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Disintegration of heterogeneous combat network based on double deep Q-learning
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作者 CHEN Wenhao CHEN Gang +1 位作者 LI Jichao JIANG Jiang 《Journal of Systems Engineering and Electronics》 2025年第5期1235-1246,共12页
The rapid development of military technology has prompted different types of equipment to break the limits of operational domains and emerged through complex interactions to form a vast combat system of systems(CSoS),... The rapid development of military technology has prompted different types of equipment to break the limits of operational domains and emerged through complex interactions to form a vast combat system of systems(CSoS),which can be abstracted as a heterogeneous combat network(HCN).It is of great military significance to study the disintegration strategy of combat networks to achieve the breakdown of the enemy’s CSoS.To this end,this paper proposes an integrated framework called HCN disintegration based on double deep Q-learning(HCN-DDQL).Firstly,the enemy’s CSoS is abstracted as an HCN,and an evaluation index based on the capability and attack costs of nodes is proposed.Meanwhile,a mathematical optimization model for HCN disintegration is established.Secondly,the learning environment and double deep Q-network model of HCN-DDQL are established to train the HCN’s disintegration strategy.Then,based on the learned HCN-DDQL model,an algorithm for calculating the HCN’s optimal disintegration strategy under different states is proposed.Finally,a case study is used to demonstrate the reliability and effectiveness of HCNDDQL,and the results demonstrate that HCN-DDQL can disintegrate HCNs more effectively than baseline methods. 展开更多
关键词 heterogeneous combat network(HCN) combat system of systems(CSoS) network disintegration reinforcement learning
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Functional cartography of heterogeneous combat networks using operational chain-based label propagation algorithm
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作者 CHEN Kebin JIANG Xuping +2 位作者 ZENG Guangjun YANG Wenjing ZHENG Xue 《Journal of Systems Engineering and Electronics》 2025年第5期1202-1215,共14页
To extract and display the significant information of combat systems,this paper introduces the methodology of functional cartography into combat networks and proposes an integrated framework named“functional cartogra... To extract and display the significant information of combat systems,this paper introduces the methodology of functional cartography into combat networks and proposes an integrated framework named“functional cartography of heterogeneous combat networks based on the operational chain”(FCBOC).In this framework,a functional module detection algorithm named operational chain-based label propagation algorithm(OCLPA),which considers the cooperation and interactions among combat entities and can thus naturally tackle network heterogeneity,is proposed to identify the functional modules of the network.Then,the nodes and their modules are classified into different roles according to their properties.A case study shows that FCBOC can provide a simplified description of disorderly information of combat networks and enable us to identify their functional and structural network characteristics.The results provide useful information to help commanders make precise and accurate decisions regarding the protection,disintegration or optimization of combat networks.Three algorithms are also compared with OCLPA to show that FCBOC can most effectively find functional modules with practical meaning. 展开更多
关键词 functional cartography heterogeneous combat network functional module label propagation algorithm operational chain
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Integrated threat assessment method of beyond-visual-range air combat
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作者 WANG Xingyu YANG Zhen +3 位作者 CHAI Shiyuan HE Yupeng HUO Weiyu ZHOU Deyun 《Journal of Systems Engineering and Electronics》 2025年第1期176-193,共18页
Beyond-visual-range(BVR)air combat threat assessment has attracted wide attention as the support of situation awareness and autonomous decision-making.However,the traditional threat assessment method is flawed in its ... Beyond-visual-range(BVR)air combat threat assessment has attracted wide attention as the support of situation awareness and autonomous decision-making.However,the traditional threat assessment method is flawed in its failure to consider the intention and event of the target,resulting in inaccurate assessment results.In view of this,an integrated threat assessment method is proposed to address the existing problems,such as overly subjective determination of index weight and imbalance of situation.The process and characteristics of BVR air combat are analyzed to establish a threat assessment model in terms of target intention,event,situation,and capability.On this basis,a distributed weight-solving algorithm is proposed to determine index and attribute weight respectively.Then,variable weight and game theory are introduced to effectively deal with the situation imbalance and achieve the combination of subjective and objective.The performance of the model and algorithm is evaluated through multiple simulation experiments.The assessment results demonstrate the accuracy of the proposed method in BVR air combat,indicating its potential practical significance in real air combat scenarios. 展开更多
