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On modeling approach for embedded real-time software simulation testing 被引量:6
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作者 Yin Yongfeng Liu Bin Zhong Deming Jiang Tongmin 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2009年第2期420-426,共7页
Modeling technology has been introduced into software testing field. However, how to carry through the testing modeling effectively is still a difficulty. Based on combination of simulation modeling technology and emb... Modeling technology has been introduced into software testing field. However, how to carry through the testing modeling effectively is still a difficulty. Based on combination of simulation modeling technology and embedded real-time software testing method, the process of simulation testing modeling is studied first. And then, the supporting environment of simulation testing modeling is put forward. Furthermore, an approach of embedded real-time software simulation testing modeling including modeling of cross-linked equipments of system under testing (SUT), test case, testing scheduling, and testing system service is brought forward. Finally, the formalized description and execution system of testing models are given, with which we can realize real-time, closed loop, mad automated system testing for embedded real-time software. 展开更多
关键词 embedded real-time software software testing testing modeling simulation
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A Class of Fast Algorithms in Real-Time Simulation 被引量:4
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作者 Zhu Zhenmin & Liu Degui(Beijing Institute of Computer Application and Simulation Technology, 100854, P. R. China)Li Shoufu(Mathematics Department of Xiangtan University, 411105, P. R. China) 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1999年第4期10-20,共11页
A class of hybrid algorithms of real-time simulation based on evaluation of non-integerstep right-hand side function are presented in this paper. And some results of the convergence and stability of the algorithms are... A class of hybrid algorithms of real-time simulation based on evaluation of non-integerstep right-hand side function are presented in this paper. And some results of the convergence and stability of the algorithms are given. Using the class of algorithms, evaluation for the right-hand side function is needed once in every integration-step. Moreover, comparing with the other methods with the same amount of work, their numerical stability regions are larger and the method errors are smaller, and the numerical experiments show that the algorithms are very effective. 展开更多
关键词 real-time simulation algorithm Numerical stability CONVERGENCE Dynamic system
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A Class of Parallel Algorithms of Real-TimeNumerical Simulation for Stiff Dynamic System 被引量:2
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作者 Cao Xuenian Liu Degui Li Shoufu 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2000年第4期51-58,共8页
In this paper a class of real-time parallel modified Rosenbrock methods of numerical simulation is constructed for stiff dynamic systems on a multiprocessor system, and convergence and numerical stability of these met... In this paper a class of real-time parallel modified Rosenbrock methods of numerical simulation is constructed for stiff dynamic systems on a multiprocessor system, and convergence and numerical stability of these methods are discussed. A-stable real-time parallel formula of two-stage third-order and A(α)-stable real-time parallel formula with o ≈ 89.96° of three-stage fourth-order are particularly given. The numerical simulation experiments in parallel environment show that the class of algorithms is efficient and applicable, with greater speedup. 展开更多
关键词 Dynamic system real-time simulation Parallel algorithms?
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A Mathematical Model of Real-Time Simulation and the Convergence Analysis on Real-Time Runge-Kutta Algorithms 被引量:1
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作者 Song Xiaoqiu, Li Bohu, Liu Degui, Yuan ZhaodingBeijing Institute of Computer Application and Simulation Technology, P. O. Box 142-213, Beijing 100854, China 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1991年第1期129-139,共11页
In this paper, a mathematical model of real-time simulation is given, and the problem of convergence on real-time Runge-Kutta algorithms is analysed. At last a theorem on the relation between the order of compensation... In this paper, a mathematical model of real-time simulation is given, and the problem of convergence on real-time Runge-Kutta algorithms is analysed. At last a theorem on the relation between the order of compensation and the convergent order of real-time algorithm is proved. 展开更多
关键词 real-time simulation Runge-Kutta algorithm Convergence analysis.
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Class of modified parallel combined methods of real-time numerical simulation for a stiff system
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作者 朱珍民 刘德贵 陈丽容 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2004年第3期387-391,共5页
A class of modified parallel combined methods of real-time numerical simulation are presented for a stiff dynamic system. By combining the parallelism across the system with the parallelism across the method, and rela... A class of modified parallel combined methods of real-time numerical simulation are presented for a stiff dynamic system. By combining the parallelism across the system with the parallelism across the method, and relaxing the dependence of stage value computation on sampling time of input function, a class of modified real-time parallel combined methods are constructed. Stiff and nonstiff subsystems are solved in parallel on a parallel computer by a parallel Rosen-brock method and a parallel RK method, respectively. Their order conditions and convergences are discussed. The numerical simulation experiments show that this class of modified algorithms can get high speed and efficiency. 展开更多
关键词 stiff system real-time numerical simulation parallel combined method.
