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Fuzzy mathematics and game theory based D2D multicast network construction 被引量:6
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作者 LI Zhuoming CHEN Xing +3 位作者 ZHANG Yu WANG Peng QIANG Wei LIU Ningqing 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第1期13-21,共9页
Device to device(D2 D) multi-hop communication in multicast networks solves the contradiction between high speed requirements and limited bandwidth in regional data sharing communication services. However, most networ... Device to device(D2 D) multi-hop communication in multicast networks solves the contradiction between high speed requirements and limited bandwidth in regional data sharing communication services. However, most networking models demand a large control overhead in eNodeB. Moreover, the topology should be calculated again due to the mobility of terminals, which causes the long delay. In this work, we model multicast network construction in D2 D communication through a fuzzy mathematics and game theory based algorithm. In resource allocation, we assume that user equipment(UE) can detect the available frequency and the fuzzy mathematics is introduced to describe an uncertain relationship between the resource and UE distributedly, which diminishes the time delay. For forming structure, a distributed myopic best response dynamics formation algorithm derived from a novel concept from the coalitional game theory is proposed, in which every UE can self-organize into stable structure without the control from eNodeB to improve its utilities in terms of rate and bit error rate(BER) while accounting for a link maintenance cost, and adapt this topology to environmental changes such as mobility while converging to a Nash equilibrium fast. Simulation results show that the proposed architecture converges to a tree network quickly and presents significant gains in terms of average rate utility reaching up to 50% compared to the star topology where all of the UE is directly connected to eNodeB. 展开更多
关键词 DEVICE to DEVICE (D2D) communication MULTICAST network fuzzy LOGIC game theory TREE architecture
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Distributed power control algorithm based on game theory for wireless sensor networks 被引量:5
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作者 Na Chengliang Lu Dongxin +1 位作者 Zhou Tingxian Li Lihong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2007年第3期622-627,共6页
Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless se... Energy saving is the most important issue in research and development for wireless sensor networks. A power control mechanism can reduce the power consumption of the whole network. Because the character of wireless sensor networks is restrictive energy, this paper proposes a distributed power control algorithm based on game theory for wireless sensor networks which objects of which are reducing power consumption and decreasing overhead and increasing network lifetime. The game theory and OPNET simulation shows that the power control algorithm converges to a Nash Equilibrium when decisions are updated according to a better response dynamic. 展开更多
关键词 wireless sensor networks power control game theory CONVERGENCE
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Diffusion mechanism simulation of cloud manufacturing complex network based on cooperative game theory 被引量:4
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作者 GENG Chao QU Shiyou +5 位作者 XIAO Yingying WANG Mei SHI Guoqiang LIN Tingyu XUE Junjie JIA Zhengxuan 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第2期321-335,共15页
Cloud manufacturing is a specific implementation form of the "Internet + manufacturing" strategy. Why and how to develop cloud manufacturing platform(CMP), however, remains the key concern of both platform o... Cloud manufacturing is a specific implementation form of the "Internet + manufacturing" strategy. Why and how to develop cloud manufacturing platform(CMP), however, remains the key concern of both platform operators and users. A microscopic model is proposed to investigate advantages and diffusion forces of CMP through exploration of its diffusion process and mechanism. Specifically, a three-stage basic evolution process of CMP is innovatively proposed. Then, based on this basic process, a more complex CMP evolution model has been established in virtue of complex network theory, with five diffusion forces identified. Thereafter, simulations on CMP diffusion have been conducted. The results indicate that, CMP possesses better resource utilization,user satisfaction, and enterprise utility. Results of simulation on impacts of different diffusion forces show that both the time required for CMP to reach an equilibrium state and the final network size are affected simultaneously by the five diffusion forces. All these analyses indicate that CMP could create an open online cooperation environment and turns out to be an effective implementation of the "Internet + manufacturing" strategy. 展开更多
