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基于“虚拟现实+”的数字媒体技术探索 被引量:3
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作者 刘薇 《数字通信世界》 2024年第3期69-71,共3页
随着互联网技术的发展,数字媒体技术已广泛应用于各行业。基于“虚拟现实+”的数字媒体技术能够创设全新的仿真情境,为用户提供更加真实的视觉以及听觉体验,对智能化发展有着显著的推动作用。文章介绍了“虚拟现实+”技术及数字媒体技... 随着互联网技术的发展,数字媒体技术已广泛应用于各行业。基于“虚拟现实+”的数字媒体技术能够创设全新的仿真情境,为用户提供更加真实的视觉以及听觉体验,对智能化发展有着显著的推动作用。文章介绍了“虚拟现实+”技术及数字媒体技术的应用现状,并从二者的交互性、多感知性、构想性等方面探究了基于“虚拟现实+”的数字媒体技术用户体验,以期为相关从业人员提供参考。 展开更多
关键词 “虚拟现实+” 数字媒体技术 结合
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虚拟全景照片的拍摄——“虚拟现实”系列之四 被引量:8
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作者 郭根生 《现代教育技术》 2002年第3期68-70,74,共4页
360°虚拟全景的拍摄并不象想象的那么复杂,掌握了该文中的拍摄技巧和注意问题就可以使用传统照相机和数码照相机拍摄出制作虚拟全景的高质量照片。
关键词 虚拟全景照片 拍摄 “虚拟现实
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“虚拟―现实”一体化的三维CyberGIS系统设计 被引量:1
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作者 修文群 李晓明 张宝运 《集成技术》 2014年第4期50-57,共8页
针对当前网络空间与现实空间研究分离之不足,通过IP定位及相关网络属性采集,建立互联网资源及用户空间数据库,分层分区投影到三维数字地球复合坐标系中,实现三维CyberGIS"虚拟―现实"一体化定位、查询和分析功能,有效拓展了... 针对当前网络空间与现实空间研究分离之不足,通过IP定位及相关网络属性采集,建立互联网资源及用户空间数据库,分层分区投影到三维数字地球复合坐标系中,实现三维CyberGIS"虚拟―现实"一体化定位、查询和分析功能,有效拓展了地理信息服务(Geographic Information System,GIS)对虚拟空间要素的集成管理能力。 展开更多
关键词 3D CyberGIS 虚拟属性 分层分区 “虚拟现实”一体化
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论《盗梦空间》对“虚拟现实”的喻指 被引量:4
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作者 李万轶 《电影文学》 北大核心 2011年第20期82-83,共2页
《盗梦空间》以超现实的手法讲述了一个"造梦师"团队依托高科技手段制造梦境,并在梦境中盗取目标人物的想法或是在其脑海中植入想法的科幻故事。笔者认为,《盗梦空间》可以被解读为对充斥着当代生活各个层面的"虚拟现实"的隐喻性反... 《盗梦空间》以超现实的手法讲述了一个"造梦师"团队依托高科技手段制造梦境,并在梦境中盗取目标人物的想法或是在其脑海中植入想法的科幻故事。笔者认为,《盗梦空间》可以被解读为对充斥着当代生活各个层面的"虚拟现实"的隐喻性反思。影片中的"梦境"与生活中的"虚拟现实"均具有"思维的实践性""二手性真实"以及易引发"个体认知危机"等几个重要特质。 展开更多
关键词 《盗梦空间》 “虚拟现实 思维的实践性 二手性真实 个体认知危机
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从多媒体技术发展趋势谈“虚拟与现实”技术在教学中的应用
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作者 张一凡 徐彩红 +2 位作者 高育哲 闵鈡熳 公勋 《教师》 2016年第3期48-48,共1页
本文概述介绍了多媒体技术及其发展趋势、多媒体技术在理论教学与实践教学中的应用以及基于虚拟现实技术的多媒体教学技术,并探讨了如何实现虚拟与现实的结合。在当前大学扩招、学科综合、课时压缩形势下,如何充分利用现有资源,低成本... 本文概述介绍了多媒体技术及其发展趋势、多媒体技术在理论教学与实践教学中的应用以及基于虚拟现实技术的多媒体教学技术,并探讨了如何实现虚拟与现实的结合。在当前大学扩招、学科综合、课时压缩形势下,如何充分利用现有资源,低成本高收益地提高教学质量,讨论切实可行的办法。 展开更多
关键词 多媒体教学 “虚拟现实 实践 教学效率
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工程教育专业认证视角下的“虚拟现实技术”课程教改探索 被引量:1
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作者 史卓 《无线互联科技》 2021年第7期146-147,共2页
工程教育专业认证从多方面对高校毕业生提出高标准要求,文章在此背景下,以学生能力培养为导向,从培养方案、教学大纲、线上慕课、线下翻转课程、评价体系、思政内容6个方面进行了“虚拟现实技术”课程教学改革实践,实践结果表明,学生的... 工程教育专业认证从多方面对高校毕业生提出高标准要求,文章在此背景下,以学生能力培养为导向,从培养方案、教学大纲、线上慕课、线下翻转课程、评价体系、思政内容6个方面进行了“虚拟现实技术”课程教学改革实践,实践结果表明,学生的学科专业能力、工程实践能力、创新能力得到了一定程度的提高。 展开更多
关键词 “虚拟现实技术” 工程教育专业认证 教学改革
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AN ALGORITHM OF DISTANCE CALCULATION BETWEEN A BOUNDING SPHERE AND A BOUNDING CSG PRIMITIVE 被引量:1
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作者 屠立忠 季平 +1 位作者 左敦稳 王珉 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 1999年第2期165-169,共5页
A simple method for calculating distance between a solid sphere and a constructive solid geometry (CSG) so lid primitive (including block, cone, cylinder, sphere, wedge and torus) is derived to support the collision ... A simple method for calculating distance between a solid sphere and a constructive solid geometry (CSG) so lid primitive (including block, cone, cylinder, sphere, wedge and torus) is derived to support the collision detection algorithm. By decomposing the whole space into relative positions and geometric features of the sphere and the primitive considered, closed form distance formula are got. These calculations are very useful in the real time collision detection in which primitives are used as bounding volumes of complex objects. 展开更多
关键词 distance calculation collision detection real time constructive solid geometry (CSG) virtual reality
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VIRTUAL REALITY BASED THREE-DIMENSIONAL GUIDE WIRE PROPAGATION SIMULATION FOR ENDOVASCULAR INTERVENTION 被引量:3