关键词 beyond-visual-range(BVR) air combat threat assessment game theory variable weight theory
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Mastering air combat game with deep reinforcement learning 被引量:3
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作者 Jingyu Zhu Minchi Kuang +3 位作者 Wenqing Zhou Heng Shi Jihong Zhu Xu Han 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第4期295-312,共18页
Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem ... Reinforcement learning has been applied to air combat problems in recent years,and the idea of curriculum learning is often used for reinforcement learning,but traditional curriculum learning suffers from the problem of plasticity loss in neural networks.Plasticity loss is the difficulty of learning new knowledge after the network has converged.To this end,we propose a motivational curriculum learning distributed proximal policy optimization(MCLDPPO)algorithm,through which trained agents can significantly outperform the predictive game tree and mainstream reinforcement learning methods.The motivational curriculum learning is designed to help the agent gradually improve its combat ability by observing the agent's unsatisfactory performance and providing appropriate rewards as a guide.Furthermore,a complete tactical maneuver is encapsulated based on the existing air combat knowledge,and through the flexible use of these maneuvers,some tactics beyond human knowledge can be realized.In addition,we designed an interruption mechanism for the agent to increase the frequency of decisionmaking when the agent faces an emergency.When the number of threats received by the agent changes,the current action is interrupted in order to reacquire observations and make decisions again.Using the interruption mechanism can significantly improve the performance of the agent.To simulate actual air combat better,we use digital twin technology to simulate real air battles and propose a parallel battlefield mechanism that can run multiple simulation environments simultaneously,effectively improving data throughput.The experimental results demonstrate that the agent can fully utilize the situational information to make reasonable decisions and provide tactical adaptation in the air combat,verifying the effectiveness of the algorithmic framework proposed in this paper. 展开更多
关键词 Air combat MCLDPPO Interruption mechanism Digital twin Distributed system
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A function-based behavioral modeling method for air combat simulation 被引量:2
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作者 WANG Tao ZHU Zhi +2 位作者 ZHOU Xin JING Tian CHEN Wei 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第4期945-954,共10页
Today’s air combat has reached a high level of uncertainty where continuous or discrete variables with crisp values cannot be properly represented using fuzzy sets. With a set of membership functions, fuzzy logic is ... Today’s air combat has reached a high level of uncertainty where continuous or discrete variables with crisp values cannot be properly represented using fuzzy sets. With a set of membership functions, fuzzy logic is well-suited to tackle such complex states and actions. However, it is not necessary to fuzzify the variables that have definite discrete semantics.Hence, the aim of this study is to improve the level of model abstraction by proposing multiple levels of cascaded hierarchical structures from the perspective of function, namely, the functional decision tree. This method is developed to represent behavioral modeling of air combat systems, and its metamodel,execution mechanism, and code generation can provide a sound basis for function-based behavioral modeling. As a proof of concept, an air combat simulation is developed to validate this method and the results show that the fighter Alpha built using the proposed framework provides better performance than that using default scripts. 展开更多
关键词 air combat behavioral modeling intelligent agent
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Mission-oriented capability evaluation for combat network based on operation loops
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作者 Yang Wang Junyong Tao +2 位作者 Xiaoke Zhang Guanghan Bai Yunan Zhang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第12期156-175,共20页
With continuous growth in scale,topology complexity,mission phases,and mission diversity,challenges have been placed for efficient capability evaluation of modern combat systems.Aiming at the problems of insufficient ... With continuous growth in scale,topology complexity,mission phases,and mission diversity,challenges have been placed for efficient capability evaluation of modern combat systems.Aiming at the problems of insufficient mission consideration and single evaluation dimension in the existing evaluation approaches,this study proposes a mission-oriented capability evaluation method for combat systems based on operation loop.Firstly,a combat network model is given that takes into account the capability properties of combat nodes.Then,based on the transition matrix between combat nodes,an efficient algorithm for operation loop identification is proposed based on the Breadth-First Search.Given the mission-capability satisfaction of nodes,the effectiveness evaluation indexes for operation loops and combat network are proposed,followed by node importance measure.Through a case study of the combat scenario involving space-based support against surface ships under different strategies,the effectiveness of the proposed method is verified.The results indicated that the ROI-priority attack method has a notable impact on reducing the overall efficiency of the network,whereas the O-L betweenness-priority attack is more effective in obstructing the successful execution of enemy attack missions. 展开更多
