The space partitioning algorithm based on the rounding and addressing operations has been proved to be an efficient space partitioning algorithm with the potential for real-time calculation.An improvement on this kind...The space partitioning algorithm based on the rounding and addressing operations has been proved to be an efficient space partitioning algorithm with the potential for real-time calculation.An improvement on this kind of space partitioning algorithms for solving complex 3D models is presented.Numerical examples show that the efficiency of the improved algorithm is better than that of the original method.When the size of most target elements is smaller than the size of spatial grids,the efficiency of the improved method can be more than four times of that of the original method.An adaptive method of space partitioning based on the improved algorithm is developed by taking the surface element density or the curvature as the threshold for deep partitioning and conducting the deep partitioning using the octree method.A computer program implementation for applying the method in some typical applications is discussed,and the performance in terms of the efficiency,reliability,and resource use is evaluated.Application testing shows that the results of the adaptive spacing partitioning are more convenient for the follow-up use than that of the basic uniform space partitioning.Furthermore,when it is used to calculate the electromagnetic scattering of complex targets by the ray tracing(RT)method,the adaptive space partitioning algorithm can reduce the calculation time of the RT process by more than 40%compared with the uniform space segmentation algorithm.展开更多
针对虚拟仿真系统的开发,设计了一套新方案.该方案利用软件Director M X的多种插件及其集成语言L ingo实现虚拟仿真系统的交互式操作,在满足一般性交互操作要求的同时避免使用OpenGL和C语言编程,大大降低了系统开发的复杂度.结合插件Ha...针对虚拟仿真系统的开发,设计了一套新方案.该方案利用软件Director M X的多种插件及其集成语言L ingo实现虚拟仿真系统的交互式操作,在满足一般性交互操作要求的同时避免使用OpenGL和C语言编程,大大降低了系统开发的复杂度.结合插件Havok研究了碰撞检测原理,根据实际虚拟仿真系统精度要求演变了BSP树分割法.展开更多
针对三角面元目标提出了一种高效率的空间分割算法.该方法以一种空间点与单位立方体位置关系的判断法则为基础,并逐渐延拓到参数直线、三角形的空间分割上,给出了一种新的三角形面元目标快速分割的解决方法.介绍了该方法在参数曲线、NUR...针对三角面元目标提出了一种高效率的空间分割算法.该方法以一种空间点与单位立方体位置关系的判断法则为基础,并逐渐延拓到参数直线、三角形的空间分割上,给出了一种新的三角形面元目标快速分割的解决方法.介绍了该方法在参数曲线、NURBS(Non-Uniform Rational B-Spline)曲面目标的空间均匀分割上的应用,并给出了非均匀分割的处理方法.与计算机图形技术中最常用的BSP(Binary Space Partitioning)技术的比较中发现,对于特定情形,该算法的执行效率优于BSP法.通过实例证明了该算法的有效性和可靠性.展开更多
基金This work was supported by the National Natural Science Foundation of China(61601015,91538204).
文摘The space partitioning algorithm based on the rounding and addressing operations has been proved to be an efficient space partitioning algorithm with the potential for real-time calculation.An improvement on this kind of space partitioning algorithms for solving complex 3D models is presented.Numerical examples show that the efficiency of the improved algorithm is better than that of the original method.When the size of most target elements is smaller than the size of spatial grids,the efficiency of the improved method can be more than four times of that of the original method.An adaptive method of space partitioning based on the improved algorithm is developed by taking the surface element density or the curvature as the threshold for deep partitioning and conducting the deep partitioning using the octree method.A computer program implementation for applying the method in some typical applications is discussed,and the performance in terms of the efficiency,reliability,and resource use is evaluated.Application testing shows that the results of the adaptive spacing partitioning are more convenient for the follow-up use than that of the basic uniform space partitioning.Furthermore,when it is used to calculate the electromagnetic scattering of complex targets by the ray tracing(RT)method,the adaptive space partitioning algorithm can reduce the calculation time of the RT process by more than 40%compared with the uniform space segmentation algorithm.
文摘针对虚拟仿真系统的开发,设计了一套新方案.该方案利用软件Director M X的多种插件及其集成语言L ingo实现虚拟仿真系统的交互式操作,在满足一般性交互操作要求的同时避免使用OpenGL和C语言编程,大大降低了系统开发的复杂度.结合插件Havok研究了碰撞检测原理,根据实际虚拟仿真系统精度要求演变了BSP树分割法.
文摘针对三角面元目标提出了一种高效率的空间分割算法.该方法以一种空间点与单位立方体位置关系的判断法则为基础,并逐渐延拓到参数直线、三角形的空间分割上,给出了一种新的三角形面元目标快速分割的解决方法.介绍了该方法在参数曲线、NURBS(Non-Uniform Rational B-Spline)曲面目标的空间均匀分割上的应用,并给出了非均匀分割的处理方法.与计算机图形技术中最常用的BSP(Binary Space Partitioning)技术的比较中发现,对于特定情形,该算法的执行效率优于BSP法.通过实例证明了该算法的有效性和可靠性.