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The Simulation of Grinding Wheels and Ground Surface Roughness Based on Virtual Reality Technology 被引量:29
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作者 GONG Ya-dong, WANG Bin, WANG Wan-Shan (School of Mechanical Engineering & Automation, Northeastern University, Shenyang 110004, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期29-,共1页
The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simul... The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simulation process of grinding wheels and ground surface roughness is discussed, and the computation program system of numerical simulation is compiled with Visual C++ programming language. At the same time, the three-dimensional simulation models of grinding wheels and ground surface roughness are made with OpenGL tool. The choice of grinding wheels, the forecast of ground surface quality and some simulation results can be realized by interactively inputting grinding parameters. The paper applies virtual reality technology to grinding process,makes the model of virtual grinding wheel and simulates the grinding process. The roughness of ground surface is showed in three-dimensional images, and therefore the grinding technology is studied. Computer simulation can not only be used as a shortcut to analyze and research the grinding process, but also increase the research scope and content. The virtual reality technology used in the paper is an advanced visualized simulation with interaction. The surface roughness Ra on simulated ground workpiece can be calculated by the arithmetic average of contour warp absolute value in sampling length of simulated ground workpiece. The parameters of virtual wheel and simulated grinding process can be changed by interaction input, so the simulated results in the desired grinding condition are gained. The effect of each parameter to ground surface can be analyzed by comparing the grinding results in different condition. 展开更多
关键词 virtual reality simulation ground surface roughness
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An inexpensive underwater mine countermeasures simulator with real-time 3D after action review 被引量:1
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作者 Robert STONE Timothy SNELL Neil COOKE 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2016年第5期367-379,共13页
This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development an... This paper presents the results of a concept capability demonstration pilot study, the aim of which was to investigate how inexpensive gaming software and hardware technologies could be exploited in the development and evaluation of a simulator prototype for training Royal Navy mine clearance divers, specifically focusing on the detection and accurate reporting of the location and condition of underwater ordnance. The simulator was constructed using the Blender open source 3D modelling toolkit and game engine, and featured not only an interactive 3D editor for underwater scenario generation by instructors, but also a real-time, 3D After Action Review(AAR) system for formative assessment and feedback.The simulated scenarios and AAR architecture were based on early human factors observations and briefings conducted at the UK's Defence Diving School(DDS), an organisation that provides basic military diving training for all Royal Navy and Army(Royal Engineers) divers. An experimental pilot study was undertaken to determine whether or not basic navigational and mine detection components of diver performance could be improved as a result of exposing participants to the AAR system, delivered between simulated diving scenarios. The results suggest that the provision of AAR was accompanied by significant performance improvements in the positive identification of simulated underwater ordnance(in contrast to non-ordnance objects) and on participants' description of their location, their immediate in-water or seabed context and their structural condition. Only marginal improvements were found with participants' navigational performance in terms of their deviation accuracies from a pre-programmed expert search path. Overall, this project contributes to the growing corpus of evidence supporting the development of simulators that demonstrate the value of exploiting open source gaming software and the significance of adopting established games design techniques in delivering highly engaging scenarios to defence training communities. 展开更多
关键词 simulation virtual reality Diver training Ordnance disposal Mine clearance
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基于Plant Simulation的白车身侧围焊装线仿真与优化 被引量:9
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作者 林巨广 武文杰 +2 位作者 蔡磊 刘马林 姜志文 《组合机床与自动化加工技术》 北大核心 2015年第8期111-114,共4页
虚拟仿真技术是目前对焊装生产线进行工艺规划的主要手段。在分析某汽车白车身侧围焊装线的基础上,利用仿真软件Plant Simulation对侧围焊装线建立离散系统仿真模型,对设备工作情况和瓶颈工位进行分析,评估焊装线生产能力;通过设计Exper... 虚拟仿真技术是目前对焊装生产线进行工艺规划的主要手段。在分析某汽车白车身侧围焊装线的基础上,利用仿真软件Plant Simulation对侧围焊装线建立离散系统仿真模型,对设备工作情况和瓶颈工位进行分析,评估焊装线生产能力;通过设计Experiment Manager分析模块中的多因子试验,将焊装线产量作为指标,暂存区容量及添加位置作为影响因子,对暂存区的配置进行研究。结果表明合适的暂存区容量和添加位置能极大提高焊装线生产能力,为焊装线的优化提供理论依据和科学参考。 展开更多
关键词 PLANT simulation 虚拟仿真 侧围焊装线 多因子试验 暂存区
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基于SimulationX的车辆传动系虚拟试验台 被引量:3
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作者 周志立 张嘉贞 +1 位作者 徐立友 郭志强 《河南科技大学学报(自然科学版)》 CAS 北大核心 2017年第2期69-73,78,共6页
针对传统车辆传动系试验台造价高、搭建过程复杂以及开发周期长等问题,基于SimulationX开发了车辆传动系虚拟试验台。以拖拉机液压机械无级变速器为被试对象,结合拖拉机工作特性,建立了发动机及液压机械无级传动系统模型,设计了试验台... 针对传统车辆传动系试验台造价高、搭建过程复杂以及开发周期长等问题,基于SimulationX开发了车辆传动系虚拟试验台。以拖拉机液压机械无级变速器为被试对象,结合拖拉机工作特性,建立了发动机及液压机械无级传动系统模型,设计了试验台虚拟测控系统。以H1段连续换入HM3段为例,在试验台上进行了仿真。对比结果表明:仿真结果和试验结果一致,所给出的传动系虚拟试验台方案可行,可为车辆传动系开发与改进提供虚拟试验平台。 展开更多