关键词 complex network cloud manufacturing innovation diffusion network effect Gale-Shapley algorithm cooperative game theory
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Multi-agent system application in accordance with game theory in bi-directional coordination network model 被引量:3
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作者 ZHANG Jie WANG Gang +3 位作者 YUE Shaohua SONG Yafei LIU Jiayi YAO Xiaoqiang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2020年第2期279-289,共11页
The multi-agent system is the optimal solution to complex intelligent problems. In accordance with the game theory, the concept of loyalty is introduced to analyze the relationship between agents' individual incom... The multi-agent system is the optimal solution to complex intelligent problems. In accordance with the game theory, the concept of loyalty is introduced to analyze the relationship between agents' individual income and global benefits and build the logical architecture of the multi-agent system. Besides, to verify the feasibility of the method, the cyclic neural network is optimized, the bi-directional coordination network is built as the training network for deep learning, and specific training scenes are simulated as the training background. After a certain number of training iterations, the model can learn simple strategies autonomously. Also,as the training time increases, the complexity of learning strategies rises gradually. Strategies such as obstacle avoidance, firepower distribution and collaborative cover are adopted to demonstrate the achievability of the model. The model is verified to be realizable by the examples of obstacle avoidance, fire distribution and cooperative cover. Under the same resource background, the model exhibits better convergence than other deep learning training networks, and it is not easy to fall into the local endless loop.Furthermore, the ability of the learning strategy is stronger than that of the training model based on rules, which is of great practical values. 展开更多
关键词 LOYALTY game theory bi-directional COORDINATION network MULTI-AGENT system learning STRATEGY
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Ensemble kernel method:SVM classification based on game theory 被引量:6
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作者 Yufei Liu Dechang Pi Qiyou Cheng 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2016年第1期251-259,共9页
With the development of the support vector machine(SVM),the kernel function has become one of the cores of the research on SVM.To a large extent,the kernel function determines the generalization ability of the class... With the development of the support vector machine(SVM),the kernel function has become one of the cores of the research on SVM.To a large extent,the kernel function determines the generalization ability of the classifier,but there is still no general theory to guide the choice and structure of the kernel function.An ensemble kernel function model based on the game theory is proposed,which is used for the SVM classification algorithm.The model can effectively integrate the advantages of the local kernel and the global kernel to get a better classification result,and can provide a feasible way for structuring the kernel function.By making experiments on some standard datasets,it is verified that the new method can significantly improve the accuracy of classification. 展开更多
关键词 game theory classification radial basis kernel polynomial kernel.
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Game Theory Model and Equilibrium Analysis of Peasant's Production Decision 被引量:2
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作者 Qi Xue-lian Zhang Ya-zhuo Meng Jun 《Journal of Northeast Agricultural University(English Edition)》 CAS 2012年第2期71-73,共3页
