To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on ...To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on game the-ory and the confrontation characteristics of air combat,a dynamic game process is constructed including the strategy sets,the situation information,and the maneuver decisions for both sides of air combat.By analyzing the UAV’s flight dyna-mics and the both sides’information,a payment matrix is estab-lished through the situation advantage function,performance advantage function,and profit function.Furthermore,the dynamic game decision problem is solved based on the linear induction method to obtain the Nash equilibrium solution,where the decision tree method is introduced to obtain the optimal maneuver decision,thereby improving the situation advantage in the next round of confrontation.According to the analysis,the simulation results for the confrontation scenarios of multi-round air combat are presented to verify the effectiveness and advan-tages of the proposed method.展开更多
System upgrades in unmanned systems have made Unmanned Aerial Vehicle(UAV)-based patrolling and monitoring a preferred solution for ocean surveillance.However,dynamic environments and large-scale deployments pose sign...System upgrades in unmanned systems have made Unmanned Aerial Vehicle(UAV)-based patrolling and monitoring a preferred solution for ocean surveillance.However,dynamic environments and large-scale deployments pose significant challenges for efficient decision-making,necessitating a modular multiagent control system.Deep Reinforcement Learning(DRL)and Decision Tree(DT)have been utilized for these complex decision-making tasks,but each has its limitations:DRL is highly adaptive but lacks interpretability,while DT is inherently interpretable but has limited adaptability.To overcome these challenges,we propose the Adaptive Interpretable Decision Tree(AIDT),an evolutionary-based algorithm that is both adaptable to diverse environmental settings and highly interpretable in its decision-making processes.We first construct a Markov decision process(MDP)-based simulation environment using the Cooperative Submarine Search task as a representative scenario for training and testing the proposed method.Specifically,we use the heat map as a state variable to address the issue of multi-agent input state proliferation.Next,we introduce the curiosity-guiding intrinsic reward to encourage comprehensive exploration and enhance algorithm performance.Additionally,we incorporate decision tree size as an influence factor in the adaptation process to balance task completion with computational efficiency.To further improve the generalization capability of the decision tree,we apply a normalization method to ensure consistent processing of input states.Finally,we validate the proposed algorithm in different environmental settings,and the results demonstrate both its adaptability and interpretability.展开更多
To solve the multi-class fault diagnosis tasks, decision tree support vector machine (DTSVM), which combines SVM and decision tree using the concept of dichotomy, is proposed. Since the classification performance of...To solve the multi-class fault diagnosis tasks, decision tree support vector machine (DTSVM), which combines SVM and decision tree using the concept of dichotomy, is proposed. Since the classification performance of DTSVM highly depends on its structure, to cluster the multi-classes with maximum distance between the clustering centers of the two sub-classes, genetic algorithm is introduced into the formation of decision tree, so that the most separable classes would be separated at each node of decisions tree. Numerical simulations conducted on three datasets compared with "one-against-all" and "one-against-one" demonstrate the proposed method has better performance and higher generalization ability than the two conventional methods.展开更多
One of the most important methods that finds usefulness in various applications, such as searching historical manuscripts, forensic search, bank check reading, mail sorting, book and handwritten notes transcription, i...One of the most important methods that finds usefulness in various applications, such as searching historical manuscripts, forensic search, bank check reading, mail sorting, book and handwritten notes transcription, is handwritten character recognition. The common issues in the character recognition are often due to different writing styles, orientation angle, size variation(regarding length and height), etc. This study presents a classification model using a hybrid classifier for the character recognition by combining holoentropy enabled decision tree(HDT) and deep neural network(DNN). In feature extraction, the local gradient features that include histogram oriented gabor feature and grid level feature, and grey level co-occurrence matrix(GLCM) features are extracted. Then, the extracted features are concatenated to encode shape, color, texture, local and statistical information, for the recognition of characters in the image by applying the extracted features to the hybrid classifier. In the experimental analysis, recognition accuracy of 96% is achieved. Thus, it can be suggested that the proposed model intends to provide more accurate character recognition rate compared to that of character recognition techniques used in the literature.展开更多