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作者 周正东 Pascal Haigron +1 位作者 Vincent Guilloux Antoine Lucas 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2010年第1期62-69,共8页
The virtual reality based motion simulation of the guide wire and the catheter inside specific vascular structures can benefit a lot for the endovascular intervention. A fast and well-performed collision cancellation ... The virtual reality based motion simulation of the guide wire and the catheter inside specific vascular structures can benefit a lot for the endovascular intervention. A fast and well-performed collision cancellation algorithm is proposed based on the geometric analysis and the angular propagation (AP), and a 3-D real-time interactive system is developed for the motion simulation of the guide wire and the catheter inside the specific patient vascular. The guide wire or the catheter is modeled as the "multi-body" representation and properties are defined by its intrinsic characteristics. The motion of the guide wire or the catheter inside the vascular is guided by the collision detection and the collision cancellation algorithm. Finally, a relaxation procedure is used to achieve more realistic status. Experimental results show that the behavior of the guide wire or the catheter depends on the defined parameters. The real-time simulation can be achieved. The result shows that the simulation system is effective and promising. 展开更多
关键词 CATHETERS virtual reality guide wire multi-body model endovascular intervention
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Calibration Scheme Under Spherical Coordinates for Magnetic Tracker Used in VR System
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作者 徐彤 刘莉萍 +1 位作者 刘越 王涌天 《Journal of Beijing Institute of Technology》 EI CAS 2002年第3期256-258,共3页
A calibration scheme under spherical coordinates is described for a magnetic tracker used in VR (virtual reality) system. A look up table containing data of tracked values for certain positions in the working space, ... A calibration scheme under spherical coordinates is described for a magnetic tracker used in VR (virtual reality) system. A look up table containing data of tracked values for certain positions in the working space, spe cified in spherical coordinates, is generated first, which is then used to calibrate the tracking results by a two dimensional interpolation. The scheme can effectively correct the static errors in the magnetic tracking system. The employment of spherical coordinates significantly reduces the calculation complexity in calibration. 展开更多
关键词 CALIBRATION magnetic tracking virtual reality
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Radial Based Probabilistic Roadmap Motion Planning Method in Sparse Environment
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作者 高春晓 刘玉树 郑军 《Journal of Beijing Institute of Technology》 EI CAS 2002年第1期89-92,共4页
A new dynamic path planning method in high dimensional workspace, radial based probabilistic roadmap motion (RBPRM) planning method, is presented. Different from general probabilistic roadmap motion planning methods, ... A new dynamic path planning method in high dimensional workspace, radial based probabilistic roadmap motion (RBPRM) planning method, is presented. Different from general probabilistic roadmap motion planning methods, it uses straight lines as long as possible to construct a path graph, so the final path obtained from the graph is relatively shorter and straighter. Experimental results show the efficiency of the algorithm in finding shorter paths in sparse environment. 展开更多
关键词 path planning probabilistic roadmap method collision avoidance ROBOTICS virtual reality
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论新的学习环境与开放教育 被引量:4
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作者 刘盛峰 《开放教育研究》 1998年第3期16-19,共4页
