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Hand gesture tracking algorithm based on visual attention
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作者 冯志全 徐涛 +3 位作者 吕娜 唐好魁 蒋彦 梁丽伟 《Journal of Beijing Institute of Technology》 EI CAS 2016年第4期491-501,共11页
In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects ... In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction. 展开更多
关键词 visual attention 3D hand gesture tracking hand gesture interaction
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3D Perception Algorithms: Towards Perceptually Driven Compression of 3D Video
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作者 Ruimin Hu Rui Zhong +1 位作者 Zhongyuan Wang Zhen Han 《ZTE Communications》 2013年第1期11-16,共6页
In this paper, we summarize 3D perception-oriented algorithms for perceptually driven 3D video coding. Several perceptual ef- fects have been exploited for 2D video viewing; however, this is not yet the case for 3D vi... In this paper, we summarize 3D perception-oriented algorithms for perceptually driven 3D video coding. Several perceptual ef- fects have been exploited for 2D video viewing; however, this is not yet the case for 3D video viewing. 3D video requires depth perception, which implies binocular effects such as con fl icts, fusion, and rivalry. A better understanding of these effects is necessary for 3D perceptual compression, which provides users with a more comfortable visual experience for video that is de- livered over a channel with limited bandwidth. We present state-of-the-art of 3D visual attention models, 3D just-notice- able difference models, and 3D texture-synthesis models that address 3D human vision issues in 3D video coding and trans-mission. 展开更多
关键词 3D perception 3D visual attention 3D just-noticeable differ-ence 3D texture-synthesis 3D video compression
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