Define and theory of autocorrelation decision tree (ADT) is introduced. In spatial data mining, spatial parallel query are very expensive operations. A new parallel algorithm in terms of autocorrelation decision tre...Define and theory of autocorrelation decision tree (ADT) is introduced. In spatial data mining, spatial parallel query are very expensive operations. A new parallel algorithm in terms of autocorrelation decision tree is presented. And the new method reduces CPU- and I/O-time and improves the query efficiency of spatial data. For dynamic load balancing, there are better control and optimization. Experimental performance comparison shows that the improved algorithm can obtain a optimal accelerator with the same quantities of processors. There are more completely accesses on nodes. And an individual implement of intelligent information retrieval for spatial data mining is presented.展开更多
In many decision making tasks,the features and decision are ordinal.Several ordinal classification learning algorithms have been developed in recent years,it is shown that these algorithms are sensitive to noisy sampl...In many decision making tasks,the features and decision are ordinal.Several ordinal classification learning algorithms have been developed in recent years,it is shown that these algorithms are sensitive to noisy samples and do not work in real-world applications.In this work,we propose a new measure of feature quality, called rank mutual information.Then,we design an ordinal decision tree(REOT) construction technique based on rank mutual information.The theoretic and experimental analysis shows that the proposed algorithm is effective.展开更多
A high-speed comer detection algorithm based on fuzzy ID3 decision tree was proposed. In the algorithm, the Bresenham circle with 3-pixel radius was used as the test mask, overlapping the candidate comers with the nuc...A high-speed comer detection algorithm based on fuzzy ID3 decision tree was proposed. In the algorithm, the Bresenham circle with 3-pixel radius was used as the test mask, overlapping the candidate comers with the nucleus. Connected pixels on the circle were applied to compare the intensity value with the nucleus, with the membership function used to give the fuzzy result. The pixel with maximum information gain was chosen as the parent node to build a binary decision tree. Thus, the comer detector was derived. The pictures taken in Fengtai Railway Station in Beijing were used to test the method. The experimental results show that when the number of pixels on the test mask is chosen to be 9, best result can be obtained. The comer detector significantly outperforms existing detector in computational efficiency without sacrificing the quality and the method also provides high performance against Poisson noise and Gaussian blur.展开更多
基金supported by the Major Projects for Science and Technology Innovation 2030(2018AAA0100805).
文摘To address the confrontation decision-making issues in multi-round air combat,a dynamic game decision method is proposed based on decision tree for the confrontation of unmanned aerial vehicle(UAV)air combat.Based on game the-ory and the confrontation characteristics of air combat,a dynamic game process is constructed including the strategy sets,the situation information,and the maneuver decisions for both sides of air combat.By analyzing the UAV’s flight dyna-mics and the both sides’information,a payment matrix is estab-lished through the situation advantage function,performance advantage function,and profit function.Furthermore,the dynamic game decision problem is solved based on the linear induction method to obtain the Nash equilibrium solution,where the decision tree method is introduced to obtain the optimal maneuver decision,thereby improving the situation advantage in the next round of confrontation.According to the analysis,the simulation results for the confrontation scenarios of multi-round air combat are presented to verify the effectiveness and advan-tages of the proposed method.
文摘System upgrades in unmanned systems have made Unmanned Aerial Vehicle(UAV)-based patrolling and monitoring a preferred solution for ocean surveillance.However,dynamic environments and large-scale deployments pose significant challenges for efficient decision-making,necessitating a modular multiagent control system.Deep Reinforcement Learning(DRL)and Decision Tree(DT)have been utilized for these complex decision-making tasks,but each has its limitations:DRL is highly adaptive but lacks interpretability,while DT is inherently interpretable but has limited adaptability.To overcome these challenges,we propose the Adaptive Interpretable Decision Tree(AIDT),an evolutionary-based algorithm that is both adaptable to diverse environmental settings and highly interpretable in its decision-making processes.We first construct a Markov decision process(MDP)-based simulation environment using the Cooperative Submarine Search task as a representative scenario for training and testing the proposed method.Specifically,we use the heat map as a state variable to address the issue of multi-agent input state proliferation.Next,we introduce the curiosity-guiding intrinsic reward to encourage comprehensive exploration and enhance algorithm performance.Additionally,we incorporate decision tree size as an influence factor in the adaptation process to balance task completion with computational efficiency.To further improve the generalization capability of the decision tree,we apply a normalization method to ensure consistent processing of input states.Finally,we validate the proposed algorithm in different environmental settings,and the results demonstrate both its adaptability and interpretability.
