in BVR air combat. 展开更多
关键词 Beyond-visual-range(BVR)air combat Tactical intention recognition Hierarchical recognition model Cascaded support vector machine(CSVM) Trajectory decomposition Maneuver element
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Service-oriented air combat simulation architecture
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作者 赵志高 张曙光 +1 位作者 孙金标 焉彬 《Journal of Beijing Institute of Technology》 EI CAS 2012年第3期408-414,共7页
Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model unit... Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime.A service is autonomous and is fully defined by a description contract which contains some combination of syntactic,semantic,and behavioral information.Based on the architecture,air combat simulation system can be described as an abstract composition of description contracts.It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind.The whole process is a continuous run-time activity that responds to simulation needs and the availability of services.This provides benefits of implementation transparency and minimal dependency between models.Thus,simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change. 展开更多
关键词 service-oriented air combat simulation architecture agility service description
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敌方主动防御条件下动态攻击区解算研究
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作者 葛俊 李浩楠 +2 位作者 李忠超 王腾 张海若 《电光与控制》 北大核心 2025年第4期1-7,16,共8页
主动防御是一种有效提高飞机空战效能的新型作战技术,是飞机通过主动发射导弹拦截敌方导弹以规避其威胁的过程,传统攻击区模型无法满足主动防御空战下辅助决策依据的解算需求。针对这一问题,从追逃对抗机理出发,建立了一种评价空战决策... 主动防御是一种有效提高飞机空战效能的新型作战技术,是飞机通过主动发射导弹拦截敌方导弹以规避其威胁的过程,传统攻击区模型无法满足主动防御空战下辅助决策依据的解算需求。针对这一问题,从追逃对抗机理出发,建立了一种评价空战决策指标的新模型——敌方主动防御条件下的动态攻击区,并对动态攻击区的内涵进行了分析。首先,基于微分对策理论,建立了一种目标-防御弹-攻击弹博弈对抗模型,并求解出了动态博弈背景下的最优追逃控制策略;然后,根据主动防御过程实际约束,设计了一种基于改进进退法的动态攻击区边界求解策略;最后,选取多种典型态势,对动态攻击区模型进行了仿真验证。实验结果表明,敌方主动防御条件下的动态攻击区可以准确表征出攻击弹的可发射范围,为空战决策提供了更加明确的定量指导信息。 展开更多
关键词 动态攻击区 主动防御 微分对策 空战决策 空战对抗
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基于最优探测航线椭圆拟合的战斗巡逻规划方法
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作者 李乐言 杨任农 +3 位作者 王瑛 李寰宇 吴傲 岳龙飞 《北京航空航天大学学报》 北大核心 2025年第1期293-302,共10页