关键词 simulationX 车辆传动系 虚拟试验台
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Research on system-of-systems combat simulation model formal specification and representation 被引量:3
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作者 Liu Chen 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2006年第4期901-909,共9页
To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation,... To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation, and based on DEVS, the simulation model's fundamental formalisms are explored. It includes entity model, system-of-systems model and experiment model. It also presents rigorous formal specification. XML data exchange standard is combined to design the XML based language, SCSL, to support simulation model representation. The corresponding relationship between SCSL and simulation model formalism is discussed and the syntax and semantics of elements in SCSL are detailed. Based on simulation model formal specification, the abstract simulation algorithm is given and SCSL virtual machine, which is capable of automatically interpreting and executing simulation model represented by SCSL, is designed. Finally an application case is presented, which can show the validation of the theory and verification of SCSL. 展开更多
关键词 simulation model formalism simulation model representation system-of-systems combat simulation language simulation virtual machine.
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Real-time calculation of fragment velocity for cylindrical warheads 被引量:4
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作者 David Felix Ian Colwill Elias Stipidis 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2019年第3期264-271,共8页
To simulate explosion fragments, it is necessary to predict many variables such as fragment velocity, size distribution and projection angle. For active protection systems these predictions need to be made very quickl... To simulate explosion fragments, it is necessary to predict many variables such as fragment velocity, size distribution and projection angle. For active protection systems these predictions need to be made very quickly, before the weapon hits the target. Fast predictions also need to be made in real time simulations when the impact of many different computer models need to be assessed. The research presented in this paper focuses on creating a fast and accurate estimate of one of these variables - the initial fragment velocity. The Gurney equation was the first equation to calculate initial fragment velocity. This equation, sometimes with modifications, is still used today where finite element analysis or complex mathematical approaches are considered too computationally expensive. This paper enhances and improves Breech’s two-dimensional Gurney equation using available empirical data and the principals of conservation of momentum and energy. The results are computationally quick, providing improved accuracy for estimating initial fragment velocity. This will allow the developed model to be available for real-time simulation and fast computation, with improved accuracy when compared to existing approaches. 展开更多
关键词 INITIAL FRAGMENT VELOCITY real-time simulation CYLINDRICAL explosion
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Modeling and realization of real time electronic countermeasure simulation system based on SystemVue 被引量:3
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作者 Xiao-rong Tong 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2020年第2期470-486,共17页
In this paper,we proposed a new design scheme of real time electronic countermeasure simulation system.This paper mainly expounds the modeling and realization methods of each part of the whole simulation system,and th... In this paper,we proposed a new design scheme of real time electronic countermeasure simulation system.This paper mainly expounds the modeling and realization methods of each part of the whole simulation system,and the real-time property of system has been lucubrated.Electronic countermeasure simulation system is the key part of military training of individuals;it can also allow the realistic evaluation of the performance of modern equipments and techniques.As a proof,we have drawn up a series of simulation scenarios,such as radar electronic reconnaissance simulation scenario,to explain the feasibility and the superiority of our modeling scheme in this paper. 展开更多
关键词 Electronic COUNTERMEASURE SYSTEM real-time property SYSTEM MODELING SystemVue simulation Signal processing TRANSPARENT computing
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Some Techniques for Solving Ordinary Differential Equations with Discontinuities in Real-time Simulation 被引量:2
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作者 Xie Yajun Liu Degui & Li Bohu(Beijing Institute of Computer Application and Simulation Technology,P.O.Box 3929,Beijing 100854,P.R.China) 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1996年第3期69-80,共12页
This paper discusses some techniques for treating discontinuities of the right-hand functions of ordinary differential equations (ODEs) in real-time digital simulation (RTDS). The numericalexperiments show that these ... This paper discusses some techniques for treating discontinuities of the right-hand functions of ordinary differential equations (ODEs) in real-time digital simulation (RTDS). The numericalexperiments show that these techniques are effective. 展开更多
关键词 real-time digital simulation DISCONTINUITY Polishing function.