关键词 combat network Operation loop identification Mission-oriented Network reliability Network effectiveness evaluation Strike strategies
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Optimal confrontation position selecting games model and its application to one-on-one air combat
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作者 Zekun Duan Genjiu Xu +2 位作者 Xin Liu Jiayuan Ma Liying Wang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第1期417-428,共12页
In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position beco... In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm. 展开更多
关键词 Unmanned aerial vehicles(UAVs) Air combat Continuous strategy space Mixed strategy Nash equilibrium
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Tactical reward shaping for large-scale combat by multi-agent reinforcement learning
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作者 DUO Nanxun WANG Qinzhao +1 位作者 LYU Qiang WANG Wei 《Journal of Systems Engineering and Electronics》 CSCD 2024年第6期1516-1529,共14页
Future unmanned battles desperately require intelli-gent combat policies,and multi-agent reinforcement learning offers a promising solution.However,due to the complexity of combat operations and large size of the comb... Future unmanned battles desperately require intelli-gent combat policies,and multi-agent reinforcement learning offers a promising solution.However,due to the complexity of combat operations and large size of the combat group,this task suffers from credit assignment problem more than other rein-forcement learning tasks.This study uses reward shaping to relieve the credit assignment problem and improve policy train-ing for the new generation of large-scale unmanned combat operations.We first prove that multiple reward shaping func-tions would not change the Nash Equilibrium in stochastic games,providing theoretical support for their use.According to the characteristics of combat operations,we propose tactical reward shaping(TRS)that comprises maneuver shaping advice and threat assessment-based attack shaping advice.Then,we investigate the effects of different types and combinations of shaping advice on combat policies through experiments.The results show that TRS improves both the efficiency and attack accuracy of combat policies,with the combination of maneuver reward shaping advice and ally-focused attack shaping advice achieving the best performance compared with that of the base-line strategy. 展开更多
关键词 deep reinforcement learning multi-agent reinforce-ment learning multi-agent combat unmanned battle reward shaping
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Autonomous maneuver decision-making for a UCAV in short-range aerial combat based on an MS-DDQN algorithm 被引量:9
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作者 Yong-feng Li Jing-ping Shi +2 位作者 Wei Jiang Wei-guo Zhang Yong-xi Lyu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第9期1697-1714,共18页
To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method ba... To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method based on an improved deep reinforcement learning(DRL) algorithm: the multistep double deep Q-network(MS-DDQN) algorithm. First, a six-degree-of-freedom UCAV model based on an aircraft control system is established on a simulation platform, and the situation assessment functions of the UCAV and its target are established by considering their angles, altitudes, environments, missile attack performances, and UCAV performance. By controlling the flight path angle, roll angle, and flight velocity, 27 common basic actions are designed. On this basis, aiming to overcome the defects of traditional DRL in terms of training speed and convergence speed, the improved MS-DDQN method is introduced to incorporate the final return value into the previous steps. Finally, the pre-training learning model is used as the starting point for the second learning model to simulate the UCAV aerial combat decision-making process based on the basic training method, which helps to shorten the training time and improve the learning efficiency. The improved DRL algorithm significantly accelerates the training speed and estimates the target value more accurately during training, and it can be applied to aerial combat decision-making. 展开更多
关键词 Unmanned combat aerial vehicle Aerial combat decision Multi-step double deep Q-network Six-degree-of-freedom Aerial combat maneuver library
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Situation assessment for air combat based on novel semi-supervised naive Bayes 被引量:18
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作者 XU Ximeng YANG Rennong FU Ying 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第4期768-779,共12页