Unbalanced agricultural production decision becomes the great block that influences the effective distribution of social resources, national grain security, social stability and economic development. This paper took t... Unbalanced agricultural production decision becomes the great block that influences the effective distribution of social resources, national grain security, social stability and economic development. This paper took the game theory as an analyzed tool to describe the interactional processes among the peasants, and set up the game theory model of independent decision and joint decision by peasants. It was shown that the government's positive guide and the market environment macroscopically controlled by the government could effectively increased the peasants' income 展开更多
关键词 agricultural production decision game theory Nash equilibrium
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Threat sequencing of multiple UCAVs with incomplete information based on game theory 被引量:4
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作者 LI Shouyi CHEN Mou +1 位作者 WU Qingxian WANG Yuhui 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2022年第4期986-996,共11页
The threat sequencing of multiple unmanned combat air vehicles(UCAVs) is a multi-attribute decision-making(MADM)problem. In the threat sequencing process of multiple UCAVs,due to the strong confrontation and high dyna... The threat sequencing of multiple unmanned combat air vehicles(UCAVs) is a multi-attribute decision-making(MADM)problem. In the threat sequencing process of multiple UCAVs,due to the strong confrontation and high dynamics of the air combat environment, the weight coefficients of the threat indicators are usually time-varying. Moreover, the air combat data is difficult to be obtained accurately. In this study, a threat sequencing method of multiple UCAVs is proposed based on game theory by considering the incomplete information. Firstly, a zero-sum game model of decision maker( D) and nature(N)with fuzzy payoffs is established to obtain the uncertain parameters which are the weight coefficient parameters of the threat indicators and the interval parameters of the threat matrix. Then,the established zero-sum game with fuzzy payoffs is transformed into a zero-sum game with crisp payoffs(matrix game) to solve. Moreover, a decision rule is addressed for the threat sequencing problem of multiple UCAVs based on the obtained uncertain parameters. Finally, numerical simulation results are presented to show the effectiveness of the proposed approach. 展开更多
关键词 threat sequencing multiple unmanned combat air vehicles(UCAVs) multi-attribute decision-making(MADM) game theory incomplete information
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Recognition and interfere deceptive behavior based on inverse reinforcement learning and game theory 被引量:2
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作者 ZENG Yunxiu XU Kai 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第2期270-288,共19页
In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s decep... In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s deceptive behavior into account which often occurs in RTS game scenarios,resulting in poor recognition results.In order to solve this problem,this paper proposes goal recognition for deceptive agent,which is an extended goal recognition method applying the deductive reason method(from general to special)to model the deceptive agent’s behavioral strategy.First of all,the general deceptive behavior model is proposed to abstract features of deception,and then these features are applied to construct a behavior strategy that best matches the deceiver’s historical behavior data by the inverse reinforcement learning(IRL)method.Final,to interfere with the deceptive behavior implementation,we construct a game model to describe the confrontation scenario and the most effective interference measures. 展开更多
关键词 deceptive path planning inverse reinforcement learning(IRL) game theory goal recognition
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Game Theory Algorithm of Reconfiguration for Shipboard Power System 被引量:11
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作者 WANG Guanqun ZHANG Xuemin LIU Feng MEI Shengwei 《中国电机工程学报》 EI CSCD 北大核心 2012年第13期I0010-I0010,193,共1页