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Efficient Partially Asynchronous Parallel Simulation on Multicomputer Systems: Research and Practice
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作者 Chen, Delai Hong, Bo +1 位作者 Xie, Zhiwu Weng, Shilie 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1998年第2期40-47,共8页
This paper presents partially asynchronous parallel simulation of continuous-system (PAPSoCS) and some approaches to the issues of its implementation on a multicomputer system. To guarantee the simulation results cor... This paper presents partially asynchronous parallel simulation of continuous-system (PAPSoCS) and some approaches to the issues of its implementation on a multicomputer system. To guarantee the simulation results correct and speedup the simulation, the scheme for efficient PAPSoCS is proposed and the virtual topology star is constructed to match the path of message passing for solving algorithm-architecture adequation problem. Under the circumstances that messages frequently passed inter-processor are much shorter, typically within several 4 bytes, asynchronous communication mode is employed to reduce the communication ratio. Experiment results show that asynchronous parallel simulation has much higher efficiency than its synchronous counterpart. 展开更多
关键词 Parallel processing Asynchronous computation virtual topology Multicomputer system simulation
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基于GNS3与VirtualBox构建虚拟网络工程实验室研究 被引量:15
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作者 李林林 孙良旭 +1 位作者 吴建胜 张玉军 《实验技术与管理》 CAS 北大核心 2015年第9期144-148,共5页
提出使用开源模拟器GNS3和虚拟机软件VirtualBox,在单机环境下构建虚拟网络工程实验室需要的网络和设备环境,利用虚拟网络技术可以实现与物理网络的互通互联,使网络实验教学不受空间和时间限制,没有人员和设备成本。该软件可提供多种类... 提出使用开源模拟器GNS3和虚拟机软件VirtualBox,在单机环境下构建虚拟网络工程实验室需要的网络和设备环境,利用虚拟网络技术可以实现与物理网络的互通互联,使网络实验教学不受空间和时间限制,没有人员和设备成本。该软件可提供多种类型的联网环境,通过软件更新可支持新技术的学习。 展开更多
关键词 网络工程实验室 开源软件 GNS3 virtualBOX 模拟器 虚拟机
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基于Matlab及Simulink的虚拟现实技术的实现 被引量:7
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作者 范太华 毕国堂 刘敏贤 《河南科技大学学报(自然科学版)》 CAS 2004年第6期47-49,共3页
以汽车在山地中的运行为例,介绍了通过Matlab虚拟现实工具箱提供逼真的虚拟现实世界,以Matlab命令和Simulink工具箱实现交互性进行模拟仿真的方法,提出了解决虚拟现实的一种方案。
关键词 虚拟现实工具箱 虚拟现实技术 命令 交互性 模拟仿真 方案 行为 方法
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基于Matlab Simulink和VR工具箱的双足行走仿真 被引量:8