A method is proposed to resolve the typical problem of air combat situation assessment. Taking the one-to-one air combat as an example and on the basis of air combat data recorded by the air combat maneuvering instrum... A method is proposed to resolve the typical problem of air combat situation assessment. Taking the one-to-one air combat as an example and on the basis of air combat data recorded by the air combat maneuvering instrument, the problem of air combat situation assessment is equivalent to the situation classification problem of air combat data. The fuzzy C-means clustering algorithm is proposed to cluster the selected air combat sample data and the situation classification of the data is determined by the data correlation analysis in combination with the clustering results and the pilots' description of the air combat process. On the basis of semi-supervised naive Bayes classifier, an improved algorithm is proposed based on data classification confidence, through which the situation classification of air combat data is carried out. The simulation results show that the improved algorithm can assess the air combat situation effectively and the improvement of the algorithm can promote the classification performance without significantly affecting the efficiency of the classifier. 展开更多
关键词 air combat situation assessment air combat maneu-vering instrument SEMI-SUPERVISED naive Bayes.
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UAV cooperative air combat maneuver decision based on multi-agent reinforcement learning 被引量:25
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作者 ZHANG Jiandong YANG Qiming +2 位作者 SHI Guoqing LU Yi WU Yong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2021年第6期1421-1438,共18页
In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried ou... In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried out,but these studies are often aimed at individual decision-making in 1 v1 scenarios which rarely happen in actual air combat.Based on the research of the 1 v1 autonomous air combat maneuver decision,this paper builds a multi-UAV cooperative air combat maneuver decision model based on multi-agent reinforcement learning.Firstly,a bidirectional recurrent neural network(BRNN)is used to achieve communication between UAV individuals,and the multi-UAV cooperative air combat maneuver decision model under the actor-critic architecture is established.Secondly,through combining with target allocation and air combat situation assessment,the tactical goal of the formation is merged with the reinforcement learning goal of every UAV,and a cooperative tactical maneuver policy is generated.The simulation results prove that the multi-UAV cooperative air combat maneuver decision model established in this paper can obtain the cooperative maneuver policy through reinforcement learning,the cooperative maneuver policy can guide UAVs to obtain the overall situational advantage and defeat the opponents under tactical cooperation. 展开更多
关键词 DECISION-MAKING air combat maneuver cooperative air combat reinforcement learning recurrent neural network
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A Multi-UCAV cooperative occupation method based on weapon engagement zones for beyond-visual-range air combat 被引量:11
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作者 Wei-hua Li Jing-ping Shi +2 位作者 Yun-yan Wu Yue-ping Wang Yong-xi Lyu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第6期1006-1022,共17页
Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation dur... Recent advances in on-board radar and missile capabilities,combined with individual payload limitations,have led to increased interest in the use of unmanned combat aerial vehicles(UCAVs)for cooperative occupation during beyond-visual-range(BVR)air combat.However,prior research on occupational decision-making in BVR air combat has mostly been limited to one-on-one scenarios.As such,this study presents a practical cooperative occupation decision-making methodology for use with multiple UCAVs.The weapon engagement zone(WEZ)and combat geometry were first used to develop an advantage function for situational assessment of one-on-one engagement.An encircling advantage function was then designed to represent the cooperation of UCAVs,thereby establishing a cooperative occupation model.The corresponding objective function was derived from the one-on-one engagement advantage function and the encircling advantage function.The resulting model exhibited similarities to a mixed-integer nonlinear programming(MINLP)problem.As such,an improved discrete particle swarm optimization(DPSO)algorithm was used to identify a solution.The occupation process was then converted into a formation switching task as part of the cooperative occupation model.A series of simulations were conducted to verify occupational solutions in varying situations,including two-on-two engagement.Simulated results showed these solutions varied with initial conditions and weighting coefficients.This occupation process,based on formation switching,effectively demonstrates the viability of the proposed technique.These cooperative occupation results could provide a theoretical framework for subsequent research in cooperative BVR air combat. 展开更多