针对远海弱情报支援背景下的空中编队战斗巡逻规划问题,提出了一种新的基于最优探测航线椭圆拟合的巡逻空域规划方法。以协同概率探测面积作为遗传算法的适应度函数,求解最优飞机协同探测航线,根据初始航路点列的统计学特征,提出了基于... 针对远海弱情报支援背景下的空中编队战斗巡逻规划问题,提出了一种新的基于最优探测航线椭圆拟合的巡逻空域规划方法。以协同概率探测面积作为遗传算法的适应度函数,求解最优飞机协同探测航线,根据初始航路点列的统计学特征,提出了基于几何距离的双点移除椭圆拟合方法,求解航空兵实际可用的椭圆航线及对应巡逻空域。仿真结果表明,编队按照规划的矩形巡逻空域和椭圆航线进行战斗巡逻,可保持对总任务区域82.16%的协同探测,与最优雷达探测航线的平均实时探测范围相比仅下降1.93%,且探测盲区时间空窗小。规划结果能显著降低飞行员的认知载荷,具有较好的实用价值和现实意义。 展开更多
关键词 战斗巡逻 协同概率探测 椭圆拟合 巡逻空域 椭圆航线
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基于融合对策-进化算法的无人机空战决策研究
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作者 姚颖 吴宇 邓嘉宁 《空军工程大学学报》 北大核心 2025年第1期76-85,共10页
以无人机一对一近视距空战为研究背景,提出一种融合加权矩阵对策与进化算法,结合粗细粒度优化的空战决策方法。首先,基于实际作战情况建立无人机机动模型和空战态势评估优势函数;其次,考虑到基于机动动作库的离散变量优化与满足机动能... 以无人机一对一近视距空战为研究背景,提出一种融合加权矩阵对策与进化算法,结合粗细粒度优化的空战决策方法。首先,基于实际作战情况建立无人机机动模型和空战态势评估优势函数;其次,考虑到基于机动动作库的离散变量优化与满足机动能力的连续型优化2种方式各自存在精度不足和计算代价高的问题,提出将粗细粒度优化相结合的机动动作决策框架。在粗粒度优化层面上,引入矩阵对策法,同时针对传统矩阵对策法机动权重参考选择保守的问题,基于卡尔曼滤波算法进行权重调整;在细粒度优化层面上,基于差分进化原理,进一步搜索更好的机动动作。仿真算例中,通过4组对比实验,验证了所提决策框架的有效性,基于轨迹预测的加权矩阵对策算法能够针对敌方的动作采取有效的应对策略。 展开更多
关键词 无人机空战 矩阵对策法 卡尔曼滤波 差分进化
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基于度量学习的半监督空中目标作战意图识别
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作者 张晨浩 周焰 +3 位作者 梁复台 周通 宋子豪 袁凯 《现代防御技术》 北大核心 2025年第1期52-62,共11页
空中战场态势是对空中战场中所有参与方行动和状态的总体描述,而目标作战意图识别则为空中战场态势评估提供重要依据。为了解决在激烈对抗、快速演化的空中战场态势背景下,大量已标记的空中目标战场态势数据获取难度大的问题,提出了一... 空中战场态势是对空中战场中所有参与方行动和状态的总体描述,而目标作战意图识别则为空中战场态势评估提供重要依据。为了解决在激烈对抗、快速演化的空中战场态势背景下,大量已标记的空中目标战场态势数据获取难度大的问题,提出了一种基于度量学习的半监督空中目标作战意图识别模型。该模型提供了一种从无标签样本中发掘潜在模式的方法,缓解了对大量标记数据的需求。模型通过目标时序数据编码器对目标序列数据进行降维并得到其嵌入表示。在此基础上,通过分别度量已标记的目标序列与意图类型、未标记的目标序列之间的相似度,计算对应的损失值。实验结果表明,在有标签样本不同占比为30%、40%和50%的情况下,该模型识别空中目标作战意图的准确率分别为86%、89%和91%。 展开更多
关键词 空中目标 战场态势 作战意图 意图识别 度量学习 半监督学习
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基于DL-MCTS的超视距空战战术智能决策方法研究
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作者 宋祺 左家亮 +3 位作者 张滢 闫孟达 吴傲 李乐言 《兵器装备工程学报》 北大核心 2025年第2期145-156,共12页
现有超视距空战智能决策研究多侧重于机动决策,而战术决策研究较少。针对机动决策难理解、战术决策难生成的问题,提出了一种融合深度学习(DL)和蒙特卡洛搜索(MCTS)的算法,通过构建空战智能体自主学习和决策框架,融合智能体的离线战术学... 现有超视距空战智能决策研究多侧重于机动决策,而战术决策研究较少。针对机动决策难理解、战术决策难生成的问题,提出了一种融合深度学习(DL)和蒙特卡洛搜索(MCTS)的算法,通过构建空战智能体自主学习和决策框架,融合智能体的离线战术学习和在线战术决策,实现了一种基于DL-MCTS的超视距空战战术决策方法。在离线学习阶段,利用神经网络学习先验战术规划数据集,包含感知数据集、策略数据集和评估数据集,并为智能体构建感知器、规划器和评估器3种功能模块。在实时对抗阶段,提出战术感知和决策双线并行处理模式,建立对抗博弈树。利用蒙特卡洛搜索方法融合智能体3种网络,在每个博弈节点上实现选择、扩展、仿真和信息回溯,实时搜索当前态势的最优策略。在迎头攻击任务实验中,离线训练后的智能体具备基本的决策能力,经过50次循环迭代搜索后,智能体能够消除对手的首发导弹优势,并逐步获取自身导弹发射条件。实验结果表明该战术决策方法的决策结果可解释性强、决策速度较满意。 展开更多