船舶电力系统故障重构通过改变系统供电路径来恢复重要负载的供电,对增强系统的存活性有着重要意义。在多智能体(agent)架构的基础上,构建船舶电力系统博弈重构模型并提出求解方法。该模型以船舶电力系统中不同区域的agent作为博弈... 船舶电力系统故障重构通过改变系统供电路径来恢复重要负载的供电,对增强系统的存活性有着重要意义。在多智能体(agent)架构的基础上,构建船舶电力系统博弈重构模型并提出求解方法。该模型以船舶电力系统中不同区域的agent作为博弈参与者,将船舶电力系统的重构问题转化为各agent之间的合作一竞争问题,从而保证重要负载的恢复供电。论文进一步提出该模型的求解算法,该算法首先判断博弈模式的合作与非合作属性,之后通过agent或agent联盟之间的博弈过程,计算各agent所属的负载/发电机的投切及转移策略。仿真算例表明,该算法能够快速有效地求解船舶电力系统重构问题,最大程度保证系统的存活性。 展开更多
关键词 舰船电力系统 重构算法 博弈理论 重构技术 拓扑结构 功率损耗 级联故障 配置过程
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CRSG:A congestion control routing algorithm for security defense based on social psychology and game theory in DTN 被引量:1
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作者 王珵珺 龚正虎 +2 位作者 陶勇 张子文 赵宝康 《Journal of Central South University》 SCIE EI CAS 2013年第2期440-450,共11页
The inherent selfishness of each node for the enhancement of message successful delivery ratio and the network overall performance improvement are reflected in the contradiction relationship of competition and coopera... The inherent selfishness of each node for the enhancement of message successful delivery ratio and the network overall performance improvement are reflected in the contradiction relationship of competition and cooperation in delay/disruption tolerant networks (DTN). In particular, the existence of malicious node aggravates this contradiction. To resolve this contradiction, social relationship theory and group theory of social psychology were adopted to do an in-depth analysis. The concrete balancing approach which leveraged Nash equilibrium theory of game theory was proposed to resolve this contradiction in reality. Thus, a new congestion control routing algorithm for security defense based on social psychology and game theory (CRSG) was put forward. Through the experiment, this algorithm proves that it can enhance the message successful delivery ratio by more than 15% and reduce the congestion ratio over 15% as well. This algorithm balances the contradiction relationship between the two key performance targets and made all nodes exhibit strong cooperation relationship in DTN. 展开更多
关键词 delay/disruption tolerant networks social psychology game theory congestion control ROUTING
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Cooperative game theory-based steering law design of a CMG system 被引量:1
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作者 HUA Bing NI Rui +2 位作者 ZHENG Mohong WU Yunhua CHEN Zhiming 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第1期185-196,共12页
Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls ... Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls into singularity, which renders the actuator unable to output the required moment. To solve the singularity problem of CMGs, the control law design of a CMG system based on a cooperative game is proposed. First, the cooperative game model is constructed according to the quadratic programming problem, and the cooperative strategy is constructed. When the strategy falls into singularity, the weighting coefficient is introduced to carry out the strategy game to achieve the optimal strategy. In theory, it is proven that the cooperative game manipulation law of the CMG system converges, the sum of the CMG frame angular velocities is minimized, the energy consumption is small, and there is no output torque error. Then, the CMG group system is simulated.When the CMG system is near the singular point, it can quickly escape the singularity. When the CMG system falls into the singularity, it can also escape the singularity. Considering the optimization of angular momentum and energy consumption, the feasibility of the CMG system steering law based on a cooperative game is proven. 展开更多
关键词 control moment gyroscopes(CMG) cooperative game theory steering laws
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Hybrid Estimation of State and Input for Linear Discrete Time-varying Systems: A Game Theory Approach 被引量:5
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作者 YOU Fu-Qiang WANG Fu-Li GUAN Shou-Ping 《自动化学报》 EI CSCD 北大核心 2008年第6期665-669,共5页
为线性分离变化时间的系统的 H 混合评价问题在这份报纸被调查,在估计的信号是状态和输入的线性联合的地方。设计目的从骚乱要求最坏的精力获得到是的评价错误不到规定水平。混合评价问题的最佳的答案是僵绳点一二播放器零和微分游戏... 为线性分离变化时间的系统的 H 混合评价问题在这份报纸被调查,在估计的信号是状态和输入的线性联合的地方。设计目的从骚乱要求最坏的精力获得到是的评价错误不到规定水平。混合评价问题的最佳的答案是僵绳点一二播放器零和微分游戏。根据微分比赛途径,为混合评价问题的必要、足够的可解决的条件以一个 Riccati 微分方程的答案被提供。而且,如果可解决的条件满足,一个可能的评估者被建议。评估者被印射矩阵的一个获得矩阵和产量描绘,在后者反映在未知输入和输出评价错误之间的内部关系的地方。最后,一个数字例子被提供说明建议途径。 展开更多