关键词 Unmanned combat aerial vehicle Cooperative occupation Beyond-visual-range air combat Weapon engagement zone Discrete particle swarm optimization Formation switching
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Formation and adjustment of manned/unmanned combat aerial vehicle cooperative engagement system 被引量:18
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作者 ZHONG Yun YAO Peiyang +1 位作者 ZHANG Jieyong WAN Lujun 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第4期756-767,共12页
Manned combat aerial vehicles (MCAVs), and un-manned combat aerial vehicles (UCAVs) together form a cooper-ative engagement system to carry out operational mission, whichwill be a new air engagement style in the n... Manned combat aerial vehicles (MCAVs), and un-manned combat aerial vehicles (UCAVs) together form a cooper-ative engagement system to carry out operational mission, whichwill be a new air engagement style in the near future. On the basisof analyzing the structure of the MCAV/UCAV cooperative engage-ment system, this paper divides the unique system into three hi-erarchical levels, respectively, i.e., mission level, task-cluster leveland task level. To solve the formation and adjustment problem ofthe latter two levels, three corresponding mathematical modelsare established. To solve these models, three algorithms calledquantum artificial bee colony (QABC) algorithm, greedy strategy(GS) and two-stage greedy strategy (TSGS) are proposed. Finally,a series of simulation experiments are designed to verify the effec-tiveness and superiority of the proposed algorithms. 展开更多
关键词 manned combat aerial vehicle (MCAV) unmannedcombat aerial vehicle (UCAV) cooperative engagement system quantum artificial bee colony (QABC) greedy strategy (GS) two-stage greedy strategy (TSGS)
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Autonomous air combat maneuver decision using Bayesian inference and moving horizon optimization 被引量:68
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作者 HUANG Changqiang DONG Kangsheng +2 位作者 HUANG Hanqiao TANG Shangqin ZHANG Zhuoran 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第1期86-97,共12页
To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov pr... To reach a higher level of autonomy for unmanned combat aerial vehicle(UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system,the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result,adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty,to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method. 展开更多
关键词 autonomous air combat maneuver decision Bayesian inference moving horizon optimization situation assessment fuzzy logic
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Analysis on MAV/UAV cooperative combat based on complex network 被引量:23
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作者 Jie-ru Fan Dong-guang Li +1 位作者 Ru-peng Li Yue Wang 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2020年第1期150-157,共8页
A formation model of manned/unmanned aerial vehicle(MAV/UAV) collaborative combat can qualitatively and quantitatively analyze the synergistic effects.However,there is currently no effective and appropriate model cons... A formation model of manned/unmanned aerial vehicle(MAV/UAV) collaborative combat can qualitatively and quantitatively analyze the synergistic effects.However,there is currently no effective and appropriate model construction method or theory,and research in the field of collaborative capability evaluation is basically nonexistent.According to the actual conditions of cooperative operations,a new MAV/UAV collaborative combat network model construction method based on a complex network is presented.By analyzing the characteristic parameters of the abstract network,the index system and complex network are combined.Then,a method for evaluating the synergistic effect of the cooperative combat network is developed.This method provides assistance for the verification and evaluation of MAV/UAV collaborative combat. 展开更多
关键词 Complex NETWORK Stochastic NETWORK MAV/UAV COLLABORATIVE combat Evaluation
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Sequential maneuvering decisions based on multi-stage influence diagram in air combat 被引量:9
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作者 Zhong Lin Tong Ming'an +1 位作者 Zhong Wei Zhang Shengyun 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2007年第3期551-555,共5页
A multi-stage influence diagram is used to model the pilot's sequential decision making in one on one air combat. The model based on the multi-stage influence diagram graphically describes the elements of decision pr... A multi-stage influence diagram is used to model the pilot's sequential decision making in one on one air combat. The model based on the multi-stage influence diagram graphically describes the elements of decision process, and contains a point-mass model for the dynamics of an aircraft and takes into account the decision maker's preferences under uncertain conditions. Considering an active opponent, the opponent's maneuvers can be modeled stochastically. The solution of multistage influence diagram can be obtained by converting the multistage influence diagram into a two-level optimization problem. The simulation results show the model is effective. 展开更多
关键词 multi-stage influence diagram air combat maneuvering decision hierarchical optimization.