关键词 超视距空战 战术决策 智能决策 深度学习 蒙特卡洛树搜索
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某军贸产品实战化考核实践
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作者 贺龙 刘延峰 +2 位作者 李斯宇 刘超 张艳艳 《火控雷达技术》 2025年第1期89-93,共5页
简要介绍某军贸防空导弹武器系统战车概况,分析该军贸产品在中东、东南亚和非洲地区用户试验的典型场景,包括战车实弹靶试与越野机动无缝衔接;恶劣天气条件和弱红外特性、小尺寸目标同步施加;电子侦察先行,有源电子干扰遂行实施等场景,... 简要介绍某军贸防空导弹武器系统战车概况,分析该军贸产品在中东、东南亚和非洲地区用户试验的典型场景,包括战车实弹靶试与越野机动无缝衔接;恶劣天气条件和弱红外特性、小尺寸目标同步施加;电子侦察先行,有源电子干扰遂行实施等场景,体现出某军贸产品用户试验具有极限条件使用、强干扰和强对抗的实战化特点。重点思考实战化极限条件使用、协同作战梯次防空和潜在对象目标特性原始数据积累等问题。 展开更多
关键词 自行防空导弹武器系统 用户试验 实战化考核 协同作战 目标特性
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基于NetLogo的多智能体空战模拟
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作者 贾宏刚 王伟 承楠 《指挥控制与仿真》 2025年第2期132-140,共9页
计算机模拟是未来智能空战研究的关键途径,但现有的空战模拟系统往往存在不开源、开发难度大、可视化效果差以及难以融合先进人工智能技术等问题,限制了智能空战的深入研究。提出了一种基于NetLogo 3D平台和HubNet模块的3D空战模拟系统... 计算机模拟是未来智能空战研究的关键途径,但现有的空战模拟系统往往存在不开源、开发难度大、可视化效果差以及难以融合先进人工智能技术等问题,限制了智能空战的深入研究。提出了一种基于NetLogo 3D平台和HubNet模块的3D空战模拟系统。首先在NetLogo 3D环境中构建包含地形、飞机和导弹的静态模型,并通过封装函数实现飞机机动和导弹攻击等动态行为。系统不仅支持专家算法,还通过Python扩展引入了DDQN强化学习算法,实现智能体的机动及攻击决策。利用HubNet模块构建了具有C-S架构的空战环境,支持人人对抗、人机对抗和机机对抗多种形式的模拟。实验结果验证了系统的有效性和稳定性,同时实现了实时可视化功能并展现出快速集成智能算法的技术优势。 展开更多
关键词 空战模拟 HubNet C-S架构 DDQN算法
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无人空战指控建模仿真方法研究 被引量:3
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作者 李耀宇 金帅 +1 位作者 马满好 任伟 《指挥控制与仿真》 2024年第1期85-92,共8页
针对当前无人空战仿真中,缺乏支持全流程作战指挥控制建模与仿真这一问题,结合当前无人空战仿真系统相关研究,系统梳理和研究指控模型构建方法,通过探索不同仿真层级不同类型的无人机指挥控制建模原理和方法,设计并且构建了一套适合指... 针对当前无人空战仿真中,缺乏支持全流程作战指挥控制建模与仿真这一问题,结合当前无人空战仿真系统相关研究,系统梳理和研究指控模型构建方法,通过探索不同仿真层级不同类型的无人机指挥控制建模原理和方法,设计并且构建了一套适合指挥信息系统装备特点的指控模型仿真系统。通过进行符合预设约束的想定设定,对目标作战任务进行了效能评估和对比,可为无人空战相关指挥信息系统装备的论证、评估方式提供理论和现实指导。 展开更多
关键词 无人空战 指挥控制 仿真评估
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空战目标轨迹预测技术研究综述 被引量:2
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作者 郭正玉 刘浩宇 苏雨 《航空兵器》 CSCD 北大核心 2024年第2期32-43,共12页
信息化空战对抗中,快速获取和有效利用对手信息的一方,能够准确地预测对手的运动轨迹,更加迅速地完成OODA循环,进而取得空战优势。本文研究空战目标轨迹预测技术,以时序变化特征为研究视角,分别对基于物理、机器学习和深度学习的轨迹预... 信息化空战对抗中,快速获取和有效利用对手信息的一方,能够准确地预测对手的运动轨迹,更加迅速地完成OODA循环,进而取得空战优势。本文研究空战目标轨迹预测技术,以时序变化特征为研究视角,分别对基于物理、机器学习和深度学习的轨迹预测技术开展分析和总结,进一步归纳物理因素、空战因素和交互因素等作为轨迹预测模型的输入,单模态轨迹、多模态轨迹和行为意图三类作为模型的输出,并对未来智能化空战中的目标轨迹预测技术进行展望。 展开更多
关键词 信息化空战 OODA循环 目标轨迹预测 空战对抗 机动决策
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