A DMVOCC-MVDA (distributed multiversion optimistic concurrency control with multiversion dynamic adjustment) protocol was presented to process mobile distributed real-time transaction in mobile broadcast environment...A DMVOCC-MVDA (distributed multiversion optimistic concurrency control with multiversion dynamic adjustment) protocol was presented to process mobile distributed real-time transaction in mobile broadcast environments. At the mobile hosts, all transactions perform local pre-validation. The local pre-validation process is carried out against the committed transactions at the server in the last broadcast cycle. Transactions that survive in local pre-validation must be submitted to the server for local final validation. The new protocol eliminates conflicts between mobile read-only and mobile update transactions, and resolves data conflicts flexibly by using multiversion dynamic adjustment of serialization order to avoid unnecessary restarts of transactions. Mobile read-only transactions can be committed with no-blocking, and respond time of mobile read-only transactions is greatly shortened. The tolerance of mobile transactions of disconnections from the broadcast channel is increased. In global validation mobile distributed transactions have to do check to ensure distributed serializability in all participants. The simulation results show that the new concurrency control protocol proposed offers better performance than other protocols in terms of miss rate, restart rate, commit rate. Under high work load (think time is ls) the miss rate of DMVOCC-MVDA is only 14.6%, is significantly lower than that of other protocols. The restart rate of DMVOCC-MVDA is only 32.3%, showing that DMVOCC-MVDA can effectively reduce the restart rate of mobile transactions. And the commit rate of DMVOCC-MVDA is up to 61.2%, which is obviously higher than that of other protocols.展开更多
Mobile CSCL是协同学习领域的研究前沿。本文首先综述国内外现有研究成果,阐述了移动学习中社会化交流模式,在此基础上设计了一个MCSCL应用模型,重点研究了模型中服务器端的设备适配、动态内容、信息组织和学习管理四个方面,并通过比较...Mobile CSCL是协同学习领域的研究前沿。本文首先综述国内外现有研究成果,阐述了移动学习中社会化交流模式,在此基础上设计了一个MCSCL应用模型,重点研究了模型中服务器端的设备适配、动态内容、信息组织和学习管理四个方面,并通过比较得出MCSCL的三个重要特征:动态内容、预定学习和独立网关,为深入认识与分析无线网络环境下协同学习问题提供了新的研究框架。展开更多
移动增强现实应用中,用户频繁地与环境中不同的智能物体交互完成任务,其完成效率和用户体验由所采用的定向交互技术决定.然而,从交互手段上来说,现阶段定向交互依赖于Wi-Fi、BLE等无线技术,其信号全向传播的特点使其不能利用用户的空间...移动增强现实应用中,用户频繁地与环境中不同的智能物体交互完成任务,其完成效率和用户体验由所采用的定向交互技术决定.然而,从交互手段上来说,现阶段定向交互依赖于Wi-Fi、BLE等无线技术,其信号全向传播的特点使其不能利用用户的空间环境(即位置和方向)来缩短互动时间,带来了不必要的时间成本;从交互界面上来说,现阶段基于视觉的界面存在可靠性低、扩展性低等问题,进一步限制了系统的通用性.本文介绍了RetroAR——基于可见光逆反射通信的定向交互系统.RetroAR利用了光的定向传播特性来保留用户的空间环境,并依靠逆反射通信实现用户与目标设备之间无连接的快速定向交互.系统实验表明,RetroAR最远可在4 m距离支持100°视角的交互,同时实现厘米级的六自由度(6-Degrees Of Freedom,6-DoF)三维跟踪.用户研究表明,与基于Wi-Fi的解决方案相比,RetroAR将非接触式控制的交互时间减少了2倍,并且具有更好的用户体验.RetroAR借助可见光逆反射通信来利用用户空间环境,保持交互过程中的直观性.用户可以“所指即所控”的方式与多个目标进行互动,实现类似自然交互的快速定向交互.展开更多
基金Project(20030533011)supported by the National Research Foundation for the Doctoral Program of Higher Education of China
文摘A DMVOCC-MVDA (distributed multiversion optimistic concurrency control with multiversion dynamic adjustment) protocol was presented to process mobile distributed real-time transaction in mobile broadcast environments. At the mobile hosts, all transactions perform local pre-validation. The local pre-validation process is carried out against the committed transactions at the server in the last broadcast cycle. Transactions that survive in local pre-validation must be submitted to the server for local final validation. The new protocol eliminates conflicts between mobile read-only and mobile update transactions, and resolves data conflicts flexibly by using multiversion dynamic adjustment of serialization order to avoid unnecessary restarts of transactions. Mobile read-only transactions can be committed with no-blocking, and respond time of mobile read-only transactions is greatly shortened. The tolerance of mobile transactions of disconnections from the broadcast channel is increased. In global validation mobile distributed transactions have to do check to ensure distributed serializability in all participants. The simulation results show that the new concurrency control protocol proposed offers better performance than other protocols in terms of miss rate, restart rate, commit rate. Under high work load (think time is ls) the miss rate of DMVOCC-MVDA is only 14.6%, is significantly lower than that of other protocols. The restart rate of DMVOCC-MVDA is only 32.3%, showing that DMVOCC-MVDA can effectively reduce the restart rate of mobile transactions. And the commit rate of DMVOCC-MVDA is up to 61.2%, which is obviously higher than that of other protocols.
文摘移动增强现实应用中,用户频繁地与环境中不同的智能物体交互完成任务,其完成效率和用户体验由所采用的定向交互技术决定.然而,从交互手段上来说,现阶段定向交互依赖于Wi-Fi、BLE等无线技术,其信号全向传播的特点使其不能利用用户的空间环境(即位置和方向)来缩短互动时间,带来了不必要的时间成本;从交互界面上来说,现阶段基于视觉的界面存在可靠性低、扩展性低等问题,进一步限制了系统的通用性.本文介绍了RetroAR——基于可见光逆反射通信的定向交互系统.RetroAR利用了光的定向传播特性来保留用户的空间环境,并依靠逆反射通信实现用户与目标设备之间无连接的快速定向交互.系统实验表明,RetroAR最远可在4 m距离支持100°视角的交互,同时实现厘米级的六自由度(6-Degrees Of Freedom,6-DoF)三维跟踪.用户研究表明,与基于Wi-Fi的解决方案相比,RetroAR将非接触式控制的交互时间减少了2倍,并且具有更好的用户体验.RetroAR借助可见光逆反射通信来利用用户空间环境,保持交互过程中的直观性.用户可以“所指即所控”的方式与多个目标进行互动,实现类似自然交互的快速定向交互.