站在世纪的门槛,回望在本世纪之初,科学把人们领进了一个以原子为核心的物理世界。而今,科学的迅速发展,又把我们引入到了一个以比特(bit)为基元的信息世界。信息化社会正以超乎人的想象速度向我们大步走来。它给我们的开放与远距离教... 站在世纪的门槛,回望在本世纪之初,科学把人们领进了一个以原子为核心的物理世界。而今,科学的迅速发展,又把我们引入到了一个以比特(bit)为基元的信息世界。信息化社会正以超乎人的想象速度向我们大步走来。它给我们的开放与远距离教育既带来了新的发展机遇,也带来了一些新的问题。 展开更多
关键词 学习环境 开放教育 远距离教育 “虚拟现实 情商 计算机辅助教学 智商 电脑 发展机遇 电子出版
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Virtual Reality Based Process Integrated Simulation Platform in Refinery:Virtual Refinery and Its Application 被引量:6
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作者 Zhou Zewei Feng Yiping +1 位作者 Rong Gang Wu Yucheng (State Key Laboratory of Industrial Control Technology,Institute of Cyber-Systems and Control,Zhejiang University,Hangzhou 310027,China) 《China Petroleum Processing & Petrochemical Technology》 SCIE CAS 2011年第3期74-84,共11页
With the combination between system simulation and virtual reality,we have established an integrated virtual refinery simulation platform,and analyzed the overall design and principal architecture.This paper introduce... With the combination between system simulation and virtual reality,we have established an integrated virtual refinery simulation platform,and analyzed the overall design and principal architecture.This paper introduces a simulation algorithm about a refinery based on virtual reality,and explains how the algorithm can be applied to the virtual refinery integrated simulation platform in detail.The virtual refinery simulation platform,which consists of a three-dimensional scene system,an integrated database system and a dynamic-static simulation system,has many applications,such as dynamic-static simulation of key process unit used as process control and oil tank blending simulation for scheduling.With the visualization and human-computer interaction for acquiring production and process data,this platform can provide effective supports on staff training related with monitoring,control and operation in refinery.Virtual refinery can also be web published through the internet and it is helpful for the distance training and education. 展开更多
关键词 virtual refinery petrochemical enterprise process integrated simulation information representation intelligent manufacturing systems
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Virtual Reality Simulation of Fuzzy-logic Control during Underwater Dynamic Positioning 被引量:4
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作者 Midhin Das Thekkedan Cheng Siong Chin Wai Lok Woo 《Journal of Marine Science and Application》 CSCD 2015年第1期14-24,共11页
In this paper, graphical-user-interface (GUI) software for simulation and fuzzy-logic control of a remotely operated vehicle (ROV) using MATLABTM GUI Designing Environment is proposed. The proposed ROV's GUI plat... In this paper, graphical-user-interface (GUI) software for simulation and fuzzy-logic control of a remotely operated vehicle (ROV) using MATLABTM GUI Designing Environment is proposed. The proposed ROV's GUI platform allows the controller such as fuzzy-logic control systems design to be compared with other controllers such as proportional-integral-derivative (PID) and sliding-mode controller (SMC) systematically and interactively. External disturbance such as sea current can he added to improve the modelling in actual underwater environment. The simulated results showed the position responses of the fuzzy-logic control exhibit reasonable performance under the sea current disturbance. 展开更多
关键词 graphical-user-interface (GUI) fuzzy-logic control remotely operated vehicle (ROV) proportional-integral-derivative (PID) sliding-mode controller (SMC) underwater dynamic positioning
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Surface Mine System Simulation and Safety Risk Management 被引量:5
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作者 ZHANG Rui-xin YU Dong-fang +2 位作者 LI Xin-wang YAO Xin-gang LIU Yu 《Journal of China University of Mining and Technology》 EI 2006年第4期413-415,共3页
