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Improved spatio-SNR FGS video coding scheme using motion compensation on enhancement-layer
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作者 Jiang Tao Zhang Zhaoyang Ma Ran Shi Xuli 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2006年第1期37-42,共6页
MPEG-4 fine-granularity-scalable (FGS) technology is an effective solution to resolve the network bandwidth varying because FGS provides very fine granular SNR scalability. However, this scalability is obtained with... MPEG-4 fine-granularity-scalable (FGS) technology is an effective solution to resolve the network bandwidth varying because FGS provides very fine granular SNR scalability. However, this scalability is obtained with sacrifice of coding efficiency. An one-loop FGS structure is presented based on motion compensation (MC + FGS) to improve the coding efficiency of base FGS. Then it describes and discusses the hybrid spatial-SNR FGS (FGSS) structure that extends SNR scalability of FGS to spatial scalability (spatio-SNR scalability). FGSS structure inherent the low coding efficiency of FGS structure. Combining MC + FGS structure with FGSS structure, a structure of MC + FGSS structure is obtained which acquires both structures' advantages and counteracts both structures' defects. Experimental results prove the MC+ FGSS structure not only obtains fine granular spatio-SNR scalability, but also achieves high coding efficiency. 展开更多
关键词 fine-granularity-scalable coding efficiency motion compensation spatial scalability mpeg-4.
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A New Shape-Coding Algorithm by Using Wavelet Transform
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作者 Shi Xuli & Zhang Zhaoyang Communication School, Shanghai University, Shanghai 200072, P. R. China 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2003年第2期69-73,共5页
In this paper, we propose a new shape-coding algorithm called wavelet-based shape coding (WBSC). Performing wavelet transform on the orientation of original planar curve gives the corners called corner-1 points and en... In this paper, we propose a new shape-coding algorithm called wavelet-based shape coding (WBSC). Performing wavelet transform on the orientation of original planar curve gives the corners called corner-1 points and end of arcs that belong to the original curve. Each arc is represented by a broken line and the corners called corner-2 points of the broken line are extracted. A polygonal approximation of a contour is an ordered list of corner-1 points, ends of arcs and corner-2 points which are extracted by using the above algorithm. All of the points are called polygonal vertices which will be compressed by our adaptive arithmetic encoding. Experimental results show that our method reduces code bits by about 26% compared with the context-based arithmetic encoding (CAE) of MPEG-4, and the subjective quality of the reconstructed shape is better than that of CAE at the same Dn. 展开更多
关键词 Wavelet transform Shape coding WBSC mpeg-4 CAE.
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