关键词 博奕论 线性离散系统 时间变化系统 智能化系统
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Modeling and Analysis of Single Machine Scheduling Based on Noncooperative Game Theory 被引量:3
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作者 WANGChang-Jun XIYu-Geng 《自动化学报》 EI CSCD 北大核心 2005年第4期516-522,共7页
Considering the independent optimization requirement for each demander of modernmanufacture, we explore the application of noncooperative game in production scheduling research,and model scheduling problem as competit... Considering the independent optimization requirement for each demander of modernmanufacture, we explore the application of noncooperative game in production scheduling research,and model scheduling problem as competition of machine resources among a group of selfish jobs.Each job has its own performance objective. For the single machine, multi-jobs and non-preemptivescheduling problem, a noncooperative game model is established. Based on the model, many prob-lems about Nash equilibrium solution, such as the existence, quantity, properties of solution space,performance of solution and algorithm are discussed. The results are tested by numerical example. 展开更多
关键词 单机时序 NASH平衡 工作计划 工作目标 自动化技术
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Optimal Adaptive Control of a Class of Stochastic Systems Using Game Theory
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作者 CAI Jian-li (Automation Dept., Xiamen University, Xiamen 361005, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期287-,共1页
This paper attempts to study a optimal adaptive con tr ol problem using game theory, and proposes an important practical result that an adaptive processes is a set of sufficient conditions under which pure strategy is... This paper attempts to study a optimal adaptive con tr ol problem using game theory, and proposes an important practical result that an adaptive processes is a set of sufficient conditions under which pure strategy is essentially complete, and thus the fact that yield a very useful desirable pu re optimal control rule. 展开更多
关键词 game theory optimal adaptive control pure strat egy mixed extension
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Hybrid Estimation of State and Input for Linear Continuous Time-varying Systems:A Game Theory Approach 被引量:1
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作者 YANGXiao-Jun WENGZheng-Xin TIANZuo-Hua SHISong-Jiao 《自动化学报》 EI CSCD 北大核心 2005年第4期549-554,共6页
The H∞ hybrid estimation problem for linear continuous time-varying systems is in-vestigated in this paper, where estimated signals are linear combination of state and input. Designobjective requires the worst-case e... The H∞ hybrid estimation problem for linear continuous time-varying systems is in-vestigated in this paper, where estimated signals are linear combination of state and input. Designobjective requires the worst-case energy gain from disturbance to estimation error be less than a pre-scribed level. Optimal solution of the hybrid estimation problem is the saddle point of a two-playerzero sum di?erential game. Based on the di?erential game approach, necessary and su?cient solvableconditions for the hybrid estimation problem are provided in terms of solutions to a Riccati di?e-rential equation. Moreover, one possible estimator is proposed if the solvable conditions are satisfied.The estimator is characterized by a gain matrix and an output mapping matrix that re?ects theinternal relations between the unknown input and output estimation error. Both state and unknowninputs estimation are realized by the proposed estimator. Thus, the results in this paper are alsocapable of dealing with fault diagnosis problems of linear time-varying systems. At last, a numericalexample is provided to illustrate the proposed approach. 展开更多
关键词 时变系统 混合估计 竞赛理论 RICCATI方程
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Game-Theory Analysis for High Satisfaction Matchingon Strategic Decision
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作者 Chiu ChiaHao 《学术界》 CSSCI 北大核心 2017年第7期257-261,共5页