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Air combat decision-making of multiple UCAVs based on constraint strategy games 被引量:21
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作者 Shou-yi Li Mou Chen +1 位作者 Yu-hui Wang Qing-xian Wu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第3期368-383,共16页
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba... Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach. 展开更多
关键词 Game theory Time-sensitive information Constraint strategy games Polytope strategy games Multiple UCAVs Air combat decision-making
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Target distribution in cooperative combat based on Bayesian optimization algorithm 被引量:6
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作者 Shi Zhi fu Zhang An Wang Anli 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2006年第2期339-342,共4页
Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can ... Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can estimate the joint probability distribution of the variables with Bayesian network, and the new candidate solutions also can be generated by the joint distribution. The simulation example verified that the method could be used to solve the complex question, the operation was quickly and the solution was best. 展开更多
关键词 target distribution Bayesian network Bayesian optimization algorithm cooperative air combat.
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Approach to WTA in air combat using IAFSA-IHS algorithm 被引量:12
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作者 LI Zhanwu CHANG Yizhe +3 位作者 KOU Yingxin YANG Haiyan XU An LI You 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第3期519-529,共11页
In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, ... In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, it is indispensable to design a target assignment model that can ensure minimizing targets survivability and weapons consumption simultaneously. Afterwards an algorithm named as improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) is proposed to solve the problem. The effect of the proposed algorithm is demonstrated in numerical simulations, and results show that it performs positively in searching the optimal solution and solving the WTA problem. 展开更多
关键词 air combat weapon target assignment improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) artificial fish swarm algorithm(AFSA) harmony search(HS)
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Weapon configuration, allocation and route planning with time windows for multiple unmanned combat air vehicles 被引量:5
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作者 ZHANG Jiaming LIU Zhong +1 位作者 SHI Jianmai CHEN Chao 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第5期953-968,共16页
Unmanned combat air vehicles(UCAVs) mission planning is a fairly complicated global optimum problem. Military attack missions often employ a fleet of UCAVs equipped with weapons to attack a set of known targets. A UCA... Unmanned combat air vehicles(UCAVs) mission planning is a fairly complicated global optimum problem. Military attack missions often employ a fleet of UCAVs equipped with weapons to attack a set of known targets. A UCAV can carry different weapons to accomplish different combat missions. Choice of different weapons will have different effects on the final combat effectiveness. This work presents a mixed integer programming model for simultaneous weapon configuration and route planning of UCAVs, which solves the problem optimally using the IBM ILOG CPLEX optimizer for simple missions. This paper develops a heuristic algorithm to handle the medium-scale and large-scale problems. The experiments demonstrate the performance of the heuristic algorithm in solving the medium scale and large scale problems. Moreover, we give suggestions on how to select the most appropriate algorithm to solve different scale problems. 展开更多
关键词 unmanned combat air vehicles(UCAVs) mission planning route planning weapon configuration time windows
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