Modem surface mines, either mono-system or multi-systems, need a large fleet of equipment consisting of excavators, loaders, haulers and auxiliary machines. Presently, the complexity of the system, the interference be... Modem surface mines, either mono-system or multi-systems, need a large fleet of equipment consisting of excavators, loaders, haulers and auxiliary machines. Presently, the complexity of the system, the interference between sub-systems and the lag in management skills has been a bottle neck for improving productivity of the system. Based on the fact that the traditional tools for safety analysis have been insufficient to evaluate systematically and dynamically the safety risks, this paper tries to create a virtual reality tool consisting of human, machine and mines, using Pro/E and the 3D MAX software in order to evaluate visually the operations of typical mining equipment, such as the bucket wheel excavator (BWE), the shovel, the truck and the dragline. Within this virtual world, the behavior of the system, such as interaction, interference and potential risk can be replayed and reviewed visually. The objective of the study is to identify the critical safety issues of the system and to provide a convenient and powerful tool for safety training and safety management. 展开更多
关键词 surface mine virtual reality mining system risk identification
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Virtual reality approach for 3D large model browsing on web site 被引量:1
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作者 郭葆锋 《Journal of Chongqing University》 CAS 2005年第3期129-133,共5页
Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of maki... Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of making the Virtual Reality System of the Humble Administrator’s Garden. Translating building data to the Virtual Reality Modeling Language (VRML) is by far unsatisfactory. This creates a challenge for computer designers to do optimization to meet requirements. Five different approaches to optimize models have been presented in this paper. The other methods are to optimize VRML and to reduce the file size. This is done by keeping polygon counts to a minimum and by applying such techniques as object culling and level-of- detail switching. 展开更多
关键词 virtual reality 3D modeling OPTIMIZATION
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Individualization of Head Related Impulse Responses Using Division Analysis 被引量:1
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作者 Wei Chen Ruimin Hu +2 位作者 Xiaochen Wang Cheng Yang Lian Meng 《China Communications》 SCIE CSCD 2018年第5期92-103,共12页
For Virtual Reality(VR) to be truly immersive, it needs convincing sound to match. Due to the diversity of individual's anthropometric measurements, the individualized customization technology is needed to get con... For Virtual Reality(VR) to be truly immersive, it needs convincing sound to match. Due to the diversity of individual's anthropometric measurements, the individualized customization technology is needed to get convincing sound. In this paper, we proposed a simple and effective method for modeling relationships between anthropometric measurements and Head-related Impulse Response(HRIR). Considering the relationship between anthropometric measurements and different HRIR parts is complicated, we divided the HRIRs into small segments and carried out regression analysis between anthropometric measurements and each segment to establish relationship model. The results of objective simulation and subjective test indicate that the model can generate individualize HRIRs from a series of anthropometric measurements. With the individualized HRIRs, we can get more accurate acoustic localization sense than using non-individualized HRIRs. 展开更多
关键词 HRIR INDIVIDUALIZATION Division analysis
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Recommending Friends Instantly in Location-based Mobile Social Networks 被引量:4
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作者 QIAO Xiuquan SU Jianchong +4 位作者 ZHANG Jinsong XU Wangli WU Budan XUE Sida CHEN Junliang 《China Communications》 SCIE CSCD 2014年第2期109-127,共19页