In any group,the project’s members want to create the highest value for the common goal,and how to choose project’s members could be a game.This study investigated the cooperating with education institutions.Analysi... In any group,the project’s members want to create the highest value for the common goal,and how to choose project’s members could be a game.This study investigated the cooperating with education institutions.Analysis of the players’strategic choices and relative outcomes was conducted.The researchers would organize a simple tree model and sort to payoff matrix.The results revealed that the strategy of each player is different finally.There were two strategies for selecting a member-'Choosing Good Friendship player'and'Choosing Good Ability player'.Furthermore,this study also analyzed the influencing factors and stable matching possibility among the factors. 展开更多
关键词 博弈理论 匹配 满意度 决策 教育机构 支付矩阵 研究人员 影响因素
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Linear-quadratic and norm-bounded combined differential game guidance scheme with obstacle avoidance for attacking defended aircraft in three-player engagement
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作者 Xintao Wang Ming Yang +2 位作者 Songyan Wang Mingzhe Hou Tao Chao 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2024年第12期136-155,共20页
A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes ... A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes a pursuer,an interceptor,and an evader.The confrontation between the players is divided into four phases(P1-P4)by introducing the switching time,and proposing different guidance strategies according to the phase where the static obstacle is located:the linear quadratic game method is employed to devise the guidance scheme for the energy optimization when the obstacle is located in the P1 and P3 stages;the norm-bounded differential game guidance strategy is presented to satisfy the acceleration constraint under the circumstance that the obstacle is located in the P2 and P4 phases.Furthermore,the radii of the static obstacle and the interceptor are taken as the design parameters to derive the combined guidance strategy through the dead-zone function,which guarantees that the pursuer avoids the static obstacle,and the interceptor,and attacks the evader.Finally,the nonlinear numerical simulations verify the performance of the game guidance strategy. 展开更多
关键词 Active defense aircraft Differential game theory Three-player confrontation Energy optimization Acceleration constraint Obstacle avoidance
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面向细粒度应急物资配送的空间众包任务分配算法 被引量:1
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作者 刘俊岭 吴晴晴 +1 位作者 孙焕良 许景科 《计算机应用研究》 北大核心 2025年第2期494-500,共7页
应急物资的“最后一公里”配送为整个救援行动的末端环节,是提高整个救援行动效率的关键所在。为了解决细粒度的应急物资配送任务分配问题,提出了一种基于K-means聚类的博弈论任务分配算法,该算法能够保证所有任务在容忍时间内得到分配... 应急物资的“最后一公里”配送为整个救援行动的末端环节,是提高整个救援行动效率的关键所在。为了解决细粒度的应急物资配送任务分配问题,提出了一种基于K-means聚类的博弈论任务分配算法,该算法能够保证所有任务在容忍时间内得到分配的同时最小化工人数量;然后,设计了一种延迟更新优化策略以进一步提升算法的运行效率;最后,在真实数据集上进行实验,结果表明所提算法与随机任务分配算法、贪心任务分配算法、K-means聚类任务分配算法相比,在工人数量方面分别减少了38%、28%、10%。结合延迟更新优化策略后,算法在最优分配结果的基础上提升了12.5%的运行效率,验证了所提算法的有效性与实用性。 展开更多
关键词 空间众包 应急物资配送 任务分配 博弈论 最小化工人数量
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多元主体协同社区体育治理的演化博弈分析与实践策略研究 被引量:2
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作者 石振国 冯城凯 +1 位作者 马超 田玉戈 《天津体育学院学报》 北大核心 2025年第1期94-101,共8页
推进社区体育多元主体协同治理,是打通全民健身国家战略“最后一公里”的必要举措,也是国家治理体系现代化建设的重要内容。借助协同治理理论、利益相关者理论与演化博弈理论,构建以政府、体育社会组织和社区为治理主体的多元主体协同... 推进社区体育多元主体协同治理,是打通全民健身国家战略“最后一公里”的必要举措,也是国家治理体系现代化建设的重要内容。借助协同治理理论、利益相关者理论与演化博弈理论,构建以政府、体育社会组织和社区为治理主体的多元主体协同治理模型,探究不同情景下各主体的策略选择情况,并就政府奖惩额与公信力等因素,对治理主体策略选择概率进行仿真分析。发现,适当的政府奖惩额能提高社区与体育社会组织治理积极性,降低政府治理成本;提升社区与体育社会组织治理收益,能促进其选择积极治理策略;政府公信力直接影响监管力度,进而影响各主体的策略选择;社区体育协会能有效降低主体治理成本,促进各主体选择积极策略。实践中,调节政府奖惩力度,引导多元主体协同发展;优化社区体育收支,加强社区自治能力;完善社区体育协会体系,优化体育社会组织收益;构建治理公信机制,健全“自下而上”的反馈渠道。 展开更多
关键词 多元主体协同 社区体育治理 演化博弈理论 仿真分析
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面向无废城市建设的固体废弃物资源化利用:跨主体协同治理机制研究 被引量:2
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作者 秦全德 周洁莹 张珺婷 《中国地质大学学报(社会科学版)》 北大核心 2025年第1期100-115,共16页
随着全球固体废弃物产生量的持续增长,其治理面临严峻挑战。在无废城市建设背景下,固体废弃物资源化利用的协同治理尤为重要。然而,现有的相关治理体系在协同机制和政策支持方面存在不足,不同主体之间的利益矛盾较为突出。本研究构建“... 随着全球固体废弃物产生量的持续增长,其治理面临严峻挑战。在无废城市建设背景下,固体废弃物资源化利用的协同治理尤为重要。然而,现有的相关治理体系在协同机制和政策支持方面存在不足,不同主体之间的利益矛盾较为突出。本研究构建“政府-固体废弃物产生企业-固体废弃物利用企业”演化博弈模型,模拟固体废弃物资源化利用场景,分析均衡策略的演化稳定条件、关键参数及其变化对博弈行为与策略演化的影响。研究发现:(1)政府的政策制定受企业行为的影响,应综合平衡环境效益与经济成本,并通过合理的激励机制促进企业合作;(2)固体废弃物产生企业与利用企业的合作关系直接影响资源化效率,合作策略可以通过政策、市场和技术因素得到稳定;(3)跨主体协同可以显著提高资源化利用各环节的经济效益,政策支持和技术创新将推动固体废弃物管理向更高效、可持续方向发展。因此,固体废弃物资源化和协同治理的政策设计应更加注重激励机制和利益平衡。 展开更多
关键词 无废城市 资源化利用 固体废弃物 协同治理 演化博弈
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