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作者 刘东辉 郑楠楠 +1 位作者 杨丽丽 邸树纲 《河北科技大学学报》 CAS 北大核心 2011年第3期238-241,264,共5页
在Matlab环境下,通过Simulink和VR工具箱完成双足仿生行走的虚拟现实仿真。利用V-Realm Builder 2.0构建出双足行走虚拟三维模型,并通过虚拟现实工具箱的Simulink接口将人体下肢行走控制系统的Simulink模型与该三维模型建立关联,从而设... 在Matlab环境下,通过Simulink和VR工具箱完成双足仿生行走的虚拟现实仿真。利用V-Realm Builder 2.0构建出双足行走虚拟三维模型,并通过虚拟现实工具箱的Simulink接口将人体下肢行走控制系统的Simulink模型与该三维模型建立关联,从而设置相关参数,通过Simulink模块输出的相应信号控制和操作模型运动。通过观察分析模型的运动,为相应的机构研究打下基础。 展开更多
关键词 simulINK 虚拟现实 仿真
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基于Matlab/Simulink的通信原理虚拟仿真实验教学方法研究 被引量:29
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作者 田莹 卢金玉 刘宴涛 《现代电子技术》 北大核心 2015年第14期28-31,共4页
根据通信原理实验课程的特点,分析现存硬件实验方法的不足,提出借助Matlab/Simulink虚拟仿真实验环境对传统实验方法进行补充和改革的方案;以最终构建典型通信系统为目的,结合理论授课重点,通过多个小实验的设计仿真和综合设计仿真,巩... 根据通信原理实验课程的特点,分析现存硬件实验方法的不足,提出借助Matlab/Simulink虚拟仿真实验环境对传统实验方法进行补充和改革的方案;以最终构建典型通信系统为目的,结合理论授课重点,通过多个小实验的设计仿真和综合设计仿真,巩固学生理论知识,培养分析解决实际问题的能力。通过典型实例的设计和分析说明基于Matlab/Simulink的通信原理虚拟仿真实验方法有效可行,是实验教学改革进程中的有益尝试。 展开更多
关键词 通信原理 实验教学 虚拟仿真 MATLAB
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基于ADAMS和Simulink的太阳跟踪器联合仿真 被引量:20
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作者 郑黎明 黄剑波 《光学精密工程》 EI CAS CSCD 北大核心 2014年第5期1212-1219,共8页
为了了解太阳跟踪器的具体性能,提高设计效率,采用ADAMS和Simulink软件对太阳跟踪器的工作过程进行了虚拟仿真分析。首先利用ADAMS软件建立了系统的动力学模型;利用Simulink软件建立了基于速度闭环的双轴控制系统。然后搭建了机-电联合... 为了了解太阳跟踪器的具体性能,提高设计效率,采用ADAMS和Simulink软件对太阳跟踪器的工作过程进行了虚拟仿真分析。首先利用ADAMS软件建立了系统的动力学模型;利用Simulink软件建立了基于速度闭环的双轴控制系统。然后搭建了机-电联合仿真模型,并进行了仿真研究。分析了太阳跟踪器双轴控制系统的基本性能,确定了太阳跟踪器的目标输入曲线,完成了联合仿真计算。联合仿真结果表明:系统对太阳高度角输入曲线具有较好的跟踪能力,开始跟踪1.5s后系统跟踪非常稳定,跟踪误差小于目标幅值0.1%。得到的结果表明:所建的动力学模型和控制系统模型能够准确地描述跟踪器的工作过程,提高设计效率,可为实际物理样机的开发提供可靠依据。 展开更多
关键词 太阳跟踪器 虚拟样机 联合仿真 ADAMS simulINK
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基于MATLAB/Simulink的航空发动机原理实验平台开发 被引量:8
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作者 徐建新 郑岩 郭庆 《实验技术与管理》 CAS 北大核心 2019年第10期111-114,151,共5页
为提高航空发动机原理与构造课程教学的效果,提出基于MATLAB/Simulink平台的航空发动机部件级建模仿真.给出发动机总体结构图、高压压气机模型和整机模型,并进行了稳态共同工作点的求解,仿真结果与发动机实际性能数据相吻合.该航空发动... 为提高航空发动机原理与构造课程教学的效果,提出基于MATLAB/Simulink平台的航空发动机部件级建模仿真.给出发动机总体结构图、高压压气机模型和整机模型,并进行了稳态共同工作点的求解,仿真结果与发动机实际性能数据相吻合.该航空发动机原理实验平台能够满足航空发动机原理课程教学的需要,降低了实验成本,使学生对发动机运行过程及原理有更加直观的认知. 展开更多
关键词 航空发动机 部件级建模 虚拟仿真 simulINK
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