Differently from the general online social network(OSN),locationbased mobile social network(LMSN),which seamlessly integrates mobile computing and social computing technologies,has unique characteristics of temporal,s... Differently from the general online social network(OSN),locationbased mobile social network(LMSN),which seamlessly integrates mobile computing and social computing technologies,has unique characteristics of temporal,spatial and social correlation.Recommending friends instantly based on current location of users in the real world has become increasingly popular in LMSN.However,the existing friend recommendation methods based on topological structures of a social network or non-topological information such as similar user profiles cannot well address the instant making friends in the real world.In this article,we analyze users' check-in behavior in a real LMSN site named Gowalla.According to this analysis,we present an approach of recommending friends instantly for LMSN users by considering the real-time physical location proximity,offline behavior similarity and friendship network information in the virtual community simultaneously.This approach effectively bridges the gap between the offline behavior of users in the real world and online friendship network information in the virtual community.Finally,we use the real user check-in dataset of Gowalla to verify the effectiveness of our approach. 展开更多
关键词 mobile social network service friend recommendation location-basedservice location proximity user behaviorsimilarity singular value decomposition
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Agent-oriented Virtual Environment Modeling
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作者 何玉林 《Journal of Chongqing University》 CAS 2002年第1期7-10,共4页
Virtual environment has been widely applied in scientific research and considered as an important tool of exploring science. But constructing a real virtual environment is rather difficult. The difficulty cannot be co... Virtual environment has been widely applied in scientific research and considered as an important tool of exploring science. But constructing a real virtual environment is rather difficult. The difficulty cannot be compared with developing general software. It has a high demand for software technology. Obviously traditional methods are not competent for the job. Fortunately with the development of agent-oriented technologies, all problems seem to be solved. By classifying a virtual environment into four layers corresponding with real world and considering it as a collection of agents, the virtual objects can be mapped into agents and an agent model can be designed. Based on the idea that the state change of a system is caused by that of individuals and the mutual effect among them, a theory of agent behavior driven by event and belief is put forward. Such agent-oriented modeling method can cope with the demand for handling multi-dimension information. It is an effective technique for constructing a large and complex virtual environment. 展开更多
关键词 Virtual environment Virtual reality AGENT AGENT-ORIENTED
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世界博览会与信息空间的出现
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作者 刘弘 《世界建筑》 北大核心 2004年第12期99-101,共3页
19世纪出现的水晶宫和埃菲尔铁塔都是当时世界博览会的会场建筑,同时两者都在人类建筑史上占有不可替代的一页,本文通过独特的视角论述了博览会建筑与信息空间出现的内在联系。
关键词 “发现”的时代 “物”与“视觉” 世界博览会 视觉大餐“虚拟现实”与“视觉”信息空间
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艺科奇闻趣事
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作者 李荣 《艺术科技》 1999年第1期54-54,共1页
国外的“虚拟现实”技术所谓“虚拟现实”,就是利用电子感应器和由电脑生成的逼真影像,使人感觉身处其境,人在其中似乎已分不清真假,完全沉浸在虚拟世界中。“虚拟现实”技术可以创造出形形色色神幻般的人工现实,让人感受到高新技... 国外的“虚拟现实”技术所谓“虚拟现实”,就是利用电子感应器和由电脑生成的逼真影像,使人感觉身处其境,人在其中似乎已分不清真假,完全沉浸在虚拟世界中。“虚拟现实”技术可以创造出形形色色神幻般的人工现实,让人感受到高新技术的新奇有趣和无比美妙。虚拟雕塑:... 展开更多
关键词 “虚拟现实 虚拟世界 虚拟技术 信息高速 体育比赛 电话采购 艺术品收藏 控制装置 日本东京大学 足球比赛
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