基金supported by the National Natural Science Foundation of China (60604021 60874054)
文摘To solve the multi-class fault diagnosis tasks, decision tree support vector machine (DTSVM), which combines SVM and decision tree using the concept of dichotomy, is proposed. Since the classification performance of DTSVM highly depends on its structure, to cluster the multi-classes with maximum distance between the clustering centers of the two sub-classes, genetic algorithm is introduced into the formation of decision tree, so that the most separable classes would be separated at each node of decisions tree. Numerical simulations conducted on three datasets compared with "one-against-all" and "one-against-one" demonstrate the proposed method has better performance and higher generalization ability than the two conventional methods.
文摘One of the most important methods that finds usefulness in various applications, such as searching historical manuscripts, forensic search, bank check reading, mail sorting, book and handwritten notes transcription, is handwritten character recognition. The common issues in the character recognition are often due to different writing styles, orientation angle, size variation(regarding length and height), etc. This study presents a classification model using a hybrid classifier for the character recognition by combining holoentropy enabled decision tree(HDT) and deep neural network(DNN). In feature extraction, the local gradient features that include histogram oriented gabor feature and grid level feature, and grey level co-occurrence matrix(GLCM) features are extracted. Then, the extracted features are concatenated to encode shape, color, texture, local and statistical information, for the recognition of characters in the image by applying the extracted features to the hybrid classifier. In the experimental analysis, recognition accuracy of 96% is achieved. Thus, it can be suggested that the proposed model intends to provide more accurate character recognition rate compared to that of character recognition techniques used in the literature.
文摘Define and theory of autocorrelation decision tree (ADT) is introduced. In spatial data mining, spatial parallel query are very expensive operations. A new parallel algorithm in terms of autocorrelation decision tree is presented. And the new method reduces CPU- and I/O-time and improves the query efficiency of spatial data. For dynamic load balancing, there are better control and optimization. Experimental performance comparison shows that the improved algorithm can obtain a optimal accelerator with the same quantities of processors. There are more completely accesses on nodes. And an individual implement of intelligent information retrieval for spatial data mining is presented.
基金supported by National Natural Science Foundation of China under Grant 60703013 and 10978011Key Program of National Natural Science Foundation of China under Grant 60932008+1 种基金National Science Fund for Distinguished Young Scholars under Grant 50925625China Postdoctoral Science Foundation.
文摘In many decision making tasks,the features and decision are ordinal.Several ordinal classification learning algorithms have been developed in recent years,it is shown that these algorithms are sensitive to noisy samples and do not work in real-world applications.In this work,we propose a new measure of feature quality, called rank mutual information.Then,we design an ordinal decision tree(REOT) construction technique based on rank mutual information.The theoretic and experimental analysis shows that the proposed algorithm is effective.
基金Project(J2008X011) supported by the Natural Science Foundation of Ministry of Railway and Tsinghua University,China
文摘A high-speed comer detection algorithm based on fuzzy ID3 decision tree was proposed. In the algorithm, the Bresenham circle with 3-pixel radius was used as the test mask, overlapping the candidate comers with the nucleus. Connected pixels on the circle were applied to compare the intensity value with the nucleus, with the membership function used to give the fuzzy result. The pixel with maximum information gain was chosen as the parent node to build a binary decision tree. Thus, the comer detector was derived. The pictures taken in Fengtai Railway Station in Beijing were used to test the method. The experimental results show that when the number of pixels on the test mask is chosen to be 9, best result can be obtained. The comer detector significantly outperforms existing detector in computational efficiency without sacrificing the quality and the method also provides high performance against Poisson noise and Gaussian blur.